



I wouldn't. Topping players off when there is no outgoing damage to warrant is simply a wasted GCD. Who cares if the DPS are at 60% if they aren't going to get hit again that you can plan a aoe HoT that will catch the tank too?
Last edited by Bourne_Endeavor; 06-07-2017 at 07:25 PM.



Y'all are like people who argue about whether or not you should wash your hands after using the bathroom. Nobody should scream in your face if you decide not to but it's still gross if you don't.
Here we are again with people wanting to do nothing more than pressing ~10 buttons in a whole dungeons...


well, that only works if the DPS is good enouth to avoid that said dmg. As most ppl know, alot of DPS tend to find it very hard to avoid AoE's as an example.
But what I was saying was, that a Healer doing it's job keeping the party at full health is doing a better primary role that a DPS that doesn't actually do Damage Per Second, more like Damage Per Minute.
At the end of the day he reality is VERY simple:
If you chose to be a healer you BETTER heal and keep us alive . If you CHOOSE to DPS as a healer is more than welcome BUT it's NOT mandatory and it is OPTIONAL.
If people call you LAZY for not DPS they are just idiots and morons. As long as you do your job as a healer you doing fine. If you wish to DPS do it when you can but remember IT IS OPTIONAL you DONT have to.
If they don't like it , well LET THEM HEAL. It's TOUGH and move on




Wanna know what drives me up the wall? Dun Scaith, beam struggle phase against Diabolos where no damage is happening... and there are healers healing their party with AoE spells when there is no damage happening whatsoever. Why do they do this!? Are they well!?
Anyway, in my opinion, a healer should DPS if there is no damage happening and if the tank isn't going to die in the next 10-20 or so seconds, why not DPS for a bit (with the changes in 4.0, you no longer have to worry about healing in INT Stance)? Pretty sure that's a line in one of the Novice Hall instances...
While I have no interest in furthering the debate, I want to call out the very wrong "all or nothing" viewpoint toward healers. Maybe your healer isn't DPSing because they understand their group's capabilities and knows they'll need to be ready for inevitable hiccups. Maybe they know the fight and are already planning ahead of what's happening. The assumption that a healer not DPSing is simply doing nothing is just that - an assumption, and a wrongful one at that. Might be true in some cases, but not applicable overall.




Then you reasonably adjust. Whenever I have idiot DPS who can't seem to avoid anything, I veer in and out of Cleric or toss Regen on them to mitigate some damage. In trials or 24-mans, I'll eventually leave them on the ground to think about their mistakes because raising them repeatedly is a waste of my MP. A good healer shouldn't be babying bad players.well, that only works if the DPS is good enouth to avoid that said dmg. As most ppl know, alot of DPS tend to find it very hard to avoid AoE's as an example.
But what I was saying was, that a Healer doing it's job keeping the party at full health is doing a better primary role that a DPS that doesn't actually do Damage Per Second, more like Damage Per Minute.
Nevertheless, it may be better per se, but that doesn't change the fact both are technically acceptable. After all, we are given 90 minutes to complete a dungeon. As long as we finish within that time frame, it's successful as far as the devs are concerned. That's the problem with the bare minimum argument. No one likes when DPS or Tanks utilize half their kits but seem to be okay when healers do it. I, personally, don't expect raiders in my DF. I do expect an equal amount of effort. If you can't be arsed to press a GCD every 2.5 seconds, well, I may not be arsed to carry you through content. Why should I do all the work when you aren't willing to equally contribute?


I'll cite Everquest 1 and the difference between playing a Cleric vs a Druid, both healer classes and both in a raid environment. I played Druid so it was expected of me to keep the main tank party topped off, heal my own party, heal the off tank if a raid required and root/rot or snare/kite adds. Often doing most of this all together. While clerics got to....stand in one spot with their heads buried in walls to cut down on lag, out of any AOE range and just do their Complete Heal rotation on the main tank. This was the game as designed by the producer. Then again we never really complained about it period, we just got it done.And what game have you ever heard of when a producer is saying it is ok for one class role can push a button once a minute while DPS/tank roles need a 50 + APM or so? This thread and statement rather is an insult to all those that try their best seeing "it is ok to be lazy"
Last edited by Aylis; 06-07-2017 at 07:51 PM.



Yoshi is not infallible; the dev team does not always expect the players to approach content in the way that they do. He's also not entirely correct. Gordias without healer DPS was absurd.
Beating a dead horse, I find healer DPS a manner of respect.
If I'm putting my attention and effort into a dungeon or battle, I expect others to do the same. I will ask an afk SCH in Sas or Tam-Tara to stop watching Netflix or playing on his phone for the same reason. If he doesn't, I will kick him because that's insanely disrespectful to the group. Why should I carry this person who does nothing at all for 3/4 of the run?
Why should I be expected to put in my full effort and attention if you're not willing to?
Also, finally, as a healer main, why wouldn't you want to DPS? DPS is mitigation, especially now that you don't have the Cleric Stance excuse. SCH and AST can slow the mobs with Shadow Flare and Gravity, making tanks take less damage. WHMs have even less of a reason not to use Holy, as it stops tanks from taking damage for more than 10 seconds! It makes your job easier, why wouldn't you want something to help the tank take less damage?
Last edited by CyrilLucifer; 06-07-2017 at 07:54 PM.
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