This won't stop you from being kicked if you think this justifies you to be lazy as a healer.
I will be concise. Yoshida can say whatever he fancies. People aren't going to care. There is a reddit thread on this very subject that could be best summarized as "LOL no." If he truly wants healers to be less DPS centric, stop making content so damn easy. Were I to not DPS in dungeons, I may as well queue during dinner and AFK to make it. I'll most certainly have time. People aren't even particularly miffed by numbers when it comes to healer DPS. They simply do not appreciate anyone, regardless of role, doing literally nothing. If you have time to hop around the map, you have time to DPS. What matters is effort. And no, pressing one GCD every 20-30 seconds does not constitute effort. The dev team is, quite frankly, delusional if they think expectations won't increase now that stance dancing has died. Expectations are going to be higher than ever.
Last edited by Bourne_Endeavor; 06-07-2017 at 06:28 PM.
If you have downtime equal to that of at least 1 GCD you should be doing DPS. otherwise its just wasted time of you standing there. That simple. if you don't have a full GCD downtime then fine, but healers should still do DPS.
Actually, what you're proposing is acceptable is this:
Tank: Constant aggro maintenance keeping enemies engaged
DPS: Constant damage output
Healer: Stands around flinging out a Cure every 30 seconds or so (less if they use regens)
What decent players expect (and strive for):
Tank: Constant aggro maintenance
DPS: Constant damage output
Healer: Constant casting (if healing is unnecessary, switch to Cleric)
My Ruin scenario is merely matching the DPS output to the healer's output in the first instance - the output several of you are trying to claim is comparable to the work the tank and DPS do.
Sir, allow me to share some cookies 'cause you're godamn right !I will be concise. Yoshida can say whatever he fancies. People aren't going to care. There is a reddit thread on this very subject that could be best summarized as "LOL no." If he truly wants healers to be less DPS centric, stop making content so damn easy. Were I to not DPS in dungeons, I may as well queue during dinner and AFK to make it. I'll mostly certainly have time. People aren't even particularly miffed by numbers when it comes to healer DPS. They simply do not appreciate anyone, regardless of role, doing literally nothing. If you have time to hop around the map, you have time to DPS. What matters is effort. And no, pressing one GCD every 20-30 seconds does not constitute effort. The dev team is, quite frankly, delusional if they think expectations won't increase now that stance dancing has died. Expectations are going to be higher than ever.
There are no "Heal/DPS Checks" per se. They setup the dungeons so that if you are meeting the level/ilevel, you can pass it using the roles set (DPS, Tank, Healer) doing only their role. This is a concept that players invented to justify kicking players that aren't equipped with the right gear. If anything, the 24-man raids are actually designed with more carry-weight knowing that people will be disconnected or crash.Does that really mean anything other than that DPS checks can be met without healers doing any damage?
For just about all content it is not mandatory (for any class/job) to play optimally - that does not mean players like when others get lazy and just do a bare minimum.
It is not mandatory for healers to do damage, just as it is not mandatory for tanks to stance-dance to maximize their damage output while still holding aggro. Nor is it mandatory for DPS classes to use all their buffs or to use an optimal rotation.
Yet all of that is desirable. We want our fellow players to play well, but the game does not make it mandatory to do so. Healers doing dps or not is just one aspect of this.
Imagine a game that lets you select healer, and then didn't let you pass any content without a group of DPS. Like some MMORPG's put ALL the content behind a party gate and you are out of luck starting the game as a healer. That's the point of Cleric Stance, because the mechanics put damage using INT and Healing using MND. You either do 5x the damage or 10x the healing with CS in the correct mode. If you are not in the correct mode to cast, both your healing and dps is rubbish. That cross-class system was intended to be a way for someone to pick and choose what skills they wanted from the classes (not jobs) by leveraging the base level, eg if you're level 42 base, you can access the level 42 skills of all classes you've leveled, and use them on any other class. In theory. That was V1.0. V2.0 for some reason left part of this in, and it's why Arcanist/Summoner/Scholar is a bit of a mess. By leveling Scholar you level Summoner, but never actually learn how to play Summoner and vice versa. When Astrologian was brought out, it was brought out as a Job only, nothing can be cross-classed from it, but yet could pick up cross-class skills from Conjurer.
We keep bringing up how CS was a bad mechanic, but self-heal mechanics exist on all roles for the same purpose, to get through solo content, and you'll note that these self-heals are exceptionally weak and can't be used on another player (other than Psysick.) So if Red Mage is getting a few heals too, think about what the purpose of those are, I assure it it won't be replacing the healer in the party. The "entire toolbox" argument cuts both ways.
Part of the balking about changes to WHM is that the Conjurer is the only healer class and all these skill removals come at the expense of the Conjurer, and therefor the WHM.
Even when that content was new, it wasn't terribly hard, it was just designed with more healing required because the MSQ storyline dungeons between 50 and 60 are supposed to encourage you to use your level 50-60 skills. What's the point of having a level 50+ dungeon that you can get by with only using pre-level 50 skills.
There is at least two people who keeps following me from thread on this topic just to shout down at me that healers are lazy, when that laziness seems to be something doesn't exist outside of troll behavior. If someone is standing there for 5 seconds doing nothing, you have no idea what they are looking at, and the healers have to keep their eyes on at least 3 players, themselves, enmity, and buffs/debuffs. Nobody else has to do all of this, the tanks should only be concerned with Enmity, AOE's and maybe stunning bosses that cast party flatteners if the DPS do not have this skill. The DPS only need to stay out of AOE's and keep pressing buttons. Neither DPS nor Tank need to have healing skills on their bars if they are concerned about clutter or efficiency, leave that to the healer.And WHO are you to be telling others how to play their class? Specially having the AUDACITY to call them "lazy"?
It amazes me people even dare to try to put others down for playing their class!!!
If you are a HEALER you bloody well HEAL. I'll be well annoyed if the healer was NOT healing. THAT would be a problem.
If I'm kept alive all the way to the end of a dungeon, to me the healer has done its job
Get real
Not everyone operates at the same skill level. Have you considered that maybe the simplified healer role without DPS requirements is the ideal role for physically disabled players to play? What if someone is missing a few fingers or a hand?Because they are. Plain and simple.
It's lazy, inefficient, and "average".
Healers have the access and ability to contribute either very little, or a lot.
Choosing not to DPS is choosing to do very little. ie. Lazy
No one, I repeat NO ONE who believes healers should attempt to deal as much damage as possible while on healer is suggesting that DPS takes priority over the health of the party. Healing first, DPS second.
However DPS second does not mean no DPS at all.
They may have "done their job" but they have done the absolute bare minimum of their job if they finish the dungeon with 0 DPS.
Why strive for the bare minimum in a game, when you can strive to actually be a good player with a "little" bit more effort?
The answer is never "lazy", the answer is "skill level"
If someone has time to spam the chat, or derp around, they are not playing to their fullest capacity, and the chatty player is the exception, not the rule. Everyone on the general forum seems to think the unskilled player is the rule and not the exception. Even the speedrunner/raider is the exception, and for every one terrible raider party playing regular content there are 10 other parties that are variable skill levels.
You can play this game using a controller-only, a keyboard-only, a keyboard and mouse, or a mouse-only. The way you play it impacts the way you can pull off things like stance dances, and to be honest, getting rid of "stances" altogether removes an extra step that was imposed only on players using the mouse to activate skills. The CS indication is beside your player name, not in the skill bar. They could have solved all of this by making CS actually lock out the healing or DPS skills back at V2.0, thus making it obvious you are supposed to use CS to switch, but that is a failure of the game's instructions, take into account that even the "hall of the notice" doesn't tell you about Cleric Stance, nor does the conjurer storyline.
The ultimate failing in this game is that the game doesn't actually tell you when to use these skills, you are just given them. Maybe that freedom to experiment was a good thing, and people figured out the best use of those skills, but then the raiders come along and tell you to play like they do or get kicked. Thus creating animosity between two groups of players.
We are talking about the fact healers arent demanded to DPS as IT IS optional. As long as I'm kept alive along my party it's all ok. KICKING them out or forcing them to do what YOU want them to do IS NOT ok.
If you have NOTHING more to contribute in regards this topic it would be wise move on and keep quiet. Thanks.
By that logic and assuming we are going by how fights didn't include Healer DPS as part of their design, most DPS players aren't doing their job since fights were designed under the assumption that DPS classes were doing 80-90% of their maximum potential, and boy, most DPS's definitely do not do that amount.
If we go by a literal logic, as long as a DPS class is doing enough damage to clear the content before the time limit, then they are doing their job, which is to deal enough damage to clear the content before time is up.
Well, guess as a tank I am going to go pull everything, including the kitchen sink and their grandmothers, so the healers can heal to their hearts content.
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