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  1. #1
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    762
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100

    Suggestion: The Role Tri-Bind Plays in 4.0

    With the loss of Blizzard II in the rotation of both SCH and SMN coupled with Shadow Flare being on a 60 second cooldown, many SMN and even more so SCH are left wondering what their role in AoE damage contribution with be with no filler. SCH in particular will be left to awkward spam Ruin/Broil on targets no matter the size of the pack after they apply their already weakened Bane. My suggested solution is to buff Tri-Bind to either 60 or 70 potency and make it ACN rather than SMN specific. This way both jobs will have an opportunity to maintain a filler skill during AoE rotations and give new life to a skill that strangely has been kept in for 4.0.
    (2)

  2. #2
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Although I would also like to see Tri-Bind promoted in some way to make it more useful, this seems unlikely. Especially seeing as all casters (inc healers) will get the Break role spell. Yes granted this only inflicts Heavy on the targets and not Bind, but considering enemies will move again after being inflicted with Bind, Heavy seems to be a better option. But who knows, perhaps Tri-Bind will get some proper attention in the future, fingers crossed.

    At lv 12, Break is a spell with 50 potency that adds a 40% heavy for 20 seconds. Break has a normal cast time, but costs no MP, and the duration is pretty long. Recast time is about 2secs
    (0)

  3. #3
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Admittedly if Tri-Bind were adjusted to be a "Bliz 2" replacement... it would go a long way to aleviating the issue.

    Potency would have to be adjusted. The loss of Miasma II combined with Bliz 2... is about 50 (Bliz 2) and 70 (Miasma II)... so...

    If the potency on Tri Bind was adjusted to about 120... it would indeed make up for the DPS loss on both of those which were removed from the SMN.

    And... you would have your filler spell... EDIT: and it would FINALLY get used... instead of just sitting there for no reason.





    BUT... with these two combined that would aleviate a lot of the collateral damage caused by the BANE overnerf and the Bliz 2 removal at lower levels. Not sure how it would play out as it seems to me this one is a ground targeted spell too... but I haven't used it enough to even remember.
    (0)
    Last edited by Silverquick; 06-05-2017 at 02:03 AM.

  4. #4
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    Personally I think Tether should be made into a caster action shared across Red Mage, Black Mage, and Summoner. Tether even has a very generic name that makes it sound like a role action for casters. The times when you need an AoE bind are more situational than half of the caster actions. From there, Tether, Freeze, and Tri-bind can be replaced with more useful functions.
    (0)

  5. #5
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Blueyes View Post
    Personally I think Tether should be made into a caster action shared across Red Mage, Black Mage, and Summoner. Tether even has a very generic name that makes it sound like a role action for casters. The times when you need an AoE bind are more situational than half of the caster actions. From there, Tether, Freeze, and Tri-bind can be replaced with more useful functions.
    Well yeah but that kinda misses the point.
    He's more talking about the massive DPS loss we got hit with as an SMN... due to the loss of Miasma II, Blizzard II, and the BANE overnerf.

    At lower levels the Bliz 2 spam was primarily for DPS when added to BANE'd DoTs... it had a secondary effect though, of holding all the mobs in place if you had a bad tank who had no agro control. Sure they'd break it 2 seconds later, but that wasn't the real benefit... the real benefit was giving a slow tank the time to control the mobs, while your DoTs were ticking away along with another 75 potency from the Bliz 2 every 3 seconds.

    Once you reach level 60 it doesn't get used as a primary tool anymore... you tend to only use it to clean up the mobs after you've blown through all your other stuff. Or maybe you'll spam one or two between Painflare recast timers as filler, but its not really a primary tool by 60th its a secondary one...

    Its primary use was Pre-60th, and/or when you got level synced.

    It was a DPS addition to BANE'd DoTs, along with agro control assist when spammed.

    So by simply increasing the Potency on Tri-Disaster to account for the loss of Bliz 2 and Miasma 2, it goes a long way to repairing the job which is likely now broken at lower levels.
    (0)

  6. #6
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Its not us who got nerfed but aoe in general-> we wont be aoe kings anymore but chaining ruin and all ruin procs + passiv selfbuffs might be a base for way stronger burst structure. Yoshi said big pull era is coming to an end so lets get over it and look for another role wie can fullfill in partyplay and raidconstalations.
    (2)

  7. #7
    Player
    koroko220's Avatar
    Join Date
    Jul 2015
    Posts
    132
    Character
    Kai Amaryllis
    World
    Famfrit
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Neela View Post
    ...Yoshi said big pull era is coming to an end...
    As he buffs the holy hell out of his own classes AOE potential lol the fire2 nerf and flare/foul diminishing returns were just for show to cover up he wants blm to be AOE king (not to mention samurai having what looks like really good AOE, leaving everyone else in the dust)
    (0)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I'd rather it tether sets of up to three targets together, giving them increased heavy and damage taken per second based on distance from either pair end. Let THEM face mechanics! Muahahaha.

    Quote Originally Posted by Neela View Post
    Its not us who got nerfed but aoe in general-> we wont be aoe kings anymore but chaining ruin and all ruin procs + passiv selfbuffs might be a base for way stronger burst structure. Yoshi said big pull era is coming to an end so lets get over it and look for another role wie can fullfill in partyplay and raidconstalations.
    SMN did get hit more so than most jobs across a massive level range, however.

    There are far simpler ways to tailor in AoE damage. One could even add depth to tanking and group positioning.
    1. True AoEs will deal a total potency of (n+√n)/2. This would slightly increase current AoE damage after 6 targets (e.g. a whole 7% more dmg at 25 targets), but would provide a smooth, universal formula.
    2. Linear and conal AoEs will deal damage to each sequential target equal to the initial damage remaining after mitigation from the prior target. In other words, those in the back of a series of shielding mitigators take less damage. Enemies now carry varying (m)defense values. Intercepting damage now becomes a vital part of group strategy.

    Are raid constellations AST-based raid compositions? Typo or no, I'd really like to see what that looks like.
    (0)

  9. #9
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Neela View Post
    Its not us who got nerfed but aoe in general-> we wont be aoe kings anymore but chaining ruin and all ruin procs + passiv selfbuffs might be a base for way stronger burst structure. Yoshi said big pull era is coming to an end so lets get over it and look for another role wie can fullfill in partyplay and raidconstalations.
    The answer is... there ISN'T one...

    At least not one that isn't done better by any other job or class combo.

    So... it is this or we're stewed.

    EDIT: Look there's no real way to go with this class. Arcanist is a hybrid with some support and some DPS. The job splits at 30th level for two different types of players who play it. Those who like the support class side go Scholar, those who like the DPS side go Summoner. So already you're at a point to where you CANT make TWO Support classes, its pointless. One is way better than the other at it and Bard outstrips everyone else in that catagory. On the DPS side... the BLM has all the Single Target DPS with huge mind blowing repeated high damage nukes... So barring giving the SMN huge single target nukes like the Enochian rotation (which only makes it a Black Mage clone)... there is only one direction to go with this.

    But if you no longer want DoTs... and you want to nerf the AoEs... you may as well tear the thing up and get rid of the class entirely, because it no longer has either a point... or a place.
    (0)
    Last edited by Silverquick; 06-08-2017 at 11:06 AM.

  10. #10
    Player
    Vallhallix's Avatar
    Join Date
    Mar 2014
    Location
    Limsa
    Posts
    206
    Character
    Urdnot Rekt
    World
    Midgardsormr
    Main Class
    Summoner Lv 80
    I have never needed blizz for speedruns. And still blms are consistently burning mobs slower than me. I'm baffled people cared that much about Blizz, a good smn will melt through mobs without it. I think I used blizz a total of 10 times in gubal because I was bored after running it for about 30 times. I'm willing to bet more than half, if not more of the people who are so caught up about the removal of blizz 2 never used it. I've ran into literally hundreds of summoners since 2014, never seen one using it. If the secondary dps is worth anything you should not have to blizz, sounds like slow runs to me. Unless it's a mnk, oh god every time I see the mnk icon when I enter a dungeon I just know i'll actually have to play instead of chilling and playing.

    If anything, i'll miss having miasma 2 more as I just loved running through the mob and using it right before deathflare. It made me feel like a ninja mage, rip.

    Quote Originally Posted by koroko220 View Post
    As he buffs the holy hell out of his own classes AOE potential lol the fire2 nerf and flare/foul diminishing returns were just for show to cover up he wants blm to be AOE king (not to mention samurai having what looks like really good AOE, leaving everyone else in the dust)
    What's with all this talk about people being out to get SMN. SMN has the strongest damage over time aoe, so far one of the few if not the only aoe skill with no deminishing returns (deathflare) and akh morn which is usable atleast twice on a summon does more damage than both flare and foul. Sure flare doesn't depend on stacks, but you have to take balance into account. SMN has no cast times for their aoes they can literally reign down tons of damage all at once, nor do they use mana. By the time you're dotting and deathflaring BLM's will be lucky to even get 2 flares in just like it is now lol. This is not even taking into account enkindle chance to decrease it's cooldown. People are overreacting, but that's always the case.
    (1)
    Last edited by Vallhallix; 06-08-2017 at 02:45 PM.

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