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  1. #1
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    No, the sandbox I speak also produced basic materials with random stats, so the same type of ore (to say something) can be perfect for one week and a piece of crap during the rest of the year each week, so even those "perfect" weapons will stop being produce at some point and become more rare and expensive. Another scenario is a total crash of a market during a time till said material become rare again, so yeah, you can even hoard rare mats and sold those for millions of credits months laters, here you can't do that, after a patch (if even), everything just loses value.

    Anyway, I don't know why you are arguing this, a crafting system with decay (yeah, items breaking by use will open the market for everyday gear to save top tier just for very specific content, is so obvious that blow my main away how people skip this detail) that doesn't produce the exact same item is more complex and interesting, period. In this last post you are talking like I'm against competition when all I'm saying is that FFXIV doesn't have any option outside undercutting because crafters produce the same items with no options and said items, outside food and potions, don't need to be replaced ever again.

    Lastly, I invite you to think for a second how limited NQ/HQ system, in special when for HQ you don't even need HQ materials. I know is a game, but the very concept is stupid, if you craft a sword with bad materials is going to be bad no matter what compared to another crafted sword with superior materials.
    (0)
    Last edited by Driavna; 06-07-2017 at 07:59 AM.

  2. #2
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Driavna View Post
    No, the sandbox I speak also produced basic materials with random stats, so the same type of ore (to say something) can be perfect for one week and a piece of crap during the rest of the year each week, so even those "perfect" weapons will stop being produce at some point and become more rare and expensive. Another scenario is a total crash of a market during a time till said material become rare again, so yeah, you can even hoard rare mats and sold those for millions of credits months laters, here you can't do that, after a patch (if even), everything just loses value.

    Anyway, I don't know why you are arguing this, a crafting system with decay (yeah, items breaking by use will open the market for everyday gear to save top tier just for very specific content, is so obvious that blow my main away how people skip this detail) that doesn't produce the exact same item is more complex and interesting, period.
    This really does not sound fun at all. Most players don't want to deal with randomized stats or item decay. I know I don't. Many people want to get rid of even gear repairs. Diablo 3 and World of Warcraft have randomized stats, in those games, and in FFXIV, getting the perfect set of stats is important. Getting a piece of gear with the wrong stats is incredibly frustrating and unrewarding, because it feels like useless garbage that you're just waiting to replace. We have gear with randomized stats in Diadem, people only use them to pad their ilvl on alt classes until they can get the real gear.

    Also, your first paragraph about hoarding rare materials is largely incorrect; many of the rare materials from ARR were very very valuable for this last set of HW crafting. the trend will likely be repeated in Stormblood.
    (1)
    Last edited by Elamys; 06-14-2017 at 08:21 AM.

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  3. 06-14-2017 09:03 PM