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Thread: SMN changes

  1. #101
    Player
    Vallhallix's Avatar
    Join Date
    Mar 2014
    Location
    Limsa
    Posts
    206
    Character
    Urdnot Rekt
    World
    Midgardsormr
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Karshan View Post
    Sorry for double post, 1000 characters limitation

    Another thing I’m a bit annoyed with : I always thought SMN lacked spammable AOE (even at high MP cost I’d take it) and had to rely too much on CD abilities (a tank doing packs of 2 becoming infuriating).

    I thought ruin 4 would be an AOE type, to do something outside of transe, and balance the gameplay between transe and out of transe. So that we wouldn’t pressure tanks and healers, to reduce possible friction in dungeons.

    But they went the opposite way ! Focus in transe bursts even more and nerf AOE. Guess what ? I absolutely don’t wanna take a Bahamut out, only available every 2 mins, for 2 useless trashmobs ! But what other choice will we have ?
    His attack is around 680 potency, and can be used twice in one summon, you should be taking him out as much as possible to begin with, even more so on single target.
    (1)

  2. #102
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Vallhallix View Post
    His attack is around 680 potency, and can be used twice in one summon, you should be taking him out as much as possible to begin with, even more so on single target.
    Of course I will, but on 2 trash it's like Goku going all Genkidama in SSJ3 on a saibaman, it does the job but it's frustrating as hell...To use a Bahamut for any pack under 8 mobs seems so...unworthy of him, I don't know. I would have loved for ruin 3 to get this decrement to 150 but become AOE while Ruin 4 takes its place
    (1)

  3. #103
    Player
    ShaolinMike's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    458
    Character
    Michael Stormcloud
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Karshan View Post
    Of course I will, but on 2 trash it's like Goku going all Genkidama in SSJ3 on a saibaman, it does the job but it's frustrating as hell...To use a Bahamut for any pack under 8 mobs seems so...unworthy of him, I don't know. I would have loved for ruin 3 to get this decrement to 150 but become AOE while Ruin 4 takes its place
    Considering Aethertrail stacks no longer have a timer, you can save Bahamut summoning for when you actually want to use it.
    (3)

  4. #104
    Player
    Draxxion's Avatar
    Join Date
    Feb 2015
    Posts
    231
    Character
    Draco'li Tayuun
    World
    Faerie
    Main Class
    Red Mage Lv 80
    There is on thing I wish they could adress, maybe Bahamut will fix this, is how Aetherflow starved one can get going from pull to pull. With cooldown to Shadowflare, if it goes through, will mean we can only put that up once per minute, Blizzard 2 is gone, and our other AoE all rely on having Aetherflow or being in Dreadwyrm Trance or having Bahamut out. That means a lot more tab doting and I for one find that quite frustrating. I would love to see Bane taken off Aetherflow and being able to only spread to maybe 3 other mobs and have a cooldown like it does now. My two gil thought as being a DoT class with no resource to spread dots is just a pain.
    (0)

  5. #105
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by ShaolinMike View Post
    Considering Aethertrail stacks no longer have a timer, you can save Bahamut summoning for when you actually want to use it.
    This is a god send. I hate the timer. I hate getting to the boss with 7s left and the tank is scratching themselves as it ticks down.
    (3)
    Last edited by Dyvid; 06-07-2017 at 05:35 AM.

  6. #106
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Dyvid View Post
    This a d god send. I hate the timer. I hate getting to the boss with 7s left and the tank is scratching themselves as it ticks down.
    Except every second you keep your aethertrail stacks that tick from your aetherflow that can be situational even bigger dps loss than dropping current stacks. You want always use dreadwyrm stance 15 sec before aetherflow get out from the cooldown if you dont wanna see huge dps loss.
    (0)

  7. #107
    Player
    ShaolinMike's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    458
    Character
    Michael Stormcloud
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Sunako View Post
    Except every second you keep your aethertrail stacks that tick from your aetherflow that can be situational even bigger dps loss than dropping current stacks. You want always use dreadwyrm stance 15 sec before aetherflow get out from the cooldown if you dont wanna see huge dps loss.
    In a raid setting, yeah. But between trash pulls in a dungeon, I prefer the convenience of being able to sit on my stacks.
    (3)

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