Thanks for the feed back as to why you dont like it,
Thanks for the feed back as to why you dont like it,
All this TP business means that SS builds will be viable giving you more options to customize your monk (Crit/SS or Crit/Direct Hit). Which one it will be best remains to be seen.I promise you, you are not in the minority. Which irks me alot more than it should.
Riddle of Fire wouldn't prevent TP loss but TP loss is far less of a concern now that ToD and Frac are gone anyway. Even with the ~800 Sks Monk sets, you gain a large increase of TP with missing those abilities. There's alot less TP drain in general on Monk and Riddle of Fire doesn't do anything to make that better or worse. All it does is slow the class for no reason especially when all these chakra building mechs are RNG focused so Meditation is still going to be used. And it is a 30% increased dps loss to have to use it in RoF if one was bad enough to think that a good idea.
Also, this has been told to me so many times and I'm at a loss how it makes any sense whatsoever. No matter how the new stat, direct hit, applies to us, the only class that it affects differently is the SMN at best. Unless GL is changed to add fundamentally more of that stat along with what it already does, there's no legitimate way to make Monk more overpowered than any other class from one stat. Either the stat is unbalanced towards monk, which would be stupid, or monk is taking dps losses while other classes are getting buffed, what is happening. There's no way direct hit would affect said base potencies any less on a SAM, DRG, or NIN.
Regarding Direct hit, I disagree with you. Monk is the only class with Internal Release 30% crit buff at the moment on a 60 sec cooldown. It also autoattacks and does skills faster than any other class besides Ninja. If what I understand is correct and direct hit only procs upon Critical hit, that means that it's going to be activated on Monk way more often than the rest of the Jobs, thus the potency decrease to compensate for this stat. Also, if what I'm saying is correct (just a theory) and direct hit works like Critical hit with Quadric Growth, if you achieve 1300+ DH you'll be seeing a huge increase in DPS.
Again, Monk and Bard are still the classes with the highest natural crit and we may even be able to push crit further than 1300. I saw in one video where a guy shows all classes the Bard with 1600, so it may be possible to reach that as a monk.
Also, this is looking at Monk solely on a Solo perspective. Add Battle voice from bard +15% on Direct hit and this stat could be a huge game changer as it may proc on Monk due to high crit much more often than any other class.
ACtully in the live letter when Y-P was playing monk he used riddle of earth at the very end and it did NOT refresh his stacks cause the mob died and it didnt hit him sooo you DO need to be hit.
We've yet to see how Direct Hit works, but to my understanding it is a proc independent from Crit, that can ALSO happen when Crit happens and has a higher chance to happen than Crit.
So in a sense, Direct Hit is a mini-crit, but it is uncertain whether or not Crit related procs can also happen with Direct Hit (altho most likely will not).
From the lack of footage it's hard to analyze. All the Direct hits we've seen were on top of crits so far. If it is indeed only on top of a crit, my theory that it scales the best with monk due to 30% internal release will still stand
Direct hits are kinda of reduced criticals with more chance to happen than normal crit and also they can proc on a critical hit as well. It can happen both alone and alongside a critical hit
The stat gear allocation between whichever option one picks is irrelevant to the argument of TP. But it's another issue altogether. There's isn't a guess, you have to use Crit/SS with background Det & Direct Hit. Monk has to counterbalance the RNG and RoF downside. This isn't an option. If Sks is too low, Rof has a larger downside. Crit has always been king but prior to now Mnk just got more damage from it. NOW, Monk is dependent on it, dependent going into another RNG wall.All this TP business means that SS builds will be viable giving you more options to customize your monk (Crit/SS or Crit/Direct Hit). Which one it will be best remains to be seen.
Regarding Direct hit, I disagree with you. Monk is the only class with Internal Release 30% crit buff at the moment on a 60 sec cooldown. It also autoattacks and does skills faster than any other class besides Ninja. If what I understand is correct and direct hit only procs upon Critical hit, that means that it's going to be activated on Monk way more often than the rest of the Jobs, thus the potency decrease to compensate for this stat. Also, if what I'm saying is correct (just a theory) and direct hit works like Critical hit with Quadric Growth, if you achieve 1300+ DH you'll be seeing a huge increase in DPS.
Again, Monk and Bard are still the classes with the highest natural crit and we may even be able to push crit further than 1300. I saw in one video where a guy shows all classes the Bard with 1600, so it may be possible to reach that as a monk.
Also, this is looking at Monk solely on a Solo perspective. Add Battle voice from bard +15% on Direct hit and this stat could be a huge game changer as it may proc on Monk due to high crit much more often than any other class.
Direct Hit and Crit are two different procs that can happen together or not at all, as far as the Tooltip build from the videos were concerned. And again, even counting internal release (a 60sec cooldown not native 30% increase) monk is still forced hard into this hard burst. And again IR is still an increase not guaranteed, it's the lucky vs the unlucky argument that repeats itself with this class. (Before you ask, I have seen an IR window with no crits before. Enough times for me to point it out.) A burst that is no different than DRG. B4B/IR for Monk wasn't that big of a burst nor did it take a large amount of time to execute. Which is why DRG was a burst dps and MNK not so much. Now DRG and MNK has switched. DRG's overall damage isn't a large increase and MNK is now a hard slow hit for a long burst for 15s every 90s.
Monk as a solo dps, this isn't a discussion. It's the weakest of all 4 melee dps without a question. It takes the longest windup unless you use PB and has too many tradeoffs and conditions to damage least of all Monk is still the only dps of the 4 fully governed by positionals and True North isn't going to stop that.
You'd still need to feed the high-SS Monk multiple Goads atop carrying the Role TP-refresh skill on your Ranged for SS to become viable now that your only alternative rotational plateau is at 1.88, given Demolish's duration reduction and the loss of stanceless forms.
Have DRGs even had their TP costs reduced yet to compensate for the 20% loss to Invigorate TP replenishment?
Seriously, I do not understand why they haven't simply changed base TP replenishment to 50 per GCD instead. Poof. Skill Speed TP drain balanced.
In the little you can see of NIN on the twitch video of the Live Letter XXXVI you can see Duality Armor Crush throwing a 5k strike with an ! at its side. Implying it was a boosted strike.
Problem is that Duality completely nulls the chances of Critical Hit, so that was a Direct Hit.
When both happen at the same time you get a "!!!" like you can see Bhavacakra does in the Mr. Happy video.
At least thats what I know so far of the topic...
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