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  1. #1
    Player
    Blacktestament7's Avatar
    Join Date
    Sep 2015
    Posts
    69
    Character
    Astrea Blackthorne
    World
    Siren
    Main Class
    Monk Lv 70
    Quote Originally Posted by Haaki View Post
    All this TP business means that SS builds will be viable giving you more options to customize your monk (Crit/SS or Crit/Direct Hit). Which one it will be best remains to be seen.

    Regarding Direct hit, I disagree with you. Monk is the only class with Internal Release 30% crit buff at the moment on a 60 sec cooldown. It also autoattacks and does skills faster than any other class besides Ninja. If what I understand is correct and direct hit only procs upon Critical hit, that means that it's going to be activated on Monk way more often than the rest of the Jobs, thus the potency decrease to compensate for this stat. Also, if what I'm saying is correct (just a theory) and direct hit works like Critical hit with Quadric Growth, if you achieve 1300+ DH you'll be seeing a huge increase in DPS.

    Again, Monk and Bard are still the classes with the highest natural crit and we may even be able to push crit further than 1300. I saw in one video where a guy shows all classes the Bard with 1600, so it may be possible to reach that as a monk.

    Also, this is looking at Monk solely on a Solo perspective. Add Battle voice from bard +15% on Direct hit and this stat could be a huge game changer as it may proc on Monk due to high crit much more often than any other class.
    The stat gear allocation between whichever option one picks is irrelevant to the argument of TP. But it's another issue altogether. There's isn't a guess, you have to use Crit/SS with background Det & Direct Hit. Monk has to counterbalance the RNG and RoF downside. This isn't an option. If Sks is too low, Rof has a larger downside. Crit has always been king but prior to now Mnk just got more damage from it. NOW, Monk is dependent on it, dependent going into another RNG wall.

    Direct Hit and Crit are two different procs that can happen together or not at all, as far as the Tooltip build from the videos were concerned. And again, even counting internal release (a 60sec cooldown not native 30% increase) monk is still forced hard into this hard burst. And again IR is still an increase not guaranteed, it's the lucky vs the unlucky argument that repeats itself with this class. (Before you ask, I have seen an IR window with no crits before. Enough times for me to point it out.) A burst that is no different than DRG. B4B/IR for Monk wasn't that big of a burst nor did it take a large amount of time to execute. Which is why DRG was a burst dps and MNK not so much. Now DRG and MNK has switched. DRG's overall damage isn't a large increase and MNK is now a hard slow hit for a long burst for 15s every 90s.

    Monk as a solo dps, this isn't a discussion. It's the weakest of all 4 melee dps without a question. It takes the longest windup unless you use PB and has too many tradeoffs and conditions to damage least of all Monk is still the only dps of the 4 fully governed by positionals and True North isn't going to stop that.
    (2)

  2. #2
    Player
    Haaki's Avatar
    Join Date
    Mar 2015
    Posts
    27
    Character
    Haaki Ra
    World
    Midgardsormr
    Main Class
    Marauder Lv 45
    Quote Originally Posted by Blacktestament7 View Post
    The stat gear allocation between whichever option one picks is irrelevant to the argument of TP. But it's another issue altogether. There's isn't a guess, you have to use Crit/SS with background Det & Direct Hit. Monk has to counterbalance the RNG and RoF downside. This isn't an option. If Sks is too low, Rof has a larger downside. Crit has always been king but prior to now Mnk just got more damage from it. NOW, Monk is dependent on it, dependent going into another RNG wall.
    Direct Hit and Crit are two different procs that can happen together or not at all, as far as the Tooltip build from the videos were concerned. And again, even counting internal release (a 60sec cooldown not native 30% increase) monk is still forced hard into this hard burst. And again IR is still an increase not guaranteed, it's the lucky vs the unlucky argument that repeats itself with this class. (Before you ask, I have seen an IR window with no crits before. Enough times for me to point it out.) A burst that is no different than DRG. B4B/IR for Monk wasn't that big of a burst nor did it take a large amount of time to execute. Which is why DRG was a burst dps and MNK not so much. Now DRG and MNK has switched. DRG's overall damage isn't a large increase and MNK is now a hard slow hit for a long burst for 15s every 90s.

    Monk as a solo dps, this isn't a discussion. It's the weakest of all 4 melee dps without a question. It takes the longest windup unless you use PB and has too many tradeoffs and conditions to damage least of all Monk is still the only dps of the 4 fully governed by positionals and True North isn't going to stop that.
    Hmm I don't think it's that black and white that you'll need to stack SS to counterbalance RoF solely. Sure you'll be slower attacking but its really just putting you as slow as a Dragoon, and you dont stack SS on that either. I like the fact that you can stack SS however due to RoF being able to make it less stressfull on TP. It's still not clear that pure raw damage from crit + direct hit will surpass it. Honestly, my monk at +1300 Crit on a dummy has roughly 35%+ crit. Add Battle Litany, Chain Stratagem, higher numbers of crit from Gear and you'll be critting over 70% of the time on the opener alone. So its "RNG" DPS but its a pretty damn favorable RNG.

    So in the end, just need to remain skeptical and try it upon release. As with every single other class in the game. I mean I sympathize that some people aren't too happy we didn't get any new attacks or anything like that but as far as numbers go, I think we'll have it covered.
    (0)

  3. #3
    Player
    FrostVecca's Avatar
    Join Date
    Mar 2016
    Posts
    10
    Character
    Frost Vecca
    World
    Tonberry
    Main Class
    Culinarian Lv 62
    Do you really think the crit rate will jump that high. They will change the change the formula. I don't see it going that much past 50% with buffs. Gear alone will keep us around 35 to 40% at best.
    (0)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,975
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Blacktestament7 View Post
    The stat gear allocation between whichever option one picks is irrelevant to the argument of TP. But it's another issue altogether. There's isn't a guess, you have to use Crit/SS with background Det & Direct Hit. Monk has to counterbalance the RNG and RoF downside.
    The trade off isn't really nearly so analog as that, though. You want a mod3 of 0 on your Dragon Kick and Twin Snakes (15s) and especially your Demolish (18s) to maximize your rotation. At a 2.15 rotation, this gives you 8.37 GCDs per Demolish, or refreshing 1.12s late, meaning that you'll lose one tick's potential every 3 Demolish, or roughly once per 58 seconds. This is already nearly ideal. It's better to be late by less than two ticks than to clip by a tick. To be late by two ticks, however, now outputs exactly equal potency, and any more than 2 ticks, which should be impossible given that each GCD takes less time than a tick, would be worse.

    At a 2.00 GCD, one makes 3 cycles every 9 GCDs, exact, still shaving only one Demolish. This is the maximum frequency at which you can use/clip Demolish (without Snap Punch being superior). Should lenieny make the effective frequency actually higher than that, then a higher GCD (e.g. 2.02) should be used as not to risk clipping. Should you aim for 2.0, RoF would bring you to 2.3, where Demolish would be 1.17 GCDs, 2.7 seconds, late. You would lose potential tick damage every other Demolish, or roughly 150 over a minute.

    The next modular rotation isn't until 1.5s, at which Demolish would be cast once every 12 GCDs. Should you aim for that, RoF would bring you to 1.725, which leaves you with a 1.56 delay, again costing potential tick damage per every other Demolish.

    It's less a balancing act as figuring out what plateau you need, and then figuring out where RoF will least harm your rotation (e.g. from Demo to early Demo).
    (1)
    Last edited by Shurrikhan; 06-06-2017 at 11:24 AM.

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