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  1. #1
    Player
    Blacktestament7's Avatar
    Join Date
    Sep 2015
    Posts
    69
    Character
    Astrea Blackthorne
    World
    Siren
    Main Class
    Monk Lv 70
    Quote Originally Posted by Haaki View Post
    First, Riddle of Fire: While people are complaining the side of effects of making the class attack slower it's actually a way to make you use LESS TP. We don't know how much SS we're gonna have with the new sets. If you have above 800, good luck dpsing over 3min without heavy support.

    Lastly, please take into consideration the new stat. We still don't know how much it will affect our damage and how well it SCALES with the new sets. Seriously, if they nerfed our potencies, it's because the new stat makes us quite overpowered, IM GUESSING.
    I promise you, you are not in the minority. Which irks me alot more than it should.

    Riddle of Fire wouldn't prevent TP loss but TP loss is far less of a concern now that ToD and Frac are gone anyway. Even with the ~800 Sks Monk sets, you gain a large increase of TP with missing those abilities. There's alot less TP drain in general on Monk and Riddle of Fire doesn't do anything to make that better or worse. All it does is slow the class for no reason especially when all these chakra building mechs are RNG focused so Meditation is still going to be used. And it is a 30% increased dps loss to have to use it in RoF if one was bad enough to think that a good idea.

    Also, this has been told to me so many times and I'm at a loss how it makes any sense whatsoever. No matter how the new stat, direct hit, applies to us, the only class that it affects differently is the SMN at best. Unless GL is changed to add fundamentally more of that stat along with what it already does, there's no legitimate way to make Monk more overpowered than any other class from one stat. Either the stat is unbalanced towards monk, which would be stupid, or monk is taking dps losses while other classes are getting buffed, what is happening. There's no way direct hit would affect said base potencies any less on a SAM, DRG, or NIN.
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  2. #2
    Player
    Haaki's Avatar
    Join Date
    Mar 2015
    Posts
    27
    Character
    Haaki Ra
    World
    Midgardsormr
    Main Class
    Marauder Lv 45
    Quote Originally Posted by Blacktestament7 View Post
    I promise you, you are not in the minority. Which irks me alot more than it should.

    Riddle of Fire wouldn't prevent TP loss but TP loss is far less of a concern now that ToD and Frac are gone anyway. Even with the ~800 Sks Monk sets, you gain a large increase of TP with missing those abilities. There's alot less TP drain in general on Monk and Riddle of Fire doesn't do anything to make that better or worse. All it does is slow the class for no reason especially when all these chakra building mechs are RNG focused so Meditation is still going to be used. And it is a 30% increased dps loss to have to use it in RoF if one was bad enough to think that a good idea.

    Also, this has been told to me so many times and I'm at a loss how it makes any sense whatsoever. No matter how the new stat, direct hit, applies to us, the only class that it affects differently is the SMN at best. Unless GL is changed to add fundamentally more of that stat along with what it already does, there's no legitimate way to make Monk more overpowered than any other class from one stat. Either the stat is unbalanced towards monk, which would be stupid, or monk is taking dps losses while other classes are getting buffed, what is happening. There's no way direct hit would affect said base potencies any less on a SAM, DRG, or NIN.
    All this TP business means that SS builds will be viable giving you more options to customize your monk (Crit/SS or Crit/Direct Hit). Which one it will be best remains to be seen.

    Regarding Direct hit, I disagree with you. Monk is the only class with Internal Release 30% crit buff at the moment on a 60 sec cooldown. It also autoattacks and does skills faster than any other class besides Ninja. If what I understand is correct and direct hit only procs upon Critical hit, that means that it's going to be activated on Monk way more often than the rest of the Jobs, thus the potency decrease to compensate for this stat. Also, if what I'm saying is correct (just a theory) and direct hit works like Critical hit with Quadric Growth, if you achieve 1300+ DH you'll be seeing a huge increase in DPS.

    Again, Monk and Bard are still the classes with the highest natural crit and we may even be able to push crit further than 1300. I saw in one video where a guy shows all classes the Bard with 1600, so it may be possible to reach that as a monk.

    Also, this is looking at Monk solely on a Solo perspective. Add Battle voice from bard +15% on Direct hit and this stat could be a huge game changer as it may proc on Monk due to high crit much more often than any other class.
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  3. #3
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Haaki View Post
    Direct Hit.
    We've yet to see how Direct Hit works, but to my understanding it is a proc independent from Crit, that can ALSO happen when Crit happens and has a higher chance to happen than Crit.
    So in a sense, Direct Hit is a mini-crit, but it is uncertain whether or not Crit related procs can also happen with Direct Hit (altho most likely will not).
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  4. #4
    Player
    Haaki's Avatar
    Join Date
    Mar 2015
    Posts
    27
    Character
    Haaki Ra
    World
    Midgardsormr
    Main Class
    Marauder Lv 45
    From the lack of footage it's hard to analyze. All the Direct hits we've seen were on top of crits so far. If it is indeed only on top of a crit, my theory that it scales the best with monk due to 30% internal release will still stand
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  5. #5
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Haaki View Post
    From the lack of footage it's hard to analyze. All the Direct hits we've seen were on top of crits so far. If it is indeed only on top of a crit, my theory that it scales the best with monk due to 30% internal release will still stand
    In the little you can see of NIN on the twitch video of the Live Letter XXXVI you can see Duality Armor Crush throwing a 5k strike with an ! at its side. Implying it was a boosted strike.
    Problem is that Duality completely nulls the chances of Critical Hit, so that was a Direct Hit.

    When both happen at the same time you get a "!!!" like you can see Bhavacakra does in the Mr. Happy video.

    At least thats what I know so far of the topic...
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  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,975
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Haaki View Post
    All this TP business means that SS builds will be viable giving you more options to customize your monk (Crit/SS or Crit/Direct Hit).
    You'd still need to feed the high-SS Monk multiple Goads atop carrying the Role TP-refresh skill on your Ranged for SS to become viable now that your only alternative rotational plateau is at 1.88, given Demolish's duration reduction and the loss of stanceless forms.

    Have DRGs even had their TP costs reduced yet to compensate for the 20% loss to Invigorate TP replenishment?

    Seriously, I do not understand why they haven't simply changed base TP replenishment to 50 per GCD instead. Poof. Skill Speed TP drain balanced.
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