Well, sort of. You are perfectly right that tanks are no harder than dps or healer to play well.
The difference is that when a tank makes mistakes it is often very obvious, while a dps can often do a half-assed job without anyone really noticing.
Tanks are rewarding for the queue times if nothing else. You get to do your thing and move on.
I play tank for the intrinsic rewards and not the dps numbers, although it's been great to see how much damage I can do while off tanking. If I get more sustainable damage over time and less burst, I think it's a fair trade. I'm one of those tanks Yoshi P was talking about when he said "tank players will still play tank jobs." My first priority is leveling my main for raid, then I'll be leveling the other two tank jobs, then healers, then I'll probably level SAM and try to decide on a new favorite dps job at 70.
I agree to many mechanics can simply one shot a dps if u do them wrong tanking in this game is far more forgiving id say for sure .
I still find it rewarding. I can perform my job in any fight. I can get instant queues. Every raid team needs 2 tanks and with the level of QQing, there might be less of us to go around. Will I do less damage? Sure but that's been expected for a while but is also being felt across all tanks... thus the same gap between the ceiling and the floor for tanks will still exist so that I can shine at the job still. I don't really feel I need to do the same damage as a job whose sole focus is on doing damage.
As for tanks being easier/harder to play, I would think of that more in terms of each individual fight. Tanks tend to have their own mechanics which can be as simple as a tank swap at a certain number of stacks but some of their mechanics can be somewhat difficult. Soaking the exploding orbs of Brawler with proper mitigation and not hitting 7 other players who were all running around in chaotic circles wasn't the easiest thing in the world. Most tank difficulty though is knowing the fight and executing proper positioning.
Last edited by Dement; 06-06-2017 at 12:33 AM.
Player
Doing the Basic's of any class (Tank/DD/Heal) isn't that hard, its try'n to push above or beyond that is were it gets harder: like stance dancing, holding arrgo in DPS stance, DPS'n as a Healer or Tanking as a DD cause the Tank just bit-it & u were #2 on the mobs hit list.
Basic's for each are:
Tank- Hold arrgo, manage Def buff CD's
Heal- Keep Tank & team as alive as possible (res if needed or possible)
DPS- Kill stuff in a fast & as effective as possible manor
All- Dodge Dodgable stuff, handle required mechanic's & be mindfull of the arrgo meter (last 1's for DPS/Heal only as Tanks already watching that crap)
As a DPS, you can blind enter in mosr of dutyes and get carried. How this is the most difficult role?
I'm saying that every job must be rewarding, and I don't find tank rewarding anymore. The tanks in HW are super ok, but with SB the math says a big nerd to fun and damage, and that does not help.
I find hilarious most ppl comenting my post that I'm wrong, but does not answer why tank is the less played role. It's the most fun role, some ppl can' hadle that much fun. -.-"
And now it's more fun with SB removing damage and mechanics.
For savage yeah, for anything else, not really. Tanks can just face tank things that outright one shot a dps, and a dead dps is pretty noticeable. I've enjoyed tanking so don't misunderstand my comments. In some games tanking is challenging, but in this game? No, optimize a mch rotation lining up cooldowns and firing off multiple off-gcds between about every shot while dodging every mechanic in the game an tell me tanking is hard. Optimize a healer for dps and heals using every gcd to it's fullest potential and tell me tanking is hard. Try to maximize blm, or mnk or nin and tell me tanking is hard. I'm not trying to say tanks or lazy or that I don't appreciate a good tank or anything like that. It's just that it is VERY easy to tank in this game.
You can do that with a tank too. Put on tank stance, never use a cooldown, go 1,2,3 with your hate combo and be carried FAR more than any dps.
People like big numbers and tanks don't do big numbers. They also don't like the responsibility of setting the pace in dungeons. The vast majority of the population wants to see the biggest numbers, it's as simple as that.
Last edited by Yorumi; 06-06-2017 at 12:50 AM.
Tanks are the less played role because of the visibility of mistakes. It has little to do with the "fun" or the handling thereof.
If you're talking about normal content, then anyone can be carried, there is no real challenge in this duties. If you're talking about savage, then try to be a bad dps on it. They won't even accept you and if you on party finder if the party fail in any dps check mechanic you'll be the first to get kicked, doesn't matter if the tank or the healer wasn't trying hard to dps as well.
Yeah you said that you would look for another game where tanking is rewarding, problem is... Tank is the less played role in most mmo if not all of them. In Wow every party have 3 dps and only 1 tank and healer, so by the logic it would be harder to get an spot as healer/tank cause they only want 1 on each party. But in the reality you get an instant queue with Tank/Healer and you have to wait between 15~30minutes as dps. >_>
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