I hope magic damage offers some alternate uses than just pure damage, like the stagger meter in XIII.
I hope magic damage offers some alternate uses than just pure damage, like the stagger meter in XIII.
The dumb chocobo damage system from XIII being in this game is more than enough for me. Stagger was never fun it just makes fights one sided. Cause if it worked like that, you'd just need 1 tank (commando) and 7 Thm/Cjn (Ravangers) to stagger the mob quickly, and it will just be tooled on.
What I hope magic can do is, the enfeebling magic have a more potent effect for players, cause the mobs one work well on me.
Hopefully spells like Fire get a massive boost to be effect against high level mobs.
500-700 damage (with critical) is what I hit for most mobs with any elemental spell, with Scourge and banish II it's 700-1500 magic critical close to 2000. But against a level 52 Ixali Wolftamer, all spells did 200...
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