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  1. #71
    Player
    MiniPrinny's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    448
    Character
    Sakura Yukimoto
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Dalmacus View Post
    I swear they are trying to make tank jobs into DPS roles..by putting all those essential/important utilities and mitigation skills into the role action list and forcing players to pick only 5..what were they thinking?

    From level 10-20 you only get 1 mitigation skill ONE!

    I really can't imagine tanking in low level dungeon with only ONE mitigation skill.
    RIP low level dungeons?
    Huh? Did anyone ever really consider Convalescence a mitigation tool below the levels when regens show up? Besides that though, in terms of actual mitigation, most tanks have one reliable cooldown until their mid-40s. Warrior is an exception, with Inner Beast being level 35. Paladins get Sentinel at 38. Warriors and Dark Knights get Vengeance and Shadow Wall at 46, respectfully. From there, things just tack on, but until almost 40 there's just one reliable form of mitigation.
    (0)
    Something... something... edginess... shadows... wait... I'm supposed to be a paragon of love and justice!

  2. #72
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Falar View Post
    I too wonder why Syphon Strike has a DA boost. It isn't for leveling prior to 38, as you dont get DA until the 40s.
    Most people played by always having DA ready to go before yous tarted your combo. THis removes that.
    Burst. You can now HS -> DA -> SS -> DA -> SE.

    You are also not losing any potency no matter which attack gets the Dark Arts. The only loss DAing a Syphon Strike instead of a Soul Eater is 140 potency worth of healing when in Grit.

    SS -> DA+SS is a 140 gain
    SE -> DA+SE is a 140 gain
    DP -> DA+DP is a 90 gain per target with a base potency per target equal to roughly the standard gain from DA. On 2+ targets a DA+DP is a DpS gain for the same MP spent on 2 other DA actions (280 potency vs 480 +240 each additional target).
    (1)

  3. #73
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by MiniPrinny View Post
    Huh? Did anyone ever really consider Convalescence a mitigation tool below the levels when regens show up? Besides that though, in terms of actual mitigation, most tanks have one reliable cooldown until their mid-40s. Warrior is an exception, with Inner Beast being level 35. Paladins get Sentinel at 38. Warriors and Dark Knights get Vengeance and Shadow Wall at 46, respectfully. From there, things just tack on, but until almost 40 there's just one reliable form of mitigation.
    I dont know about u but im tryin to pull the whole room in low level dungeons so i like to have three , having foresight conv and shadow wall or rampart was enough for me to do that now we get nerfed and will have only two, I think its total bs that we really only have one clear choice for mitigation below level 40
    (0)

  4. #74
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    is one move really gona replace , one combo, lowblow, rephrasal, and scourge
    (0)

  5. #75
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    Burst. You can now HS -> DA -> SS -> DA -> SE.

    You are also not losing any potency no matter which attack gets the Dark Arts. The only loss DAing a Syphon Strike instead of a Soul Eater is 140 potency worth of healing when in Grit.

    SS -> DA+SS is a 140 gain
    SE -> DA+SE is a 140 gain
    DP -> DA+DP is a 90 gain per target with a base potency per target equal to roughly the standard gain from DA. On 2+ targets a DA+DP is a DpS gain for the same MP spent on 2 other DA actions (280 potency vs 480 +240 each additional target).
    I thought about that, but wonder if the MP will ever be there.
    (0)

  6. #76
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Falar View Post
    I thought about that, but wonder if the MP will ever be there.
    No more MP drain, using Carve and Spit for Mp generation rather than DAing it, MP every 2 min from Delirium, and ~45%/~51% uptime on Blood Weapon/Blood Price may give you far more MP than you think.
    (0)

  7. #77
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    No more MP drain, using Carve and Spit for Mp generation rather than DAing it, MP every 2 min from Delirium, and ~45%/~51% uptime on Blood Weapon/Blood Price may give you far more MP than you think.
    Why would I not DA CnS?
    (2)

  8. #78
    Player
    Dalmacus's Avatar
    Join Date
    Aug 2014
    Posts
    349
    Character
    Emilia Summers
    World
    Chocobo
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by MiniPrinny View Post
    Huh? Did anyone ever really consider Convalescence a mitigation tool below the levels when regens show up? Besides that though, in terms of actual mitigation, most tanks have one reliable cooldown until their mid-40s. Warrior is an exception, with Inner Beast being level 35. Paladins get Sentinel at 38. Warriors and Dark Knights get Vengeance and Shadow Wall at 46, respectfully. From there, things just tack on, but until almost 40 there's just one reliable form of mitigation.
    Convalescence might not be a good mitigation ability but at least it helps the healers to heal us better. Usually tank players would have foresight, rampart(shadow skin)and bloodbath to utilize till their mid-40s but now smh..

    Another issue is why are they giving us skills that does not reduce inc dmg or puts a debuff on mobs/boss instead we are just given big dps damage and thats all. Are we DPS now?
    Aren't we suppose to tank and mitigate as much as possible as a tank or am i been playing tank wrong for past 3 years?
    (0)

  9. #79
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    ..while simultaneously nerfing Tank damage through forced VIT accessory and refocus on STR as attack scaling variable. Also nerf-batting the self-sustain of WAR.

    I don't think they have a desired balance or meta in mind, they just want to play pin-ball with meta to keep us guessing and 'looking forward to it'.

    If the raids permit, we're going back to solo-tank regardless of whatever relative DPS/utility balance they find.
    (3)

  10. #80
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Falar View Post
    Why would I not DA CnS?
    getting MP back for abyssal drain spam. also setup for panic DA/DM during progression. it gives decent mp on its cd, but if you have the mp to da it you should.

    Quote Originally Posted by Xenosan View Post
    ..while simultaneously nerfing Tank damage through forced VIT accessory and refocus on STR as attack scaling variable. Also nerf-batting the self-sustain of WAR.

    I don't think they have a desired balance or meta in mind, they just want to play pin-ball with meta to keep us guessing and 'looking forward to it'.

    If the raids permit, we're going back to solo-tank regardless of whatever relative DPS/utility balance they find.
    knowing SE, i doubt they will.
    (0)

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