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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Dreamx View Post
    Oh I agree, I just think in terms of grandeur I'd like the one that would polish off the whole system quite well. To be able to pull stuff automatically from Chests/retainers and that's all we get? Sure I'll take that but we need something is the point of all this.
    Idk; not being bogged down by clunky retainer UI seems like a godsend to me. "Here are all my materials/equippable gear/spendable tokens, from wherever they may come."

    On topic:

    I'm working up an idea to combine the two concepts for multi-person crafts via "crafter tables" or (a slightly different version of) "workshops". I'll run it by you if it gets to even the spitball stage.

    EDIT:

    Alright, so at its most basic, the idea is identical to yours except in that multiple players can make use of the stored resources and can easily or even automatically add to the supply of said resources. Essentially, it's just enlarging it to an actual workshop environment, making use of a few additional assets physical such as blueprints (on a board or across the table itself) and a couple UI additions by which to track what everyone's making and how it contributes to the intended final products. For instance, you could have someone make ingots or nuggets and pass these back into the center afterwards, whereupon they'd be automatically "soft tapped" by whoever's using those 2nd tier materials to make something 3rd tier, and so forth. If the production of a certain ingredient is running behind the others, it would automatically be flagged on the given UI.

    You could spice this up further by allowing combined crafting. For instance, let's say you have two players of roughly the same gear levels but with different skill load-outs, one of which performs better over the first half of a craft, and the other over the latter. One could pass it off, at the same durability and CP cost thus far, to the other. This probably ought to be limited to FC gear, though, such as market-prohibited parts creation or maybe even a new category of gear that doesn't soulbind but can only be used by players within a particular FC or FC alliance.
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    Last edited by Shurrikhan; 06-04-2017 at 04:04 PM.

  2. #2
    Player
    Dreamx's Avatar
    Join Date
    Oct 2015
    Location
    Windurst
    Posts
    15
    Character
    Hecate Raven
    World
    Malboro
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Shurrikhan View Post
    Snip.
    It seems like your idea is actually pretty close to exactly what mine is! That's very similar to my overall grand idea.

    Quote Originally Posted by Airget View Post
    Same reason that they decide against glamour logs and other form of intense storage options. If they could make X specific item uniquely stored in Y location, why not take X and put it into Player inventory instead?

    Ask yourself what would be better, the ability to store only materials in 10 slots or obtaining 10 player inventory slots to use on anything? That's pretty much the give and take with a new "storage" system, they take up the same amount of resources plus having to create a new flag to say only "materials" can be stored here would definitely be excessive work..
    The difference between this and glamour log is that glamour log would hurt the economy, people wouldn't need to re-purchase certain items anymore because it would be locked to their character, that's one of the primary reasons they've cited for not wanting to do it. This doesn't hurt the economy at all as crafters
    Quote Originally Posted by Gamer3427 View Post
    hoard materials like they're prepping for the latest apocalypse scare
    This frees up inventory space from retainers to allow players to be able to purchase MORE gear. It also allows for community crafting in fluid form for free companies/groups. (If you've played FFXI) Think about the Synergy crafting system, it sometimes required more than one crafter to make certain high-end stuff, and required knowing how to balance out crystal flux etc. For this game to continue to thrive as they want and the playerbase wants we =NEED= a better crafting storage system.
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    Last edited by Dreamx; 06-05-2017 at 11:56 AM.

  3. #3
    Player
    Dreamx's Avatar
    Join Date
    Oct 2015
    Location
    Windurst
    Posts
    15
    Character
    Hecate Raven
    World
    Malboro
    Main Class
    Black Mage Lv 60
    Bumpity bump
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