Quote Originally Posted by Dreamx View Post
What's the problem with that? I understand SE likes to make money as they are a business but charging double the subscription price to be a crafter in a crafting heavy game seems dumb.
Consider the second quote for context.

But we need so much more than that though, with inventory being an issue [the crafter workshop] is close to the simplest solution to fix it.
I was merely pointing out that ChickenNugget's suggested improvement would be far from insignificant, and would likely be, in fact, simpler.

Naturally, I'll take BOTH, please.