Quote Originally Posted by kuma_aus View Post
The problem I can see with a non humanoid race is having to rework every single head piece in the game so that they fit as well as the other pieces if they are very non humanoid.
To be fair, they basically need to do this regardless of how any new race looks. Adjusting for pointy Elezen ears, cat ears, horns, etc. For most body gear it's probably at least a simple sliding scale they can adjust for mostly-similar body types. For head gear, since head ornamentation is one of the typical racial differentiation features, I'd wager they just have some sort of "add-on" function that auto-adjusts gear according to whatever it needs to work around.With new gear constantly being added, you gotta think that if they future-proofed, adding new races, that are at least somewhat similar, isn't nearly as complicated as "adjusting every single piece of gear." They would presumably know better than to create a system that would just get more and more complicated as more gets added.

So, if they've already got systems in place to adjust and account for new racial features, all they really need to do is create a scaling method that can adjust gear to a different body shape. Which sounds almost doable, but you're bound to get a lot of awkward stretch and squash somewhere as body shapes get further from current norm.

I just don't envisage them actually ever going through to manually adjust every single gear asset for every single race, as well as every single body size you can come up with in the current system. Any new race most probably just needs some "measurements" put into a function that automatically produces gear that looks like it fits properly. Unfortunately, gear was still designed for the mostly-generic body type we have, so any wide deviations will be difficult/awkward to incorporate.