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  1. #11
    Player
    Gleipni's Avatar
    Join Date
    Feb 2016
    Posts
    263
    Character
    Gleipnir Valfalk
    World
    Spriggan
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by kuma_aus View Post
    The problem I can see with a non humanoid race is having to rework every single head piece in the game so that they fit as well as the other pieces if they are very non humanoid. I'm guessing when they added in Au-Ra, there was only a small amount of work needed to make each gear fit them. And even after that there still are clipping issues. I know people really want a non humanoid race but the amount of work needed would span years I think unless they throw a really big amount of money for it, money that could be spent on other things.
    Thats true... but that would make the game even more unique i think.



    I would love to get back all the race from the Tactics
    (2)
    Last edited by Gleipni; 06-02-2017 at 10:35 PM.

  2. #12
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    I could definitely get behind this. I'd love to see more varied races than "human" and "human with features added". Granted, I'd prefer Ivalice moogles, but Bangaa are cool too. Or Nu Mou!
    (1)

  3. #13
    Player
    KiraCifer's Avatar
    Join Date
    Jun 2015
    Location
    Limsa
    Posts
    194
    Character
    Ovan Cifer
    World
    Exodus
    Main Class
    Samurai Lv 70
    I would play one if they made them for sure more so then if their next race is yet again another human with bunny ears/tail this time around
    (0)

  4. #14
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Urthdigger View Post
    I could definitely get behind this. I'd love to see more varied races than "human" and "human with features added". Granted, I'd prefer Ivalice moogles, but Bangaa are cool too. Or Nu Mou!
    As has been brought up in other threads on the topic, another big problem with "inhuman" looking races is justifying why they count among the human races when they look less human than Amal'ja or Ixali do. Conflict between the humans and the beast tribes is a central component of the game. Adding a playable beast race would really muddy the issue.

    That lore-related reason, along with the development-related reason (they'd have to remodel every single piece of gear in the game to fit the new race), is a pretty strong indicator that SE would be resistant to adding an inhuman-looking race.
    (2)

  5. #15
    Player
    OwlBlackX's Avatar
    Join Date
    Jan 2016
    Posts
    573
    Character
    Redde Wing
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    Ah good old time.... I played FFXII.
    Yes I liked this race. But, then I saw internet...people nasty with them...

    People think Bangaas are "furry"?
    (0)
    Last edited by OwlBlackX; 06-03-2017 at 01:06 AM.

  6. #16
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by LineageRazor View Post
    As has been brought up in other threads on the topic, another big problem with "inhuman" looking races is justifying why they count among the human races when they look less human than Amal'ja or Ixali do. Conflict between the humans and the beast tribes is a central component of the game. Adding a playable beast race would really muddy the issue.
    I believe Au'ra are actually considered separate from the "favored 5" races. Also, while conflict has been a central component, we also have MANY examples of them cooperating with beastmen, with sylphs, goblins, qiqirns, and mamool ja being a large example, and Vanu Vanu being a more recent example (Vath kinda don't do much with society, unless you do their quests). Lorewise a beastmen character could expect some prejudices, but not enough to kick them out of town (Well... except Ul'dah).
    (0)

  7. #17
    Player
    savageink's Avatar
    Join Date
    Jun 2015
    Posts
    843
    Character
    Dirk Gently
    World
    Malboro
    Main Class
    Machinist Lv 80
    Gobbie for life.... lol! I could count my jinglyshine. don't give me any flappygums.
    (0)

  8. #18
    Player
    Harukochi's Avatar
    Join Date
    Jan 2017
    Posts
    53
    Character
    Rei Ji
    World
    Behemoth
    Main Class
    Marauder Lv 70
    100% support
    (0)

  9. #19
    Player
    Dualblade's Avatar
    Join Date
    Feb 2014
    Location
    Night Kdark
    Posts
    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    IF we were to get a more non-human race, I'd rather it be one of the current ones we have. Though Bangaa aren't a bad choice if they wanted beast like ones not currently in-game.

    Though then you run into the problem of "Would enough people change to it to justify making it?"
    (0)

  10. #20
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by kuma_aus View Post
    The problem I can see with a non humanoid race is having to rework every single head piece in the game so that they fit as well as the other pieces if they are very non humanoid.
    To be fair, they basically need to do this regardless of how any new race looks. Adjusting for pointy Elezen ears, cat ears, horns, etc. For most body gear it's probably at least a simple sliding scale they can adjust for mostly-similar body types. For head gear, since head ornamentation is one of the typical racial differentiation features, I'd wager they just have some sort of "add-on" function that auto-adjusts gear according to whatever it needs to work around.With new gear constantly being added, you gotta think that if they future-proofed, adding new races, that are at least somewhat similar, isn't nearly as complicated as "adjusting every single piece of gear." They would presumably know better than to create a system that would just get more and more complicated as more gets added.

    So, if they've already got systems in place to adjust and account for new racial features, all they really need to do is create a scaling method that can adjust gear to a different body shape. Which sounds almost doable, but you're bound to get a lot of awkward stretch and squash somewhere as body shapes get further from current norm.

    I just don't envisage them actually ever going through to manually adjust every single gear asset for every single race, as well as every single body size you can come up with in the current system. Any new race most probably just needs some "measurements" put into a function that automatically produces gear that looks like it fits properly. Unfortunately, gear was still designed for the mostly-generic body type we have, so any wide deviations will be difficult/awkward to incorporate.
    (1)

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