Agreed, the overpopulated servers should remain locked until their active population diminish's to a more practical level, and they should auto lock if the population exceeds that level again in future.the locked servers are overpopulated to an absurd degree and should have been completely locked like this years ago. They will not be unlocked until such time as the population shrinks significantly. Which means a lot of people have to transfer out. So I'm gonna go with a conservative estimate of...
Never.
Peach Parfait/Khulan Angura on Gilgamesh
If those "connections" won't come with you to a new server then that means you didn't really have much of a connection in the first place.
I hope that Balmung remains locked for quite some time. It's much too bloated at the moment. Preventing new characters from being created easily on the server was a good way to mitigate the problem for a while but a lot of people got around that simply through transferring. This is a process that stands to make the development team quite a bit of money, so it's very telling that they're preventing people from transferring to Balmung altogether.
Balmung is a behemoth - one that needs to be beaten down a few times until it becomes more manageable in size. Offering incentives to players to move away from it is a pretty great move, especially if the development team continue to make it more appealing to play on a server that isn't so overpopulated. The cross server friend's list and messaging system will go a long way towards accomplishing that, I believe.
I would not be surprised to see them not unlock because I don't think the population will stabilize to the level they want it to. They may just end up doing a forced split of the server.
Not really. I'd say that's a cultural misconception. If the orders are coming from Japan, then I'd guess they would have thought telling you the servers were overloaded and locking for new characters would be like putting up a 'do not enter sign'. At least it would for most people. But they didn't count on the western idea of something that costs more is like joing an exclusive club for doofuses who don't understand what 'the server is overloaded' means. They would expect the users not to want to inconvenience the others with long queue times and server lag, so they would join a mid or lower pop server. Closing it completely is pretty draconian and probably an act of desperation.I hope that Balmung remains locked for quite some time. It's much too bloated at the moment. Preventing new characters from being created easily on the server was a good way to mitigate the problem for a while but a lot of people got around that simply through transferring. This is a process that stands to make the development team quite a bit of money, so it's very telling that they're preventing people from transferring to Balmung altogether.
Don't count on it any time near future cause I would imagine it will be closed indefinitely.
It'll unlock once enough people leave the server.
So, never.
If SE is offering free server transfers, then have the entire FC transfer out together.I hope it isn't never. It makes hard to invite friends into the game when they can't get a character on the same server I am, and I am already rather invested into the server with my FC and the friends that are on Gilgamesh and the same goes for them. Sure there's cross world parties, but not being on the same server can suck a bit.
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