I don't think people are overreacting to WHM too soon. The WHM backlash is basically a time bomb that has been waiting to explode since 3.0 or, for some, even earlier.
There was an excellent post a while back equating the WHM to the children's book The Giving Tree. I would look for a link to said post, but I fear it has probably been buried somewhere in the giant 134 page (and growing) consolidated WHM feedback thread on the healer forum. I feel it represents many feelings well. WHM has given to other jobs and given to other jobs. Holy was nerfed (which was actually its second time getting nerfed) -- a feeling many scholars are now empathizing with since Bane is now getting hit this patch.
With protect entering the cross-role ability and stoneskin removed, White Mages no longer have a native mitigation skill or shield until level 66 which will make it more difficult for pre-50 white mages leveling up. And even at level 66, this ability requires us to have lilies and consumes them. AST and SCH have full access to theirs.
In its currently proposed state, at level 70, WHM has access to 25 skills, if you consolidate stone and aero that leaves 21. That includes fluid aura which lost its damage component so a WHM would never use it in 50+ content because most mobs are AoE'd post 50 and you don't want to break a mob from the pack and you can't use it for fast damage on bosses anymore. It also includes Repose which, while nice in low level content also sees itself useless post 50 because of the exact same reason. This leaves a white mage with 19 skills that they're actually going to use, +10 potential cross role abilities for a total of 29.
Scholars, consolidating broil and bio, will have access to 25 skills, + 8 Fairy buffs/Abilities (that includes the Fey tether) from Selene and Eos + the 10 cross roles for a total of 43.
Astrologians, consolidating Malefic and Combust, have access to 24 + 8 card effects + 10 cross roles for a total of 42.
That alone is a huge difference. And sure, I hear you, some of those abilites are used to access the effects of others (draw/royal road for cards, summon for faeries), but at least those actions that bring about more actions exist for those two jobs. White mage has nothing that gives it access to more abilities or spells and this is where a lot of the SCH and AST utility comes from.
The vast majority of our 60+ abilities rely on this lily system which is not only RNG at 20%, but it only affects 2 spells: cure and cure II. In most situations, a WHM is not likely to use these spells on targets other than the tank. Yet our level 70 ability also relies on cure and cure II to stack confessions on a target to heal them even more. Most casts of cure or cure II are going to heal your target fully or very nearly full so this extra giant heal really has no use other than on a tank who is constantly getting healed. And the lilies that we generate are most likely going to be consumed at inopportune times as we will want to use Assize, Asylum and Tetra when they're up and they will all eat our lilies to lower their cooldown timers, making it awkward to save them up. All in all it's a bad system that punishes us from using the tools we have at our disposal.
As far as healing goes, AST with its 10% bonus from Diurnal Sect (15% from noct) can now heal better than a WHM and, if I'm not mistaken, shield better than a SCH while still providing excellent party buffs and utility. While these numbers may go down, keep in mind: we're at 13 days until Stormblood early access... or is it just open beta now? Numbers being this far out of whack does not bode well for launch day.
So when confronted to these proposed "Balanced" healers that we were promised-- remember this was supposed to be THE reason healers and tanks weren't getting new jobs this expansion so they could focus on balance-- the pent up frustration is now bursting out. So are WHMs overreacting? No. I don't think so.


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