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  1. #51
    Player
    missybee's Avatar
    Join Date
    Dec 2013
    Location
    Weeb Town
    Posts
    420
    Character
    Mia Montblanc
    World
    Sargatanas
    Main Class
    Astrologian Lv 94
    I mean, compared to the other two healers, the updated design of WHM definitely leaves something to be desired.

    I don't think there is any need for doom saying at this point, but speculation about WHM no longer being super raid-viable, etc isn't unwarranted.

    I guarantee WHM will still be viable in casual content, but people will likely forego the new design decisions to essentially play it as 3.0 WHM.

    Is it the end of the world? Most certainly not. Is it kind of disappointing? I think so, anyway.
    (9)

  2. #52
    Player
    RukiaFae's Avatar
    Join Date
    Feb 2015
    Posts
    641
    Character
    Rukia Fae
    World
    Goblin
    Main Class
    Goldsmith Lv 78
    Yes I think they are overreacting. I wonder how they cope with things in real life. Yes you can not like changes and provided feedback but it is how you do it. It\\'s not what you say but how you say it. And most of the "noise" people are making will drown out the legitimate concerns. People don\\'t have to act like this to have their voice heard. It is like a child throwing a tantrum and eventually the parent zones out. If people continue to act this way I pretty sure SE will stop listening all together.

    I play all the 3 healers. WHM was my main in 2.0 then AST. When I didn't like AST prior the buffs, I changed back to WHM. Now I\'m back to AST again. If I don't like something in 4.0 I will change jobs or find another game to play. I don\\'t like the looks of the WHM changes but I\\'m going to wait until I can actually play it. If people don\\'t like the changes that much they can always pick another job or play another game it is that simple. Life happens and sometimes it sucks. You learn to either roll with punches or let it beat you down. It is not end the world
    (2)

  3. #53
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    not only is cure/ii seldom used because of regen, asylum and tetra/bene; but the new skill Plenary Indulgence actually lets people cast cure even less since it basically gives ogcd healing, for a limited amount of time. i see no point of casting cure twice if a cure cast gives me a confession stack, which just proves how the lily mechanic is for the job. And if you think cure is really casted that often, just look at the logs or a stream of a decent whm player and check how many cure/ii casts there are in a fight compared to every other spell.
    (2)
    Last edited by QooEr; 06-03-2017 at 06:19 AM.

  4. #54
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Quote Originally Posted by QooEr View Post
    not only is cure/ii seldom used because of regen, asylum and tetra/bene; but the new skill Plenary Indulgence actually lets people cast cure even less since it basically gives ogcd healing, for a limited amount of time. i see no point of casting cure twice if a cure cast gives me a confession stack, which just proves how contradictory to how the job works the lily mechanic is. And if you think cure is really casted that often, just look at the logs or a stran of a decent whm player and check how many cure/ii casts there are in a fight compared to every other spell.
    Even more to throw in the pile of 'why lilies are rife with contradictory design' arguments!

    ---

    I'll just quote myself from the consolidated thread of what I think should have been done with WHM instead.

    Quote Originally Posted by SaitoHikari View Post
    - Solid Earth: Passive. Casting Stone spells 3 times builds Earth Blessing, which can be stacked up to 3. Earth Blessing stacks are consumed to either increase the duration of or lower the cooldown of special Earth-aspected abilities.
    - Jagged Shield: Summons a shield of spires on the targeted party member or pet. The shield nullifies damage equal to 50% of the target's maximum HP at the time of casting for up to 15 seconds. When the shield is broken or the duration expires, damage equal to the shield's HP is inflicted to all enemies in a 10-yalm radius of the target (hey, a reason for Bards to use Troubadour in Mage's Ballad mode, and for Warriors to use Thrill of Battle offensively!). 90 second cooldown, but can be reduced to 80/70/55 seconds. (This and Solid Earth are learned at Lv. 42.)
    - Granite Wall: Casts a shield on a single party member that becomes near impenetrable when they are about to suffer a fatal hit, preventing their HP from dropping below 1 for 5 seconds once triggered (duration can be increased to 7/9/12 seconds). 300 second cooldown with 15 second buff duration before triggering. (Yes, I did just give a targeted Holmgang to White Mages.)

    - Calm Water: Passive. Casting Cure/Medica-type spells 3 times generates Water Blessing, which can be stacked up to 5. Medica II critically healing has a 10% chance to generate a stack, and a critical Holy also has a 20% chance to generate a stack too.
    - Water Blessing stacks have three effects. The first is that they're obviously used to cast new abilities. The second is that holding a full stack of 5 reduces MP costs of Cure/Medica/Holy spells by 10%. The third is that each stack reduces emnity generation by 5%, for a total of 25%. (The last effect exists because I foresee the removal of Cleric Stance resulting in Assize usage leading to MASSIVE emnity generation, especially with the cooldown reduction.) Learned at Lv. 34 to replace Stoneskin's former position.
    - Cure/Medica spells are currently considered to be wind-aspected due to the green aura when casting. This should be changed to blue/water-aspected (especially since Esuna is now a cross-role skill, and Esuna is the only water-aspected GCD that WHMs currently have).
    - Holy also gets changed to become water-aspected. (I know this doesn't really matter, but lore.)
    - Vital Aura: Requires and consumes 3 stacks of Water Blessing. Generates a barrier around all surrounding party members that shields them from critical hits. Additionally, this will also shield party members from 1 debuff or knockback attempt, but the Aura will be canceled early to guard against those. 20 second duration, 90 second cooldown. (Learned at Lv. 36 to replace Shroud of Saint's former position)
    - Divine Benison: Same effect, but uses 1/3/5 Water Blessing stacks for cooldown reduction rather than the Confession/Lily stuff.

    - Raging Wind: Passive. Each time Aero-type spells inflict critical damage or Regen critically heals, a Wind Blessing is generated, stacking up to 15 times. Once the 15th Blessing is granted, they are automatically consumed to grant Rage of the Wind for 20 seconds, which increases critical hit chance by 10% and additionally reduces Assize's cooldown by 5 seconds once triggered. It also allows a new spell to be used.
    - Assize gets changed to be wind-aspected. (I know this doesn't really matter, but lore.)
    - Thin Air: Same effect as before, but cooldown can be decreased to 100 seconds if used while Rage of the Wind is up (and thus consuming the buff), 120 seconds otherwise.
    - Tornado: Can only be cast while under Rage of the Wind status. Inflicts 50 potency damage to the target and all enemies surrounding them, along with inflicting Aero II's debuff. Casting immediately cancels Rage of the Wind status, allowing Wind Blessing stacks to be built up again. 30 second cooldown.

    - Font of Creation: The White Mage borrows the power of the Wind, Water, and Earth elementals to summon a field of destruction and succor both. Enemies inside the field take 30 potency damage over time from the searing winds within, and the water also drops their magic resistance by 5%. The power of the earth also shields party members inside the field, reducing damage taken by 10%. Requires at least 1 stack of Wind, Water, and Earth Blessing, and using the skill will consume all stacks, though effects do not change depending on how many stacks are consumed. 15 second duration, 180 second cooldown. (Before anyone asks, the activation requirement for this ability means that Divine Benison can't be used at the same time.)

    Note: I came up with all of this on the spot in just half an hour, and I don't even main White Mage. (Though I used to, I switched to Bard about a full year ago.)
    On a side note, this is probably even more lore-friendly than the Lily stuff, which obviously appears to be something that was slapped together last minute with a theme that looks like it was lifted from some random RPG, rather than something unique to FFXIV. Consider the design of BLM's job mechanic, which features their mastery of Fire, Ice, and Lightning-aspected spells. Lilies show no emphasis on WHM's mastery of Wind, Water, and Earth-aspected spells. Weren't WHMs supposed to be the opposite of BLMs, for as much as possible?
    (11)
    Last edited by SaitoHikari; 06-04-2017 at 06:27 AM.

  5. #55
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ZhaneX View Post
    It's kind of absurd almost how little faith people have in the devs. Like they seem to think they just arbitrarily do this and that to a job, and don't actually use and experiment with it themselves in-game when developing those changes.
    More like you guys have overbearing faith in them. They're not godly balance machines. They make mistakes, or miss things that others may see as well.
    Just look at 2.0 WAR and DRG, 3.0 AST and MCH. They were HORRIBLE.
    And even after significant buffs, they STILL weren't very good.
    You really have to stop thinking the devs are some godly figures that have everything planned out years in advance. The more likely conclusion is they fucked up.
    (9)

  6. #56
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by RukiaFae View Post
    Yes I think they are overreacting. I wonder how they cope with things in real life. Yes you can not like changes and provided feedback but it is how you do it. It\\'s not what you say but how you say it. And most of the "noise" people are making will drown out the legitimate concerns. People don\\'t have to act like this to have their voice heard. It is like a child throwing a tantrum and eventually the parent zones out. If people continue to act this way I pretty sure SE will stop listening all together.
    So what exactly would you like them to do?

    I haven't seen a single post along the lines of "F*** YOU SE, WHM SUCK!" (except on reddit). All the posts are providing very reasoned arguments about why WHM is in for a world of pain, supported by detailed information and playtests from the media embargo lift.

    If anything, it's the anti-feedback people that keep throwing insults--doing as you just did, comparing them to tantrum throwing children and so forth while adding nothing new to the discussion.
    (16)

  7. #57
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by ZhaneX View Post
    It's kind of absurd almost how little faith people have in the devs. Like they seem to think they just arbitrarily do this and that to a job, and don't actually use and experiment with it themselves in-game when developing those changes.
    They have been attempting to balance healers for two years and have failed considerably. That does not instill much faith, especially since they seem determined not to nerf things like Balance.
    (12)

  8. #58
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,349
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by MomomiMomi View Post
    They're really not used often at all unless if you don't know how to efficiently use your other spells and abilities.

    WHM has it even weirder because they have Tetragrammaton AND Benediction, spells that are direct replacements to Cure and Cure II, and those abilities don't give you lilies. They reduced the cooldown on Benediction to boot, so that means even less Cure/Cure II required.

    It's badly designed, plain and simple.
    the real joke is that the more often you use Cure/Cure 2, the more often you can use the replacement for said Cure/Cure 2. that also means the more often you use the replacement, the less often you can use the replacement o.@

    this whole system is designed to reward your healspam with even more healpower. so if you use Cure/Cure 2 already on GCD you can weave in a lot off-gcd extra heals, so your HPS are going through the roof.

    however, this system only works if you NEED that much healing, wich is almost never the case in current content. WHM could still be usefull for first week progression and solo heal tactics, especially when paired with a PLD and/or DRK who have access to shields wich the WHM lacks.
    (5)

  9. #59
    Player
    RukiaFae's Avatar
    Join Date
    Feb 2015
    Posts
    641
    Character
    Rukia Fae
    World
    Goblin
    Main Class
    Goldsmith Lv 78
    Quote Originally Posted by Risvertasashi View Post
    SNIP.
    Short of cussing SE out yes making the same threads over again saying how they messed up and hate WHM is not constructive criticism. SN: funny how the poster above you said they F\\'ed up. That proves my point on it is how you say it. Many people have clearly expressed how they feel in calm manner and gave great suggestions. That is the best way to do it.

    No I don\\'t have anything to add about making changes because I\\'m going to wait and see how it plays. I feel like it got the short end of the stick from what I\\'ve seen. The actions are lack luster and don\\'t add much to their healing kit. It seems very simple and not interesting to me. I like Heavenward actions better. At this time I decided to continue on with my AST.
    (5)

  10. #60
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Tint View Post
    the real joke is that the more often you use Cure/Cure 2, the more often you can use the replacement for said Cure/Cure 2. that also means the more often you use the replacement, the less often you can use the replacement o.@

    this whole system is designed to reward your healspam with even more healpower. so if you use Cure/Cure 2 already on GCD you can weave in a lot off-gcd extra heals, so your HPS are going through the roof.

    however, this system only works if you NEED that much healing, wich is almost never the case in current content. WHM could still be usefull for first week progression and solo heal tactics, especially when paired with a PLD and/or DRK who have access to shields wich the WHM lacks.
    A self defeating system. Beautiful.
    (8)

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