Hello, fellow goons.
I have been wanting to log in for the whole day but couldn't because I haven't logged in 2 months or so. I wanted to log to say that I arrived at the same conclusion as Umbrax with the 3-4 Nastronds yesterday, while working around with the new tooltips. I suck at maths tho xP
Also I've noted none of you hasn't weighted the possibility of our rotation becoming Ht-IDC4-TTT4-TTT4 with the 6 seconds increase for Heavy Thrust and the pruning of phlebotomize. Sure, 6 seconds + 1 gcd doesn't make 4 gcds, but doubling on TTT4 outweights the loss of phlebotomize and 5% disembowel.
Our old combo potencies are 710 for Full Thrust combo and 1000 for Chaos (if fully ticking), now we have 830 potency in Full Thrust and 1040 for Chaos.
We have lost phlebotomize, a total of 410 potency. And Full Thrust has been buffed to 180 from 170.
Executing Ht-IDC4-TTT4-TTT4-Ht will amount for a total of 3920 potency and the current Ht-IDC4-Phleb-TTT4-IDC4 amounts for a total of 3690 (it's the same amount of gcds, just the last Chaos Thrust is not counting the DoT). With the respective damage buffs you will find out that we need to go the double full thrust rotation to outweight the loss of Phlebotomize. Also this would allow for Chaos Thrust to fully tick, I think I haven't really checked this.
On top of this we get 3280 potency per minute-90s from our new ogcds plus buffed old ones in comparison to the HW 1466-1666 (this last number comes from whenever you can squeeze that forth/0.5 Geirskogul). I would say it's quite the improvement, we get more sustained damage, yay.
The opener I arrived to, based on current opener and new skills and alignment, is as follows:
HT-[BL+BotD]-Impulse Drive-[Dragon Sight(new party buff)+BfB]-Disembowel-[Potion]-Chaos Thrust-[Jump]-Wheeling Thrust-[Geirskogul+Mirage Dive (procs from Jump)]-True Thrust-[Spineshatter Dive]-Vorpal Thrust-[Life Surge+Mirage (procs from SSD)]-Full Thrust-[Dragonfire Dive or save for aoe]-Fang and Claw-TrueVorpalFull-Fang&claw
As you can see it's basically the same with the inclusion of the Mirage Dives and Dragon Sight. The 2 mirages in the opener count as almost 2 of our old Geirskogul, with our buffed geirskogul that's a total of 420 extra potency we are including in our opener (Diversion much?). As for Dragon Sight it's placed so it reaches Full Thrust, buffing it "further" (with 5% disembowel and 15%bfb certainly amounts for around the same as before).
With BotD before Impulse Drive makes it so after the first 4th hit we end up with 17.8s in our timer, and each combo we perform will increase that by 0.4 seconds. By the time we reach the 70-80s mark in which we enter Life of the Dragon we would have around 24s in our counter needing only 1 refresh to hit 30 seconds and go nuts with Nastrond. During the Nastrond dump we should get a last Jump that we will have to hold the mirage proc for after we run out of life to get an eye stack right after we end our burst.
Also this phase ends at around 90s with battle litany being 180s cooldown, we are getting a really huge burst in damage for our second litany, provided mechanics allow for a hefty uptime. The odd ball will be Dragon Sight with its 120s cooldown it will be contributing heavily in our opener and in our 6 minutes opener which will be a Nastrond dump.
I will edit more once I stop being all over the place and get my thoughts a bit more straight forward.
Nonetheless, please tear this apart, I'm pretty excited on drg for 4.0 after losing hope with the last patches and participating in the figuring out of rotation and opener is a experience I didn't have for Heavensward.
Have fun guys.
PS: any tips on formatting and proper deliver of info would be appreciated, I'm bad at communicating.