

first off those are level 70 mp costs which makes sense they are higher
and why do you think you can only use bahamut every second time? You get dreadwyrm aether every time you leave dreadwyrm trance and the spell itself is only 30s cooldown
seems like it would line up with aetherflow and you'd get a lot of shockwaves between ruin and fester and the ahk morne
I would assume they did some testing to make sure it falls in line. It seems every class got it's AoE neutered except for samurai and paladin actually got some aoe added
I think people fail to realize that they don't just remove things without rebalancing around the things they removed.
Honestly although there will be a few changes, I'm actually looking forward to continue maining SMN. Everyone is always banging on that the role is gonna be dead, and it's rekt etc, but it's one of those things where you actually need to wait for it to go live and give it time before declaring stuff is wrong. It's not just SMN though but all the classes will need time for players to adjust and eventually decide if it works for them or not. All the players saying they will main SAM or RDM don't have an actual feel yet on how they'll like them, it's just basing favourites on videos/shots and other info etc. It's like buying a car before even trying out but just going on reviews.
I'm going to stay optimistic for SMN and see how things pan out. After all, it's not unusual for jobs to get buffs/fixes in later patches.
Last edited by Kurando; 06-01-2017 at 09:26 AM.



I think we needed a nerf honestly.
Thunder says hi, the AK Tree, and Turn 5 does as well. Also Pepsiman says 'Oh Yeah!' as well, in terms of something more recent.
Also the last few dozen times they have tested things, players have shown to have bettered and even surpassed their testing expectations, and broke/burnt things in ways they least could have expected, even went as far as to mention that in a couple of live letters too. So I have the honest to goodness feeling this will be no different.



Potency changed, but damage dealt and received were also adjusted


That's sad, should we talk about BLM's flare some patches ago3 - Bane: one of our Aetherflow abilities used for AoE damage nerfed heavily. It used to be 100% damage on the first 3 enemies and 50% damage on the 4th and beyond. Now this ability is 100% for the first enemy, 80% for the second, 60% third, 40% fourth, and only 20% for the 5th and beyond. So, based on 3 enemies, this is a 20% nerf and beyond 3 enemies it gets to be a much higher percentage nerf per enemy added.



My thoughts exactly. I will see how it is, but from the info available things seem bad. I'm especially not fond of the RNG apect, nor the change to Shadowflare; the switching and swapping of Bio, Miasma and so on seems kind of pointless to me, too - replace one after removing another and slap on some upgrade move (which upgrades Bio to a worse version, supposedly)... I don't know, but I'm not keen on it; some of it comes off as remixing instead of updating and expanding the class.
Seriously though, that Shadowflare nerf can get lost, especially with how gimped the other stuff seems to have become -- in favour of having a Bahamut summon? Meh.
Might go back to BLM if it sucks as much as it seems on paper.
Last edited by AstralKaos; 06-01-2017 at 11:19 AM. Reason: text limit etc
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