Hrmn... I'm not liking the levels of RNG we're starting to see creep into classes. White Mage is suffering from it pretty bad, but I completely missed Ruin IV.


Hrmn... I'm not liking the levels of RNG we're starting to see creep into classes. White Mage is suffering from it pretty bad, but I completely missed Ruin IV.


If Bio 2 was still a thing, it would be applied when Tri-Disaster is used and it isn't as evidenced by videos.
Now that I think about it, why is it called Tri-Disaster if it only applies two dots at Lv.70? Double Disaster.![]()





increases ruin damage too.
Now that I think on it, you'll get 10% ruin damage bonus for DWT, plus since Tri-Disaster resets CD on entering DWT, you get an additional 15% damage boost to ruin spells.
Last edited by Valkyrie_Lenneth; 06-01-2017 at 07:20 AM.
why do u think they think people want to spend 30 mins in a dungeon tho , I dont get se sometimesYou have to understand about some stuff. Which was questioned during HW's. They do not want you pulling more then 3 mobs and aoeing them down. They don't come out and say it. But they keep nerfing any aoe damage and putting gates up. If people wouldn't feel the need for speed. BLM and WHM wouldn't have been nerfed at the end of 2.0.
Go away SMN is pro right now
Yeah, most definitely a typo. I'm guessing Fester's potency is a typo too otherwise there wouldn't be any reason to use it anymore because Painflare has the same potency without the extra DoT requirement, unless of course if the one that has the typo is the latter but I doubt it.
And Bio II will be changed to instant cast similar to Bio so it makes sense to just have it upgraded instead of being 2 separate spells like Ruin and Ruin II.





I imagine the RNG is there to make the rotations more dynamic (rather than set in stone "this is wut u do mang"), although it seems like it would be much harder to balance jobs based on RNG in certain scripted scenarios than those not (especially in the eyes of players, cause most of us suck at math.. me thinks lol). We'll have to wait and see I think.
Definitely looks like they have lesser AoE damage, but I'm thinking their ST has been improved a bit with the whole Bahamut Ahk Morn and attacking on top of all your spells things.



I think its more the two groups can't play nice with each other. Duty Finder should equal/expect lowest skill/gear set. Yet the players think it should be the best/optimal. So we get punished. If the go fast people would play with people they know have enough skill we wouldn't see all the tank/dps/healer complaint threads.
I was actually happy when aquaoplis was added. You can cap everything in an afternoon of maps. Dungeon once for clear and never go back, unless someone needs help.
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). We'll have to wait and see I think.

