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  1. #31
    Player
    javid's Avatar
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    Mar 2011
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    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Exiled_Tonberry View Post
    No, WHM can't be so powerful it can solo heal content. It can't even be a certain amount stronger than the other healers because they'll feel they're at a disadvantage in healing.
    This FFXIV false prophet always telling us what SE is thinking (without any reference to give us confidence in his claims)....

    Again..... like I said in respond to your claims; we don't know what SE's meaning of "pure healer" is!!! We don't know the future content that will hopefully take advantage of this concept "pure healer". Also each healer CURRENTLY (though not balance) have different benefits over the other.

    WHM CURRENTLY has the highest HPS (already the strongest healer in game: this is true for both solo target and raid even if you include shields as part of HPS);

    AST has the highest party utility facilitating max dps;

    and SCH has the best mitigation utilities and highest short burst healing (triple lustrates, indom, emergency, fey, fey , fey, and more fey).

    We'll have to wait and SEEE what the new system offers both in the MEANING OF "PURE HEALER" and the balance between the 3 different healers.
    (1)

  2. #32
    Player
    Reiryuu's Avatar
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    Sep 2013
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    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by javid View Post
    This FFXIV false prophet always telling us what SE is thinking (without any reference to give us confidence in his claims)....
    Blind Faith from a fanatical zealot doesn't really help either. Just saying. SE has a track record of making knee jerk reactions to things rather than fine tuning. That's not really something that should comfort anyone. Especially now when we have a chance, all be it miniscule, of a last minute effort to influence things while things are subject to change. If WHM is crap when SB launches, it won't be fixed until 5.0 assuming they remember to fix it.
    (4)

  3. #33
    Player
    Ghishlain's Avatar
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    Oct 2013
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    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Reiryuu View Post
    If WHM is crap when SB launches, it won't be fixed until 5.0 assuming they remember to fix it.
    They fixed AST by 3.07. Most of the buffs that occurred to AST afterwards were either QoL or attempts to remove the negative stigma from AST because the #RIPAST crowd couldn't get it past their blinders that AST was actually good.

    If WHM is deemed unsustainable in 4.0, I expect an equally as prompt change by 4.07 - but we'll most likely end up in a similar sitaution where the #RIPWHM crowd can't get past the blinders either and then WHM will be overbuffed by the time 5.0 rolls around.
    (1)

  4. #34
    Player
    javid's Avatar
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    Mar 2011
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    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Bonbalon_Burcaso View Post
    The issue with "Pure" vs "Hybrid" characters is a never changing issue of balance.
    First we don't know what the future concept of "pure" healer even means. NOr do we know what version of hybrid SE will implement. But let's just assume for the sake of speculation that "pure" and "hybrid" are similar to CURRENT system (even though we've been told the system is changing).

    Current "pure" vs "hybrid" healing are not in juxtaposition to each other. Our current content has made "pure" healing less vital is all. Let's use a real example.

    A11S has an ability called Photon, which then is followed by another raid aoe called Whirlwind. The Photon ability reduces all players hit to critical health REGARDLESS whether or not there are shields up and/or mitigation utilities on the boss. Whirlwind just hits the raid with 18k (unmitigated magic dmg).

    This combo mech can be dealt with in a combination of ways; but lets just consider the two main sides ( pure healing vs hybrid). A pure healing method would be to have both healers output a combined 18k+1 HP prior to Whirlwind hitting the critically low HP players. While the hybrid method would combine a set of utilities to reduce the inc 18k whirlwind dmg and offer the appropriate "pure" HP healing to survive the combo mech. (now why the meta prefers one over the other has mostly to do with Ogcds; but this example wasn't to talk about balance but to demonstrate a set of mech that doesn't pit CURRENT pure healing conceptionally against CURRENT hybrid conceptionally ).

    And there are a few more mech in game that do just that; offering both styles of healing to coexist without a philosophically having one better than the other.
    (0)
    Last edited by javid; 05-31-2017 at 12:39 AM.

  5. #35
    Player
    javid's Avatar
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    Mar 2011
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    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Reiryuu View Post
    Blind Faith from a fanatical zealot doesn't really help either. Just saying. SE has a track record of making knee jerk reactions to things rather than fine tuning. That's not really something that should comfort anyone. Especially now when we have a chance, all be it miniscule, of a last minute effort to influence things while things are subject to change. If WHM is crap when SB launches, it won't be fixed until 5.0 assuming they remember to fix it.
    Hardly blind faith....since SE has repeatedly attempted to tune their game since .....I don't know.... 2010 release (1.0);

    But more importantly there is no window for change; the game is constantly subject to change and to being adjusted.
    (0)

  6. #36
    Player Yuyuka3's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    486
    Character
    Kyara Moonbane
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by javid View Post
    Hardly blind faith....since SE has repeatedly attempted to tune their game since .....I don't know.... 2010 release (1.0);

    But more importantly there is no window for change; the game is constantly subject to change and to being adjusted.
    The problem is just that WHM only ever got negative adjustments, so why should we expect anything else, exactly? We have never been given a positive example of a change of the class. WHM could have needed some positive tweaks for quite some time; however, those never came. Instead, we got AST, who is superior in every way except for some very nische cases. That's what caused people to loose faith. That, and the "pure healer" comment, that was also brought in at the beginning of 3.0, and is what ultimately led us here.

    There are a lot of rumors flying around on the web, and while I most definitely hope they are false and try not to pay too much attention to them, if they are indeed true, at least in part, I'll drop WHM faster than you can look, you can bet on that. And I played and loved the class ever since 2.0 open beta. Also, they did something good for PLD, and SHOWED it in the class trailer, so why only sh*t for WHM if they got something cool in stock? Especially considering how people rage in their very own forums?
    (1)

  7. #37
    Player
    Sebazy's Avatar
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    Aug 2013
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    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Yuyuka3 View Post
    The problem is just that WHM only ever got negative adjustments, so why should we expect anything else, exactly?
    Both PoM and Cure 3 got fairly substantial buffs earlyish in ARR from memory. Whm mostly got negative adjustments would be a better term to use =(
    (0)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  8. #38
    Player
    Lyrica_Ashtine's Avatar
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    Dec 2013
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    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Ghishlain View Post
    If WHM is deemed unsustainable in 4.0, I expect an equally as prompt change by 4.07 - but we'll most likely end up in a similar sitaution where the #RIPWHM crowd can't get past the blinders either and then WHM will be overbuffed by the time 5.0 rolls around.
    Well, this is one thing Square-Enix has been sort of good at. Which would be listening to the players. Sadly, they sometimes cater to the player's, ahem, "wishes" a bit too much . But rather than excessive potency increases, I'm more worried about (even more) homogenisation for the sake of "balance". Hopefully we won't get to the point where every healer has the same primary mitigation effect(s)*, the same MP recovery tool**, the same healing kit**, wait a minute****...

    *Astrologian's collective unconsciousness effects used to be sect specific. Disabled used to be a single action, upped to be on par with virus over time. Also got their aspected shielding effects increased to rival scholar's galvanize effects.
    **Luminiferous aether got tuned up to be more in line with shroud+assize
    ***all astrologian healing potency increased
    ****Honorary mention: Benefic can proc Benefic II for a trait that was the old Overcure trait while losing the mobility iteration in the process
    (3)

  9. #39
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Lyrica_Ashtine View Post
    *Astrologian's collective unconsciousness effects used to be sect specific. Disabled used to be a single action, upped to be on par with virus over time. Also got their aspected shielding effects increased to rival scholar's galvanize effects.
    **Luminiferous aether got tuned up to be more in line with shroud+assize
    ***all astrologian healing potency increased
    ****Honorary mention: Benefic can proc Benefic II for a trait that was the old Overcure trait while losing the mobility iteration in the process
    Man this throwback just really makes me hate how they designed Astrologian...
    (1)

  10. #40
    Player
    Exiled_Tonberry's Avatar
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    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Lyrica_Ashtine View Post

    *Astrologian's collective unconsciousness effects used to be sect specific. Disabled used to be a single action, upped to be on par with virus over time. Also got their aspected shielding effects increased to rival scholar's galvanize effects.
    **Luminiferous aether got tuned up to be more in line with shroud+assize
    ***all astrologian healing potency increased
    ****Honorary mention: Benefic can proc Benefic II for a trait that was the old Overcure trait while losing the mobility iteration in the process
    AST is a well designed job, said no one ever.
    Why even make a healer that plays exactly like WHM and SCH? If you couldn't think of a healer concept, don't make a healer =/
    (1)

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