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  1. #11
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Aramina View Post
    Sorry it doesn't imply anything other than you were grouped with morons one time. /shrug As you wish though, I guess I will be happy with my Twilight Zone DFs
    it was more then one... and I had one today... is the point of that post, the a1s thing was a few days ago. sorry I was working on edits.

    Quote Originally Posted by Paladinleeds View Post
    Personally, while I think the battle content design needs an overhaul to be much more healing intensive (such that casual players will only be able to heal due to the healing uptime required, but the cream of the crop Savage level players will still be able to DPS), what we have is very different in that if we're healing only, we're looking at 80% downtime (at least as far as bosses go, my experiences with trash are different, but they don't seem to reflect the majority here so...). And at least as far as SCH, mana management isn't an issue even when DPSing (WHM I hear can be a bit more... tricky, but I'll leave that to WHM mains to confirm or deny, since I'm not the best on that, same for AST though I hear is just as easy as SCH). So the watching mana to make sure you don't run out doesn't really fly (I'm speaking from SCH perspective here and will from here on out). I DPS because honestly, if I was stood there not doing anything I'd literally fall asleep (and probably still be able to keep people alive in dungeons it's that much of a cakewalk)! I started out as someone that hated DPSing, I thought a healer was meant to heal (coming from WoW where instances were designed that way such that you didn't get much time to DPS).

    That being said, I agree something needs to change though as the DPS portion feels disjointed. Let's use Shaman from WoW as an example. They had a talent (at least back in WOTLK and I think Cata too), where their lightning bolt would reduce the mana cost of their I think chain heal. Something to that effect. It gave their DPS abilities some synergy with their healing toolkit. That being said, if we want healers to heal only, design the content that way, else, give us synergy between healing and DPS. Make it more rewarding for the healing aspect to DPS. That I feel would get people to DPS more if the healing and DPS toolkits worked together better. Right now (at least on bosses, with the pulls that occur on trash I find it harder to weave DPS in), it's usually a case of Adlo->E4E->Deployment pre-pull and then I'm DPSing for pretty much 100% of the boss fight.
    WHM really depends on the party. If you have bad enough DPS, a WHM will go OOM. My friend asked for ballad from a brd doing 1200 AoE damage DPS (before ballad) to try to kill things at a reasonable rate. She started asking for that after the first boss in wall place.

    With 3 good members? there is no mp management because things die too fast. Can say the same on say the likes of anything, Mp management only becomes a thing when people die too much. Ofc it depends on content though but ya whm is the hardest pressed for MP. also think of it like this, what is better? mp wise? shadowflare> Bio II > Miasma> Bio > Bane> Miasma II or 5 holys?
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    Last edited by Hamada; 05-30-2017 at 09:36 AM.