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  1. #1
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by javid View Post
    I don't think they use ENOUGH mats.... after first week of patch 80% ( i dare say 90%) of the mat required for a syn are in excess on the MB; making gather unhappy (since I'm a gatherer and a crafter). Although I would like some recipes to have less variance in the TYPE of mats required; like instead of recipes with 6 different types of mats; I'd like it maxed at 4 different types of items.
    There's multiple reasons for that though.
    One is simply the volume of mats which you can gather in a short time is very high. even HQ mats

    Another reason is simply the market for crafted gear is extremely small. Very few players invest in crafted gear for Dow/Dom. Because it's usually very expensive and is replaced very very quickly.. it's also the fact that crafted gear is always "catch up" stuff.

    And that ultimately is why the market is flooded for materials because there aren't many buyers...

    Increasing the amount of mats required for a synth would only increase the cost of finished items, doing that would only further decrease the rate at which that stuff sells and thus all those mats will still be in excess because ultimately crafters won't male things they can't sell or people won't buy..

    Picking a random item such as the heavy metal claws. they're about 700k on my server at the minute and falling quite quickly because they're 9 listed and maybe 1 gets bought a day...

    if they took more materials to make. lets say double. then the price would likely double to 1.4 million. and they'd sell even slower than they already do because even less people would be willing to fork out 1.4million than they are 700k..

    if you want to address the excess of materials on the markets you need to increase the demand in the actual finished products.... and to do that you need to make crafted gear more relevant than just catch up stuff
    (3)
    Last edited by Dzian; 05-28-2017 at 12:26 AM.

  2. #2
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Dzian View Post
    snip
    I agree it's not a simple fix as in "make syn. cost more mats". And of course at the end of the day DEMAND/SUPPLY together drives prices. Again you're right they could make gear more relevant by making crafted gear rival raid gear....BUT THAT WILL NEVER EVER HAPPEN( technically it does happen at the start of new raid patch and near the end of raid patch; ex: 250 and later came 255).

    But crafted/gathering gear aren't catch up gear; however, like you said, u can't make ppl want to buy something they dont want to buy. Actually I think there are 2 things that they do now that really helps keep low mats relevant past the first week of patch: GC turn ins and RED/BLUE scripts. Both these methods offer a use for excess mats at a reward of xp/scripts which are then used to buy more mats (lol) and intermediate gear.
    (0)