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  1. #1
    Player
    Ashua's Avatar
    Join Date
    Mar 2017
    Posts
    148
    Character
    Ashua Rajin
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    This just shows how badly healing needs redesign. Healers able to dos longer then heal is odd.
    (0)

  2. #2
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Ashua View Post
    This just shows how badly healing needs redesign. Healers able to dos longer then heal is odd.
    That's not the problem here. Healing requirements are kept very low because whenever a piece of content forces healers to heal more (read as "to play decently") the party or part of it will simply die.
    Notorious instances are the vault's last boss and a11 (normal mode), just to name two.
    (8)

  3. #3
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Lastelli View Post
    That's not the problem here. Healing requirements are kept very low because whenever a piece of content forces healers to heal more (read as "to play decently") the party or part of it will simply die.
    Notorious instances are the vault's last boss and a11 (normal mode), just to name two.
    Good. People should die if mistakes were made. That is how you correct them and improve as a player. What we have now doesn't incentivize improvement but allow people to perform the bare minimum only to complain when EX and Savage is "too hard." The Vault and Aery are great dungeons because they're among the scarce few that weren't mindless. You needed to use cooldowns and heal.
    (4)