This just shows how badly healing needs redesign. Healers able to dos longer then heal is odd.
This just shows how badly healing needs redesign. Healers able to dos longer then heal is odd.


That's not the problem here. Healing requirements are kept very low because whenever a piece of content forces healers to heal more (read as "to play decently") the party or part of it will simply die.
Notorious instances are the vault's last boss and a11 (normal mode), just to name two.




Good. People should die if mistakes were made. That is how you correct them and improve as a player. What we have now doesn't incentivize improvement but allow people to perform the bare minimum only to complain when EX and Savage is "too hard." The Vault and Aery are great dungeons because they're among the scarce few that weren't mindless. You needed to use cooldowns and heal.That's not the problem here. Healing requirements are kept very low because whenever a piece of content forces healers to heal more (read as "to play decently") the party or part of it will simply die.
Notorious instances are the vault's last boss and a11 (normal mode), just to name two.
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