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  1. #31
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by bswpayton View Post
    the cross role skills that have been shown aernt nearly as good as the cross class skills for me.
    Again how do you know this? those cross class skills might not even be a direct translation from what is the current iteration in game. unless you have seen some translations of the skills and their effects that we all have not. You are crying about perceived slights to your game play without having played it all because of what they showed while ignoring the possibilities what they didn't show. Once the expansion launches and you get to 70 to see how it all plays out then complain. Complaining before you have actual experience nets you nothing.

    edit.

    I don't think anyone thinks you don't have the right to be apprehensive. However, you aren't being apprehensive you making definitive statements based on speculation.
    (1)
    Last edited by Feidam; 05-26-2017 at 04:15 AM.

  2. #32
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,371
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I still think provoke should be a job skill and not a role skill. Making it an Option is not really making it an option.
    (1)

  3. #33
    Quote Originally Posted by Derio View Post
    I still think provoke should be a job skill and not a role skill. Making it an Option is not really making it an option.
    if 5 other things are better i'm not bringing it into 4 man dungeons.
    (2)

  4. #34
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by SendohJin View Post
    if 5 other things are better i'm not bringing it into 4 man dungeons.
    yea lets see a five second stun, an aoe provoke, a one second silence yea these are all trash so i dont see how they would be better than provoke

    @whiteblade89
    Tank Role Actions

    Rampart
    >> Low Blow - Stun target // 5s duration // 25s cooldown
    Provoke
    >> Convalescence - Increased healing received by 20% // 20s duration // 120s cooldown
    >> Anticipation
    >> Reprisal - Reduce target’s outgoing damage by 10% // 5s duration // 60s cooldown
    Awareness
    >> Interject - Silence target for 1s // 30s cooldown
    >> Ultimatum - AoE provoke in 5y radius around self // 90s cooldown
    >> Shirk



    These are the cross class skills just because low blow still exist the fact that it does no damage is a dps loss on drk and warrior. One second silence trash, conv was in cross class already, drk and paladin already had rampart type ability. Awareness already cross class, reprisal no longer does damage thats a lose in 210 potency on drk. So how is any of this better than the cross class skill we had, I see no new form of mitigation than we already had. What I do know is foresight and bloodbath are gone these where forms of mitigation that if a tank wanted to pick them which I saw many tanks with blood bath and foresight they had the choice. Now we dont seem to have this choice that is a nerf in my opinion , and doesnt make tankin easier if that was the goal they where going for. If we are talkin cross class which of these on say warrior was better than ir, or better than even second wind Id say not a single one of them. This system was to accommodate lazy people who couldnt be bothered to level a job up to 30ish which would take like not even a whole day of work.
    (0)
    Last edited by bswpayton; 05-26-2017 at 04:51 AM.

  5. #35
    Player
    whiteblade89's Avatar
    Join Date
    Jun 2015
    Posts
    374
    Character
    Auron Vale
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by bswpayton View Post
    They clearly stated the goal was to get rid of button bloat and to get rid of skills they deemed useless. So why do you think they would replace those skills that would defeat the purpose of what their goal was , they just picked the wrong skills imo. So it would make no sense for them to replace the same skills with new skills again , so thats why things are concerning.
    I understand they want to diminish button bloat. But where did they ever say that abilities like Shadow Wall, Sentinel, Bulwark, Dark Dance, etc were going away? Once again, show me where they stated any of this in the live letter and I will admit that I'm wrong. Otherwise, your "concerns" are completely unfounded and not based on anything but your own assumptions. "Useless skills" was most likely used to reference things like Tempered Will for PLD. Skills that are so situational that they're not even worth putting on your hotbar for 95% of content. IDK about you, but I use Shadow Wall, Dark Dance, and Dark Mind all the time. None of them are useless and I'm fairly confident that SE knows that.
    (4)
    Quote Originally Posted by alimdia View Post
    It really isn't that hard to treat other people like human beings.

  6. #36
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,371
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Reprisal was taken away from DRK and nerfed. I mean 5s compared to 20s duration is crazy. Even though there is no proc, but I would rather have it the way it is now rather than in 4.0, hopefully they adjust it.
    (2)

  7. #37
    Player
    whiteblade89's Avatar
    Join Date
    Jun 2015
    Posts
    374
    Character
    Auron Vale
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Derio View Post
    Reprisal was taken away from DRK and nerfed. I mean 5s compared to 20s duration is crazy. Even though there is no proc, but I would rather have it the way it is now rather than in 4.0, hopefully they adjust it.
    This is one of the few things I'm salty about. I like Reprisal as it is, however I always wished they would tweak it to be usable in the OT position. That and I really enjoy the way Low Blow works with the chance to proc it off of CD with a parry. I thought that was a unique mechanic to DRK. Sad to see it go, but excited to see what the new skills will be and how the job will work.
    (0)
    Quote Originally Posted by alimdia View Post
    It really isn't that hard to treat other people like human beings.

  8. #38
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Personally I like how they separated dps and utility skills. It just feels weird when you've gotten so used to weaving them in your rotation and suddenly you have to move them to different timings to stun/silence something and change your opener/rotation. I guess separating those stun/silence skills from your dmg ogcds does "lower" the skill ceiling for players though, which seems to be the main theme of this battle system revamp.
    (1)

  9. #39
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    whiteblade89 pretty much said what I was going to say.

    Simply put: The 20% mitigation skills for tanks were rolled into one. Anything beyond that is still specific to that job. Provoke - instead of having to level Gladiator/Paladin for - is now just a role action you can take. Same goes for Convalescence.

    There is no need to be upset.
    (1)

  10. #40
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by bswpayton View Post
    .
    The stance dancing has nothing to do with this thread, please refer to that one if you want to have a discussion about it, right now we're discussing cross class skills which you're overreacting with.

    Now with the topic at hand, Shadow Wall, Dark Dance, Dark Mind, aren't going away they're going to be job centric, meaning the bulk of the jobs abilities aren't going away they're fusing the ones that get rarely used and turning them into something great. So show me the evidence of them removing 310 potency, Mercy Stroke isn't 310 also DRKs have SOUL SURVIVOR which is a Mercy Stroke that you don't have to time at all, and you don't take Bloodbath because DRK, unlike WAR and PLD have some abilities that are magic and get 0 healing from.

    If those are the only 2 skills you are concerned about then, no the jobs are going to still have their same feel and gimmicks you're overreacting over nothing and the expansion isn't even out yet, christ just wait before you make assumptions please.

    Edit: I see what you're talking about for Reprisal and Low Blow in terms of damage but that's the trade off to bring the tanks up to snuff with each other it's not a huge loss at all.

    Quote Originally Posted by whiteblade89 View Post
    This is one of the few things I'm salty about. I like Reprisal as it is, however I always wished they would tweak it to be usable in the OT position. That and I really enjoy the way Low Blow works with the chance to proc it off of CD with a parry. I thought that was a unique mechanic to DRK. Sad to see it go, but excited to see what the new skills will be and how the job will work.
    This is the only reason to be upset as a DRK as it was something unique they brought but they're giving it to PLDs who just had Halone while War/Drk were king with Path, Reprisal and Delirium, now they're balancing that, yeah i'm a little salty but not really as it adds more versatility to tanks.
    (1)
    Last edited by Awful; 05-26-2017 at 06:33 AM.

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