I did say one of the worst. Not the worst. I would argue DRK is just as bad.Hey, if you want to be pessimistic, it's your right. IMO, the DRK trailer was the worst, so we don't even have the same opinion here.
I don't see any point arguing over assumptions, maybe you're right, WHM are screwed, maybe you're wrong, they will be the "OP healer of stormblood". We don't know. Still, it won't change my opinion that they know what they are doing, if not I'll be really disappointed, sure, but what can I do about it? ¯\_(ツ)_/¯
I'll keep hope for WHM personally.
Why just not wait until the 16th instead of assuming WHM won't have any group utility outside of big ass heals? The trailer is only a sample, not the whole skillset.
For all you know one of the new whm skills could be bubble.... temporarily doubling a tanks hp.... that's a skill you wouldn't see the effect of on a training dummy... just because you can't see the effect of a skill doesn't mean it doesn't exist...


A pure healer will NEVER work in a game where every other healer can successfully heal content just as easily. That's fact. It'll just never work. For them to say they're sticking with this identity...It worries me.I don't see any point arguing over assumptions, maybe you're right, WHM are screwed, maybe you're wrong, they will be the "OP healer of stormblood". We don't know. Still, it won't change my opinion that they know what they are doing, if not I'll be really disappointed, sure, but what can I do about it? ¯\_(ツ)_/¯
I'll keep hope for WHM personally.
As for what you can do about it, just make our concern heard. Don't just sit back and stay quiet, scream about it. Let SE hear you!
They never said whm was staying the same heal potency as ast and sch... it could be the only way to solo heal content soon...if whm gets a heal potency boost and can solo content that ast and sch can't it seems like a pretty good "utility"


They're not going to do that. Making WHM so strong that it can trivialize content solo will be breaking the balance. Making WHM so strong that it dwarfs SCH and AST will be breaking the balance. That's why a pure healer will never work. You can't make them so strong of a healer that everyone else just pales in comparison. You have to make them all heal for about the same amount so one healer isn't guaranteed a spot due to trivializing content.
Pure healer is a faulty design for a healer.



As an AST main I can only hope and pray WHM gets some form of utility (besides more overhealing), be it mitigation or dps for the party. I'd like to see a variety in parties again and not the typical speedrun groups (which never include a WHM).
As the others have said that wouldn't happen for obvious reasons. Also, it's been known for a long time now that no matter how much you buff a WHMs healing it's going to be irrelevant in end game/higher level content, which is the driving force for game balance overall. Without utility the WHM will forever remain the third wheel of the trio (patch 3.3 officially/formally killed the WHM). As of right now we don't have any concrete evidence of what 4.0 will bring to the table. We can only speculate.
Tbh, nearly every combat related issue FFXIV has boils down to design/netcode rather than implementation (buff reworking, etc).
Last edited by dotsforlife; 05-26-2017 at 04:28 AM.





Part of the problem is that they released this information about role skills that included very familiar icons to white mages but have told us nothing about what is replacing them. Or if they even are being replaced. We shouldn't have to wait until their expansion to find out information that could dramatically change our class. That sort of thing could at the shallow end lead to someone changing a main and at the deeper end lead to someone not buying the expansion at all. So it's kind of an underhanded move not to give whm mains the information they need to make an informed decision before launch.


The only way that WHM could -potentially- thrive as a "pure healer" would be if its heals were so ridiculously powerful in comparison to SCH and AST that it could save a vast number of GCDs over the course of a fight that could then be put into DPSing.
But even this falls flat, as SCH already opens DPS windows with shields, and raidwide utility is still better than personal DPS (Meaning we go from the WHM problem to the MNK problem), and WHM bleeds mana like a sieve when it's not healing (because it still has a stupid amount of resource management tied to its healing kit for some dumb reason).
Last edited by IttyBitty; 05-26-2017 at 04:42 AM.


On the tooic of their procs being tied solely to their healing kit, I noticed something very "fun" with their new gauge in the Actions video.
It only went up when they hardcasted a heal. Didn't move with any DPS spells they casted. Which means to even take advantage of whatever the gauge gives us, we'll have to focus on direct healing which, again, makes us pretty undesirable. The goal of healing currently is to heal just enough to survive while dpsing in-between. Yet we're getting ANOTHER ability that is directly tied to healing only. This is going to be fun.
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