

Please stay on topic, PvP is a part of the game whether you want it to be or not. The topic here is should PvP grant exp or not as you canXP efficiency is certainly one way to "popularize" PvP...just saying (and I hope it never happens.) I honestly wish PvP had never been added...but you know, those tens of dozens of really loud people who just can't choose one of the million games dedicated to PvP just have to have it in their FF MMO - whatever, it provides easy gear for gearing up to do the MSQ before SB for me I suppose.nowsoon start queuing for PvP at level 30.
Last edited by Fuma; 05-25-2017 at 10:43 PM. Reason: reasons above
My comment was on topic you just focused on something that clearly is the opposite of your opinion - the answer is YES, of course you should get XP for PvP, but make it just as ***** as FATES. Is that better? No side show should ever give better XP than the main attraction.
The flaw in your statement is the opinion that it's a "side show". By that logic, anything that isn't MSQ shouldn't give XP. And no one's saying it should give better XP than say, dungeons would, however your bias against PvP is showing all too clearly there, and it detracts from your overall points.My comment was on topic you just focused on something that clearly is the opposite of your opinion - the answer is YES, of course you should get XP for PvP, but make it just as ***** as FATES. Is that better? No side show should ever give better XP than the main attraction.
That aside, I'm all for PvP giving XP. And for those who are concerned, while it won't teach you your rotations per se, it's VERY good for building up situational awareness, teamwork, timing and reflexes (currently, my record for limit breaks dodged consecutively is 5). The important thing is to approach it with an open mind and not only be willing to learn how to do it, but how to do it differently than what you may already know.
No, the highest PvP gear currently is i235, and though it's all scaled to i180 (or i150, I forget in the moment), it highlights the disparity between gear/rewards between PvE and PvP. Before the Garo event, our highest gear was i205, and it was introduced in 3.25 with the Feast. . . then nothing til 3.5. This kind of neglect needs to change if SE really wants to attract more people to PvP. Sure, we still get tomes as always (I haven't run Expert roulette in 2 months but cap every week), but Wolf Marks racked up quick, even before the 3.5 payout increases. Assuming you bought the cheerleader minion and the orchestrion rolls, there wasn't much else to do with them, and the PvP materia that's been useless since ARR is STILL THERE, SE.Right now, even if I cared for PvP, I would feel the lure of the PvE grind as a more efficient use of my time because PvP rewards are mostly glamour. Not sure if at some point PvP rewards were considered equally good, I have not been playing that long, I just know there is no way for me to get 270 pvp gear (or am I wrong?)
If they truly wish to revamp PvP and give it proper attention, I'm willing to wait and see, but as of yet, their track record of support and positive changes are rather lacking. I however will remain optimistic for now.
Last edited by ThirdChild_ZKI; 05-26-2017 at 05:42 AM.


Then you should consider revising your original post without the vitriol towards PvP. Your added quip towards PvP doesn't add to this conversation, it only takes away from it. If you don't think PvP should be in the game at all then fine, go make a different thread addressing that. THIS thread however is about how PvP could be used as potentially another avenue to gain exp and level. But I do agree with you that PvP should not be nearly as optimal for leveling as dungeons or MSQ.My comment was on topic you just focused on something that clearly is the opposite of your opinion - the answer is YES, of course you should get XP for PvP, but make it just as ***** as FATES. Is that better? No side show should ever give better XP than the main attraction.
Last edited by Fuma; 05-26-2017 at 05:41 AM.
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