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  1. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    It is to reduce button bloat. 10 abilities that can be swapped in and out of 5 slots only take up 5 buttons.
    As compared to the... 5 buttons... taken by cross-class skills. The slot count is identical. And both are customizable at CD-cost whenever out of combat or no cost at all in sanctuaries. No change in those regards.

    That said, hopefully we'll have a wider range of viable choices for what we assign to those 5 slots now.

    Quote Originally Posted by Ultimatecalibur View Post
    Its 5 customizable buttons rather than just giving all 10 abilities individual buttons. They keep the button total down by not forcing players to find room for 5 more buttons.
    The cross-role skills are not customizable any more than the current cross-class skills. It looks like Fell Cleave / Inner Beast may be getting that sort of treatment, but not the cross-role skills. You can simply equip and swap them out as you please, but that's it, identically to cross-class skills now. You have 5 abilities that you can choose 5 from among a larger number of skills, and then you can bind them to whatever hotbar slot you please.

    Now, in the sense that Provoke, Convalescence, and/or Awareness might not be necessary for Paladin or Brutal Swing for Warrior, that not all healers would necessarily need their (massive and hugely effective) mana regen / threat drop CD, and this new system allows you to put something else in its place, either as a native skill or a different cross-role, I suppose in that sense there's added customization, but in every other sense they are identical.
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    Last edited by Shurrikhan; 05-26-2017 at 06:30 AM.