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  1. #11
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Shurrikhan View Post
    As compared to the... 5 buttons... taken by cross-class skills. The slot count is identical. And both are customizable at CD-cost whenever out of combat or no cost at all in sanctuaries. No change in those regards.
    Its 5 customizable buttons rather than just giving all 10 abilities individual buttons. They keep the button total down by not forcing players to find room for 5 more buttons.
    (0)

  2. #12
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    with the cross skill system you often ended with some jobs that had no real choice or simply little choice...
    there they want to increase the diversity and more important the utility of the skill get.
    (0)

  3. #13
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Ultimatecalibur View Post
    It is to reduce button bloat. 10 abilities that can be swapped in and out of 5 slots only take up 5 buttons.
    It depend on if the roll slot or the skill get registered to the hotbar.

    If you put skill xy in roll slot 1 and in hotbar slot 4, and then put skill ghi in roll slot 1, will hotbar slot 4 be ghi or outgreyed xy like with the current cross-class skills?
    I hope there will be a macro command for the roll slots, so we can change the roll slot setting and the hotbar setting with just 1 button.
    (0)

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