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  1. #21
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,167
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kennar View Post
    Marking a kill order isn't really done in regular dungeons (from my experience), but it can be a good tool for newbie tanks that don't yet have a tanking stance and may not have the very best gear. If the damage dealers are not on the same page as you (or each other) and targeting different enemies in a trash pack, the mobs die more slowly and it's more difficult to hold hate on the entire group. Simply marking one mob in the pack that you want killed first can be enough to get the DDs to focus on a single target, and by the time it dies you should have enough of a lead on enmity to hold the other two or three mobs in the pack.
    Marking a kill order is never a good idea.

    Marking singularly high priority targets, such as bees, transformers, and summoners is a good thing because the marks are mechanically important.

    Marking mechanically unimportant targets because you're not AoEing liberally trivializes the mark system in later encounters that actually have mechanically important marks, and results in the current group dying more slowly because DoT and AoE damage isn't being maximized. DDs that are not AoEing should be DoTing everything and then switching to the target that has the most health, as health bars fluctuate.

    If the tank is geared and the tank is AoEing enough, there is nothing the DDs can do to pull things off him. DDs should take advantage of this and DoT all the things and target the highest health mobs.
    (0)
    Last edited by Rongway; 05-25-2017 at 04:11 AM.
    Error 3102 Club, Order of the 52nd Hour

  2. #22
    Player
    ClaireRefield's Avatar
    Join Date
    May 2017
    Posts
    10
    Character
    Claire Dragonflame
    World
    Behemoth
    Main Class
    Paladin Lv 70
    Low level tanking is near impossible I suggest u get conjurer to 15 and become paladin the paladin soul stone seems to add a lot of emity and makes tanking easyier
    (0)

  3. #23
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Rongway View Post
    Marking a kill order is never a good idea.
    It's pretty rare for me to disagree with anything Rongway posts, but I'm going to here. Kennar's post specified "for newbie tanks that don't yet have a tanking stance and may not have the very best gear". This means low level dungeons where there isn't much AoE available. When DPS is primarily single target, it really does go a lot faster and smoother if they focus on the same single target and marking one is is a good way to promote that.

    I will agree that in high level dungeons with an experienced and well-geared tank, the usefulness of marking a kill order pretty much disappears (apart from specific high priority targets, as mentioned), but that's a far stretch from discouraging it everywhere.


    Quote Originally Posted by Rongway View Post
    ... and then switching to the target that has the most health, as health bars fluctuate
    That should be "the target that has the least health" if you want to quickly cut down on the number of mobs hitting the tank. The less work it is for the healer to keep up with incoming damage, the more chances they'll have to switch into damage dealing themselves. (Not to mention that it can be essential with a new or under-geared healer who otherwise may not always be able to keep up with incoming damage.)
    (1)

  4. #24
    Player
    mtPrimo's Avatar
    Join Date
    May 2017
    Posts
    11
    Character
    Pri Mo
    World
    Lamia
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ClaireRefield View Post
    Low level tanking is near impossible I suggest u get conjurer to 15 and become paladin the paladin soul stone seems to add a lot of emity and makes tanking easyier
    Well, i've found out that GLD tanking early game can't even be compared to MRD (in my point of view). Overpower just feels more safe than Flash.
    (0)

  5. #25
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Niwashi View Post
    When DPS is primarily single target, it really does go a lot faster and smoother if they focus on the same single target and marking one is is a good way to promote that.
    While I mostly agree, also worth considering that probably too often, you're just as likely to get overgeared overeager DPS that will intentionally ignore marks just because "lulz who cares it's trash."

    In my early days, I enjoyed occasional marking, or at least focusing down, of vaguely problematic mobs. Often things that had some form of AoE, because, why wouldn't we want that dead so we can stop dodging out of the attack? But, most would rather just burn everything.
    (0)

  6. #26
    Player
    Kennar's Avatar
    Join Date
    Mar 2011
    Posts
    131
    Character
    Kennar Stonebreaker
    World
    Exodus
    Main Class
    Paladin Lv 100
    Niwashi knows what I mean. To reiterate, I'm not advocating marking everything, all the time. Through the first four dungeons, though, a GLA is not going to have a lot of tools to work with, and the Duty Finder can make for some interesting combinations of overgeared and inexperienced damage dealers. Marking one target and getting the DDs to focus on it for a few seconds will make it easier for the tank to get a good lead on enmity on the whole pack, then the rest of the party can go ham. In addition to making things more difficult for melee DDs, it does little for a new tank's confidence when mobs are dancing around all over the place.

    This is all situational, as well. Every party is different, and sometimes things just fall into place and the run is smooth as silk without a lot of unnecessary direction.
    (0)

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