DRK will stay my main, WHM second and for DPS I'll try them all and see which is the best thing to do: try to level both jobs you like and then decide by what you enjoy more



DRK will stay my main, WHM second and for DPS I'll try them all and see which is the best thing to do: try to level both jobs you like and then decide by what you enjoy more

MCH was always going to be my main but after seeing they removed gauss barrel casting I'm not so sure anymore. really enjoyed they way it played![]()
I mained Bard in 2.0.
Mained Machinist for most of 3.0 before switching to Summoner.
For 4.0, it's probably gonna be a toss up between Bard and Summoner. Red Mage is a possibility, depending how much I like it.

I decided to main MCH for Stormblood and got it maxed ilvl since I main SMN since 2.0, but that Bahamut summon is making it extremely difficult Ill prolly be a SMN for LIFE! lol


I was going to stick to Summoner unless they make some kind of major change that wrecks it...
But I had planned to continue to moonlight on occasion as a BLM... and now RDM as well.

Going to main Summoner because of BAHUMENT....might I may switch between red mage and machinist depending how it plays in 4.0 cause I like it now with the procs not sure what it will be like in 4.0
oh yeah indeed I paused my Nin after I think Gordios? ilvl 230? Dunno exactly but hell yeah this fucking Naruto Frog Move is killin' me - this is a skill-animation I dreamed of as Smn for ages. Now you got it as Nin - maybe I'll give it another try after my personal agenda smn>whm>sam/brd>>>rdm or nin>... :3
Been a ninja main since 2.0 with DRK as a close second. Right now I'm torn between SAM and NIN. I picked up NIN originally because it was the only dps that had a weapon resembling a sword. I love the class and with the new abilities we saw, I really wanna stay a NIN. But SAM is the sword-wielding dps I've always wanted. And what I've seen of their toolkit, it's looking to be a real heavy hitter. I'm gonna wait for SB to decide officially. I enjoy the utility that NIN brings to the party (Everyone loves having a trick attack), so I would say the only thing that might lose me on SAM is a potential lack of utility. If I like it, it will be SAM>DRK>NIN. If I don't, it'll be NIN>DRK>SAM. Either way, I'm playing SAM even if it's just in dungeon content.

It's difficult, but I'd like to know more about the smaller adjustments. Like the Maim getting the resistance down, PLD getting shield oath at 30.
I'm looking around and it seem to be a bit scattered. The Reddit Megathread is the best I've found on these kinds of changes. If anyone has anything better I'd like to view it.
Mainly because small things like NIN / DRG / MCH etc..that have that moves that increase their attack or add a DoT feels a bit off to me before going into a rotation. I'm not saying I'm right but to me that feels like bloat that could be put somewhere else. Fracture on WAR etc...seeing that or other things change would make me lean to a job more because they all bring something to the table.
If I had to say something now? Bard. I was a bard in 1.0, I'd like to go back to buffing and doing some damage. Luckily they all seem to have something. Me sharing a raise as a SMN or giving a healer my MP so they can help recover, using Erase on someone who needs it...is all good for me.
Last edited by Leigaon; 05-24-2017 at 11:50 PM.
No doubts in my mind. I will be switching to SAM right away. Been waiting 3 years for this class.
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