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  1. #1
    Player
    Cabalabob's Avatar
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    Sep 2013
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    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90

    Royal authority in job actions vid

    Anyone else notice it comboed off riot blade? What do we think? Just for show? Or maybe they're trying to even things up between the tanks so DRK isn't the only one that has no enmity in their dps rotation? Butchers block possibly getting a potency nerf or path/eye getting a buff?
    (0)
    Last edited by Cabalabob; 05-23-2017 at 07:41 AM.
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  2. #2
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    With the new skills working off of MP, it looks like PLD will be using MP a LOT more come Stormblood, so it's no surprise that we're now encouraged to spam the crap out of Riot Blade. If Royal Authority had stayed comboed to Savage Blade, we'd only be able to use Riot Blade every three combos to refresh Goring Blade. This would make it impossible to properly regenerate enough MP to use the new skills.
    (5)

  3. #3
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Storm's Path gives 20 Inner Beast points (SS, BB, Maim and Eye give 10) so it's going to be part of WAR's optimal rotation now.
    (1)

  4. #4
    Player
    Lyth's Avatar
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    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Storm's Path no longer has a debuff attached to it, so I think every tank is transitioning to a system in which their enmity combo is separate from dps.
    (3)

  5. #5
    Player
    Cabalabob's Avatar
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    Sep 2013
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    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    This is kind of disappointing to me, I hoped they'd make DRK more like PLD and WAR in this regard. I like that as PLD and WAR enmity is built into your dps rotation, so once you have your lead established you won't lose hate while trying to maximise dps.

    DRK on the other hand, your enmity rotation feels forced on you. You don't use it because it's a natural part of your rotation, you use it because if you don't, you're going to lose hate.

    While I suppose it makes sense from the point of view that it is your AGGRO combo, it just sucks that it no longer gives you any reason to use it other than to generate aggro. PLD at least gets STR down out of rage of halone, but that's still kind of a meh additional effect not worth going out of your way for.
    (0)
    Last edited by Cabalabob; 05-24-2017 at 08:17 PM.
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  6. #6
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Cabalabob View Post
    This is kind of disappointing to me.
    Keep in mind that every DPS has the ability to moderate their enmity even more than before, so I think the devs are aware of this. It also makes it easier on the tank currently tanking the boss to keep hate from the other tank after a tank swap. If NIN's enmity management skills stays the same, I think enmity generation ain't gonna be too difficult to manage even with these "nerfs."

    Also, who knows? With the inclusion of the stance gauges, it might be beneficial for tanks to use their enmity combo in some way or another other than just for holding hate. Still too early to be disappointed!
    (0)

  7. #7
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
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    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Fernosaur View Post
    Keep in mind that every DPS has the ability to moderate their enmity even more than before, so I think the devs are aware of this. It also makes it easier on the tank currently tanking the boss to keep hate from the other tank after a tank swap. If NIN's enmity management skills stays the same, I think enmity generation ain't gonna be too difficult to manage even with these "nerfs."

    Also, who knows? With the inclusion of the stance gauges, it might be beneficial for tanks to use their enmity combo in some way or another other than just for holding hate. Still too early to be disappointed!
    It's less about the ramifications this will have in game and more about how the aggro combo on DRK felt like a chore rather than a useful part of your toolkit and now that's going to be extended to PLD and WAR.

    To me, PLD was the ideal in this regard. You had aggro built in to your rotation with savage blade, then if you needed more you had rage of halone for extra aggro and a little something for your trouble in STR down, making it good for actually tanking. If you didn't need the aggro you had royal authority for extra damage.

    WAR having its enmity combo being its highest damage combo was a bit overboard as a bonus, as you say it lead to scenarios where WAR OTs were nipping at PLD and DRKs heels on enmity.

    And DRK having no enmity in their dps rotation leads to the aggro combo feeling neglected or forced.

    While it's true there may be some incentive we don't know about yet that could alleviate the disappointment. Based on the job action video and the live letter it really didn't look that way to me.

    Basically the aggro combo seems more like a third wheel now, with dps managing their own enmity you will never use it outside of PLD using rage of halone for STR down if physical mitigation becomes a big deal in stormblood (assuming STR down even stays on halone and isn't removed or moved to royal authority).
    (0)
    Last edited by Cabalabob; 05-24-2017 at 08:49 PM.

  8. #8
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    If RA combos off riot, that is a very good change. If in SB we are sitting in shield oath more often (which I think is likely cause of the accuracy changes in the game) then you don't need to spam your emnity combo as often, you will be enjoying the passive 2x threat. The higher general dps paladins would get from a pure dps combo that also allows them to more often use their new high potency spell should be more than enough to hold aggro, while you would use rage of halone periodically to maintain the debuff.
    (0)

  9. #9
    Player
    ValentineSnow's Avatar
    Join Date
    Mar 2015
    Posts
    85
    Character
    Shiroe Sora
    World
    Sargatanas
    Main Class
    Culinarian Lv 90
    i'm curious about what's going to be more efficient for generating enmity now, tank stance or enmity combo?

    For DRK it will probably be going into grit for blood price and bloodspiller. You'll generate enmity from being in grit while getting mp back from blood price and not losing too much damage due to bloodspiller ignoring the grit penalty.

    For PLD it will probably be better to use your aggro combo than to swap to shield oath. shield oath halves your oath gauge and doesn't give you anything except -20% damage taken and extra enmity, at the cost of 15% damage dealt. That's a lot of costs if all you want is extra enmity. If they just use their aggro combo, they continue to generate oath for sheltron and probably won't lose as much damage as going into shield oath (i'm no mathematician so someone correct me if that's wrong).

    WAR is a little trickier, they have so many skills in play that cost beast gauge so halving the beast gauge isn't exactly desirable, but you also lose beast gauge from having to use BB instead of storm's path. Going into defiance they have unchained so the damage penalty isn't so much of a big deal and inner beast got a potency buff so it's not so much of a loss over fell cleave as it was.

    Like I said, i'm not great with math, so someone who is, what's going to be more efficient for keeping damage up on each tank? going into tank stance and continuing to use the dps rotation? or staying in dps stance and using the aggro combo?
    (0)
    Last edited by ValentineSnow; 06-06-2017 at 12:37 AM.