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  1. #51
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Arkenne View Post
    Nah, once I know the battle well enough I can do that even in Raids... albeit mostly on the first 20~30 seconds of the fight for most of them, A12S can be played like this on surprisingly a long part. It is pretty fun, I do recommend it, just make a quick macro for hiding/revealing the HUD and give it a try, the game feels so fresh.
    I personally just play with a toggleable massively minimized UI, hiding any skill that I don't need a progression or cooldown indicator on, my parameter bar (Hp/Mp/Tp still visible via party), the micro-menu, the mini-map, and my chat window. Still have everything I actually need, but the screen looks beautifully clean.
    (1)

  2. #52
    Player
    MomoOG's Avatar
    Join Date
    Aug 2013
    Posts
    367
    Character
    Vicas Windwalker
    World
    Lamia
    Main Class
    Pugilist Lv 70
    How are Samurai animations anymore dull than like Monk?
    (0)

  3. #53
    Player
    Hikuras's Avatar
    Join Date
    Apr 2017
    Posts
    137
    Character
    Hikaru Matsumura
    World
    Cactuar
    Main Class
    Astrologian Lv 70
    As a monk main.... I want more monk koolness. Sams can go get their own gear. >.> Tho as far as animations.. WHM got the least attention sadly. I feel for them.
    (0)

  4. #54
    Player
    Ayerinn's Avatar
    Join Date
    Jun 2015
    Posts
    451
    Character
    Az Zurrei
    World
    Behemoth
    Main Class
    Bard Lv 70
    I highly doubt we have seen all the job actions...SAM along with every other job is missing a few (on purpose, of course.) Can't wait to see the RDM and SAM LB's!
    (1)

  5. #55
    Player
    LionFury1's Avatar
    Join Date
    Dec 2016
    Posts
    23
    Character
    Lion Fury
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by sarehptar View Post
    Unlike everyone else here I guess, I did feel a bit underwhelmed by samurai. This isn't reality, it's literally Final "Fantasy," so it seems odd to me that people would really want realistic animations for one class while others (coughPLDcough) bust out literal magic wings and even monk, the classically understated melee class, can rain a beam of energy from their fists...
    Yeah I agree with much of what you've said. On another note, I think my choice of the word "flashiness" may have been misinterpreted as fireworks, light shows, and particles within the thread, but what I meant was more so just overall stylistic flair. I think Ninja is a great example of a job that possesses stylistic flair. Ninja doesn't necessarily blind you with all it's fighting animations (except for maybe the ninjutsu), but all of it's attacks look amazing where it incorporates kicks, flips, and other elements into its attacks that are attention getting and makes you feel like a bad ass ninja. The only ability I saw Samurai use that felt like this was its AoE attack where it swings its great katana in a circle. It's swift, acrobatic, and makes you look like a master of the great Katana.
    (0)

  6. #56
    Player
    LionFury1's Avatar
    Join Date
    Dec 2016
    Posts
    23
    Character
    Lion Fury
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by MomoOG View Post
    How are Samurai animations anymore dull than like Monk?
    MNK animations are also a bit boring, stiff, and many of the combos lack fluidity honestly, not to mention the added elements of one too many positionals which makes it slightly undesirable to me. Even the new abilities they added didn't really make me feel like Monk was the poster boy of Stormblood the way that Dragoon felt during Heavensward. Personally I'd like to see more abilities like Tornado kick and dragon kick, but I'm a sucker for eye candy. As far as Samurai goes, I feel like the developers were spending more time on the visual aesthetic of all the job classes they were adding post 2.0, so I kind of had high expectations for them to really make Samurai feel like Samurai. Dark Knight, Astrologian, and Machanist during the heavensward launch all had amazing job animations that made you excited to play the classes because it had the wow factor to it, but that trend seemingly was lost upon Samurai.
    (0)

  7. #57
    Player
    ErzaScarlet77's Avatar
    Join Date
    Feb 2014
    Posts
    525
    Character
    Lili Reina
    World
    Faerie
    Main Class
    Dragoon Lv 80
    definitely underwhelming. Midare Setsugeka is a 720 potency skill that needs at least 3 gcd to activate and its simply a 3 sword slash when MNK gets kamehameha, DRG gets alien tentacle blast, and NIN summon giant frog.

    shame
    (1)

  8. #58
    Player
    Pomelo's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,518
    Character
    Pomelo Elmbrook
    World
    Odin
    Main Class
    Astrologian Lv 90
    Yeah I find the animations really bland, everything from the sound effects to the animations; they don't look like they really hurt.
    (1)

  9. #59
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    more flashy like this?

    (2)

  10. #60
    Player
    Domeric's Avatar
    Join Date
    Jan 2017
    Location
    Archades
    Posts
    205
    Character
    Kano Michio
    World
    Jenova
    Main Class
    Samurai Lv 71
    Quote Originally Posted by ErzaScarlet77 View Post
    definitely underwhelming. Midare Setsugeka is a 720 potency skill that needs at least 3 gcd to activate and its simply a 3 sword slash when MNK gets kamehameha, DRG gets alien tentacle blast, and NIN summon giant frog.

    shame
    Quote Originally Posted by Pomelo View Post
    Yeah I find the animations really bland, everything from the sound effects to the animations; they don't look like they really hurt.
    Quote Originally Posted by Felis View Post
    more flashy like this?

    Bang. Right on the money. This idea that samurai should have boring, dull, and completely 100% lifeless animations because "irl samurai were masters of skill" is a line of argument I completely disagree with and will never understand.
    (0)

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