Which is part of why my concerns are valid: we don't know all the details, so, based on what little information was provided in the Live Letter (not sure if you noticed, but ranged physical DPS barely got any sort of mention with regards to their cross-role skills), we could very well be taking a huge hit. Not to mention, SE already has a past of screwing over BRDs with regards to our damage output.
At 2.0 launch, BRDs had the highest DPS of all DPS; we were the strongest. And we had free mobility. Come 2.x, the developers thought that was "too OP," so they nerfed BRD. But, they nerfed BRD so hard that we were the weakest in terms of DPS numbers. So, a couple of patches later, they buffed us, to give us an equal amount of DPS with regards to how much mobility the job had, and to try and fix how hard they nerfed us the first time.
I already addressed how BRDs once again got the shaft at 3.0 launch with our personal DPS, and how we had to be buffed to be put on par with MCH and be able to get into statics and achieve "speed-kill meta comp status," so I'm not going to repeat that whole spiel again. My point is: SE already has an apparent habit of giving BRDs the shaft with regards to a lot of things. And with how little they even bothered to address in the Live Letter, I am still concerned that the overhaul they're giving us may just break the job even more. Or make us like AST where we are buffed or get ability redesigns every other patch.
The only required stance dancing for Minuet is in your opener, and if you have to move for more than a GCD. Since such instances are rare, and most BRDs tend to fill such movements with use of Feint, the need for excessive stance dancing is minuscule. If you know how to stutter-step out of AOEs, you barely have to drop Minuet at all.If you weren't dancing in and out of Wanderers to start with you weren't even maximizing your potential dps. You don't even seem to understand that you're not intended too be kiting, the movement aspect of the class is meant to lay down a constant stream of dps while moving out of AoEs.
And you seem to have missed all the posts people made in the past about how sad BRDs were that they couldn't kite mobs anymore now that they were expected to use Wanderer's Minuet. I know I'm not supposed to be endlessly kiting mobs, but a lot of others don't seem to know that, or for, whatever reason, find some enjoyment zigzagging around while attacking.
Do your research first, please, because this point is completely wrong. When a MCH promotes their turret, it cancels out that turret's auto-attack. A turret makes up about 15-20% of a MCHs damage. So they actually lose MORE overall damage than a BRD does by singing, since our penalty is only 10%. Not to mention, if we're really in a crunch to help regen MP for starved healers or TP for melee, we can Battle Voice our songs to double their effectiveness, potentially reducing the time we even have to sing them. MCHs have no such ability.Wanderers is an overall loss on BRD dps, you also don't get the 30% increase if you play Mages or Army, you get 20% when playing those songs. Look at MCH and you'll understand why it gets more attention. Under GB It can still keep an auto attack with Rook out, they don't lose any percentages generating players TP back, and they have more skills to benefit being under GB. BRD loses more than it gains under WM, all WM was is a bad attempt at copy and pasting another jobs base gameplay idea onto itself due to laziness on the dev team.
A MCH could potentially lose even more DPS if they have to promote their Bishop turret during a large pull. Because Bishop is their AOE turret.
And I still don't understand this mentality about how Minuet is a flat DPS loss. Not only is it a permanent 30% increase ACROSS OUR ENTIRE SKILL POOL, it also grants us access to Empyreal Arrow, which behind a fully buffed-double DoT Sidewinder is our most potent skill, and Iron Jaws, which is far more conservative on TP than having to reapply Windbite and Venomous Bite. Unless you have to move for more than a GCD in Minuet, you don't lose out on that much damage. And most BRDs that have to move so much either master stutter-stepping, or fill in with Feint. Going off of some of the top BRD parses on FFLogs, that seems to work out well for them, since most only stance-dance during their opener.
Auto-attacks are about 15-20% of our pre-HW damage. Losing them and gaining a 30% buff is not a loss.
Again, see my point about how little mention BRD/MCH got in the Live Letter. Especially compared to every other job. And just based on the cross-role icons we've seen, barring any last-minute changes, BRD lost Blood for Blood and Internal Release, and we seem to gain Foot Graze, Leg Graze, and Head Shot. Did we need a stun? Yes. But we already had a bind skill and a silence. Personally, losing two of my damage buffs for two skills I already had (basically), isn't an even trade off unless they give me some sort of buffs to replace those. Let me repeat, BARRING ANY LAST MINUTE CHANGES, this does not seem like a good trade-off TO ME.You're crying about losing WM, but MCH also lost cast bars, they're redesigning everything and once again WE DON'T KNOW ALL THE DETAILS.
I know people who share my concerns. I have a friend who is concerned about SMN, since the Live Letter didn't address if Ruin II was going to be kept as-is, or be made part of the Ruin I - Ruin II - Ruin III skill graduation system. They are also sad that they will lose Raging Strikes, and wonder if SE is going to provide them with a buff alternative to make up for it. So little was mentioned that they're left in the dark about their main job, like I am. Plus, like BRD, SMN also has a history of getting the shaft: when Coil was the current end-game raid, statics favored BLMs over SMNs because of how OP BLM was. Even if SMN had some good support skills like E4E and a battle Raise, they didn't have the numbers BLMs had, and statics much preferred that as opposed to any support SMN had.
Reading Mr. Happy's Google Doc summarizing changes also made note of how it appeared that Low Blow became just a stun-only skill, and did not appear to have a damage potency attached to it anymore. Again, another "is this really a good change" concern here, because DRKs benefit a lot from Low Blow procs while MT. I'm not going to address every change that I question, but here's another example from a job unrelated to BRD.
I wasn't aware that just because I don't share the majority opinion that Minuet was the worst thing in the world and that it's removal is like Christmas coming early automatically invalidated my concerns and my opinions. :/ Or that I'm not allowed to be concerned--or to be "cautiously optimistic" if we want to use a euphemism here--about what these changes could mean. :/ People are allowed to have a different opinion from me, but I don't agree with how "different opinions" equate to said different opinions being "invalid" or "wrong."



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