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  1. #21
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    The problem I have with this is the amount of skill slots for those skills...For a white mage, they basically get dropped from five extra skills (though...honestly...only four are in any way, shape or form useful...and I don't count Physicks or Ruin), to two?! Because every healing-oriented white mage will take protect, divine seal and esuna. The fact that esuna is there makes every healer get down an extra skill...If these skills can be easily changed mid-run...well, protect would then be replaced with something else if needed, but the rest are stuck there.

    There are two problems with the current system. The fact that people have to level classes they don't care for to get the skills, and the fact that the choice is just an illusion. As much as this change will solve the first problem, and good for that, it is prone to actually emphasize the second problem.

    The bonus skills should be unnecessary to begin with, with an actual choice of few to pick from that give a new utility the role does not generally need. At that point, all of the skills would be optional, thus giving a real choice. By putting there skills that are NOT attached to the role normally...so the exact opposite of how it'll end up as.
    At least, that's my opinion. Still, I do realize that in practice this system may look a lot better than in theory, so I wouldn't panic over it (too much) yet.
    (1)

  2. #22
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by kikix12 View Post
    The problem I have with this is the amount of skill slots for those skills...For a white mage, they basically get dropped from five extra skills (though...honestly...only four are in any way, shape or form useful...and I don't count Physicks or Ruin), to two?! Because every healing-oriented white mage will take protect, divine seal and esuna. The fact that
    I just dont like the fact that they have to take things to give things in a sense. They could of simply just taken all they cross class abilities unlocked them for everyjob without having to level them , and there you have it you pic the ones you want.

    But mixing and stealing job identity isn't cool, Im upset about bloodbath now, but I will be very angry if divine seal really is a cross role skill. It would of been alot easier to for instance ok to use paladin for example if you dont wana level up warrior, or conj fine here are all of their abilities you can have them without leveling them pick five.
    Instead of taking lowblow thats drk, instead of giving reappraisal to all tanks, instead of all melee havin the ninja ability. I just dont really understand why they went this cross role route they could of just unlocked cross class without leveling the actual class and jobs would be more unique like they are now.
    (0)

  3. #23
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Why do people cry about Divine Seal, if they don't know how strong it will be (maybe only 10%?), how much healing is needed in specific contents and how new abilitites affect healing prowness.
    Without further explanation I call Divine Seal (or whatever it is now) as optional as CS, both propably not mandatory to complete fights.

    And why do I need 'Shroud', if I have a BLM sacrificing one mp tick for mana-goading me. If that's less dpsloss for him than me gaining dps+ from CS over the fight I don't see the point why it should be mandatory.

    Emnity? We don't know if emnity generation is changed, if it's on the same ability like before (SoS, LA), etc.


    Getting stronger is a thing, too. I might need DIvine Seal for some contents at a certain ilvl. Do I still 'need' it the same way 15 or 20 ilvl later?
    Currently DS isn't as mandatory for the healing power anyway, it's nlt like 'Oh shit, DS on CD, I won't be able to heal that."
    It's more like 'Oh nice, stronger regen to stay longer in cleric.'
    (2)
    Last edited by Neophyte; 05-24-2017 at 02:45 AM.

  4. #24
    Player
    Dement's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Dement Drachte
    World
    Coeurl
    Main Class
    Warrior Lv 78
    Quote Originally Posted by kikix12 View Post
    There are two problems with the current system. The fact that people have to level classes they don't care for to get the skills, and the fact that the choice is just an illusion. As much as this change will solve the first problem, and good for that, it is prone to actually emphasize the second problem.
    I somewhat disagree as now there seems to be a reason to alter your cross-role skills. For example, I set the same 5 skills as my WAR cross class skills sometime in 2013 and I have altered them maybe twice since then. With the new system, it seems that it may change based upon your party composition. If I'm MT I may want to take reprisal; however, my next 8 man run I may be OT in which reprisal isn't going to do as much for me so I would switch to Shirk. Running dungeons? Ultimatum instead of provoke (depends how ultimatum works of course). For healers, you wouldn't want more than 1 healer with protect. If you're the only melee and there is no BRD/MCH, you may want to consider switching a skill to Goad.
    (1)

  5. #25
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Dement View Post
    I somewhat disagree as now there seems to be a reason to alter your cross-role skills. For example, I set the same 5 skills as my WAR cross class skills sometime in 2013 and I have altered them maybe twice since then.
    For me its not so much the cross roll its the skill you lose because they made cross role , for instance on warrior in this cross role system you lose, ir, bloodbath, and second wind. On casters use lose quelling, and raging. melee dps have one buff now instead of two. All Im sayin is the good things like wm being different , and cleric changing etc may have people happpy. But we lost alot of uniqueness in jobs as well as alot of skills we could of had if they just automatically opened up cross class instead of these subtle nerfs. Warrior is no longer the self healing tank that would be pali now because clemency doesnt have a cool down like now warriors best heal equilibrium
    (0)

  6. #26
    Player
    LunaFaye's Avatar
    Join Date
    Apr 2014
    Posts
    1,037
    Character
    Luna Faye
    World
    Leviathan
    Main Class
    Weaver Lv 51
    In old ARR you were already "punished" if we want to call it that, for playing multiple jobs, because you can't be good at all of them. The question remains and should be rephrased to, am I playing end game content, and if I do, at what level do I play it - Entry/First/competitive etc.

    After that question has been answered, the next one would be, how are my jobs geared - simple/just tomes/mix and match of raid & tome/crafted/full raid etc. Do I have all my characters geared in the absolute bis that's available under my best knowledge without sacrificing specific gear aspect and skill points.

    The list would go on, but here's my point of view, if you're playing more then one job, you're not playing any of them at their full capacity as of right now. With SB you won't have to worry no more, because since the system has been made much easier (as it at least looks like) and the prior mandatory requirements are kinda removed, making it easier for new as well as veterans, that do not have the time/patience/skill to enjoy any aspect of the game, without having to feel uncomfortable for being geared badly and maybe not having cleared some content by itself.

    It's a good business model if we look at this from that aspect, but I doubt it's a bad change, now we finally can have everybody new/old/skilled/unskilled on the same page. It was very frustrating, especially since last summer's trend hit the servers, and out of 10 people 7 wouldn't have a job stone, 6 wouldn't have cross class skills nor did even know about it since it's not explained much in the game itself, or at least not in depth.

    Putting some of the skills in the overall box and be accessible by all healers/tanks/ranged and casters is something I don't see as a bad choice but I personally do think it wasn't necessary, because if some of the actions stay as they are right now, they are rather pointless for specific jobs, and that puts us back at the start, were you have 8 actions and while you can chose let's say 5, you would only pick 3 because everything else was and still is pointless.

    Example, as it stands right now(ARR/HW) you could cross class feather foot, who in their right mind would do that? I mean sure you could do it for the laughs or because you still have 2 slots free anyways, but point is, if something else would have been available, let's say goad (SB), pretty sure that this would be chosen much more because it's overall better and not a wasted slot.

    However I do think, we will have to wait and look at the live version of the game, before we are getting all upset about things that might turn up good or bad, nobody would know right now, since some of these role actions weren't adjusted correctly during the live stream etc. We might make it a bigger deal then it actually is, or we are not making it big enough. Time will tell.
    (0)

  7. #27
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Airget View Post
    That's an excellent point, while Tanks may have less healing utility/dmg mitigation AKA Paladin most likely lost Stoneskin as well, it should balance itself out with the new secondary stats.
    While this is probably correct, it will sadden me. Stoneskin did a lot to solidify PLD's role as a support tank - time and again, I've saved weakened party members from high-damage attacks by shielding them with Stoneskin while the healers were too busy with other tasks to spare the time.

    Unfortunately, damage trumps all, and future changes to PLD will likely emphasize bringing it in line with WAR and DRK in terms of damage dealing capability, at the expense of support capability. I can't even mad about it - it's perfectly logical. The structure of this game by design limits the value of both offensive and defensive support that isn't directly related to increases in DPS; PLD's emphasis on defense and support over damage was doomed to fail eventually.

    Still saddening, though.
    (1)

  8. #28
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by LunaFaye View Post
    In old ARR you were already
    I simply disagree with this I know many players that can play any job at a high level. Playing all three tanks is enterchangble, so are all three heals. And with dps it's as simple as finding a rotation on YouTube and mastering it. What u just said pretty much just means those lazy people who couldn't take a few hours to level a job to thirty got it good. Like one to thirtish takes no time and little effort. This role system wasn't needed to accommodate players, they could of just unlocked the cross class abilities and let people pick. Now we might have healers running around with no cleanse. And many jobs have lost some amazing skills.
    (0)

  9. #29
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    Was there anything to be confused about? I thought everything was pretty well presented. Bearing in mind that they cannot show every single thing. It will spoiled SB
    (0)

  10. #30
    Player
    RukiaFae's Avatar
    Join Date
    Feb 2015
    Posts
    641
    Character
    Rukia Fae
    World
    Goblin
    Main Class
    Goldsmith Lv 78
    Nope. I think this change was nice because now you can actually pick different actions depending on the encounter. It gives us some choice. We don't have to use the same five actions for the next two years. We don't know all the changes. Some actions may have been combine with others. We just don't know. Yes some classes may have lost some skills but you don't know that. They can have traits that change these cross roll skills. The classes look even more unique to me. Each class had their own system they need to manage. I can wait to see how this plays out before complaining. We already know they will adjust things as needed. Nothing is set in stone. This change was needed.
    (2)

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