I don't think half the people talking about pet stuff even play SMN.
I am convinced at this point they Main other jobs. Most people who actually play with this Pet interface know its complete crap.
That said... about the Bahamut Summon... from what I saw in the Video it didn't even really look like a pet more like a visual effect...
With the Way Summoner is actually played its likely it will never see the light of day if it really is one.
Because of the Need for Deathflare (aka Teraflare) and how it works into your rotations either Single Target or AoE Trash Clearing, it will get canceled a lot, the same way the Ruin 3 spam leadup to Deathflare does, due to either possible Boss Mob invulnerability or the reality that Ruin 3 spam is useless and pointless on a pack of 6-12 mobs.
So I don't actually expect to see the real Bahamut Pet... (if it actually does function as one, that is)... to ever be used due to the realities of the SUM and how the game actually works.
Last edited by Silverquick; 05-23-2017 at 10:40 PM.
When you say summon everything like Bahamut you mean in general? Such as you summon Titan you get that chubby dirty thong primal jumping out?
There's a lore reason but that's a cheap way of getting around it. Personally I would agree still if we had that Bahamut out the entire time, imagine so many summoners. It would overshadow so much, it would be more of a pain than fun.
They could do like others suggested, mini-versions. I don't think something that big would be needed but who knows.
Then again, what would it fix? I still have to press En-kindle 6 times because it might get interrupted. Contagion takes more button tapping than most jobs do in 2 minutes...and staples so much for garuda to be used. Titan still little use. Shockwave still knocks stuff back so it's as annoying as fluid aura to some trash mobs. Ifrit still has no gap closer and has dementia for about 5 seconds until he knows where he's going. Flaming Crush is still around the pet and not around the targeted mob, and since no mobs are behind him it's a loss.
Then again, flashy is always appreciated too.
Last edited by Leigaon; 05-23-2017 at 11:00 PM.
Realistically, if it were the actual size it would flood the screen and they would have to add a setting to where you can hide peoples pets
I prefer not, thanks, WHM spamming holy on the screen is already a pain but now imagine 10 summon of that size on the same place. Yay.
It generally needs to be temporary if your going to include something of that size, mostly for the sake of visibility and not overdoing the graphical effects. The Egis are a reasonable enough of a size to allow them to remain on the field for long periods of time without making things hard to see. FFXI had the larger summons and they were annoying as hell when left out for long periods of time, none the less if you had multiple summoners hanging around in the same place.
I guess people have different memories of FFXI summoners. SMN in FFXI with their awesome looking summons was the most iconic memory of the game for me.It generally needs to be temporary if your going to include something of that size, mostly for the sake of visibility and not overdoing the graphical effects. The Egis are a reasonable enough of a size to allow them to remain on the field for long periods of time without making things hard to see. FFXI had the larger summons and they were annoying as hell when left out for long periods of time, none the less if you had multiple summoners hanging around in the same place.
The Avatars in XI were not optimized well much like quite a bit of XI and would literally cause graphical slow down for some individuals. SMNs were often relegated to glorified healers due to their large MP pools and their summons would use would be brought out for one ability then dismissed because of those issues. Iconic doesn't really mean much when it makes gameplay more difficult as result. The Egis appear to be a means to provide the summoning and pet functionality without compromising visibility.
I remember them looking awesome and I always thought a Summoner was a badass when I saw them lol, but I also remember a lot of mechanical issues (heard they're better nwo but I've not played any sort of recency). Although pet based jobs are not impossible, they're usually easier with turret sort of systems though.. like WoW's current Warlock does a crap ton of damage in pet spec but he's also dropping pet turrets like no tomorrow (sometimes 11+).
I think the current direction is pretty cool, I'd still love to see the Egi image tweaked via some progression in the future (or glamour) and I think changing bio and other poison related skills into one of the primal elemental would be awesome, but over all pretty damn cool.
I do think people's guess that Bahamut is not really under your control but more like WoW's stuff (big turret of doom) but I'm cool with that. Overall that trailer of summoner screamed summoner to me, to me summoner issue was mostly an image issue - like if they had FFXI's image but kept exactly FFXIV's mechanics I imagine the biggest issue people would complain about on the forums would be making pets easier to control and everything else would be relatively minor (well that and Garuda contagion lol). That's my imo at least, while I like to think about other ideas (different styles of summoner) I'm happy they didn't change it so much that people who love it don't recognize it anymore.. that's dangerous XD (just trading off on who is happy then, rather than overall happy gain).
Wonder if they're going to keep building on Bahamut or if we'll see another Elder Primal / Pinnacle Summon.
Never heard of issues of having a summoner out.. and I had a meh PC back then, that must have been some really nice toaster they were using. I think adding a faded look for your allies's pets would a nice option though, Diablo 3 has a lot of stuff on screen and I think a really nice touch was the faded pets. For the most part being able to see your Summoner's Garuda is not really relevant to your party, except to your self, so a graphical option might be convenient.
Will be better for Odin events too, so I think they should think about that. Odin having 50+ Summoners all Bahamuting it up. I still think Bahamut seems like an excellent edition but being able to minimize impact on other people who just don't care what job you're playing only that you're playing it.. this option will be good![]()
Last edited by Shougun; 05-24-2017 at 02:59 AM.
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