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  1. #211
    Player
    Evumeimei's Avatar
    Join Date
    Aug 2013
    Posts
    314
    Character
    Kirsa Ishtola
    World
    Balmung
    Main Class
    Arcanist Lv 37
    Quote Originally Posted by BorisDaBlade View Post
    It's not being melodramatic. Everyone wants healers to be pulling 1k dps in every instance, or your just a garbage, time wasting healer.
    Quote Originally Posted by BorisDaBlade View Post
    I understand that, but the community tolerates, casual tanks and casual dps, but heaven forbid you have casual healers that only want to do their role.
    Eh, I mostly heal (and Bard occasionally). I dps whenever I can and I've never had anyone tell me I was doing anything wrong (such as not doing enough damage). I think most people just don't appreciate it when healers stand around doing nothing. Sorry if you've had bad experiences, but I find it hard to believe that they are the norm. I won't get mad or kick healers that don't dps, anyways, as there are worse things than a smooth/slower run. Then again, when I use DF I totally expect to adjust to the party I get paired up with.
    (1)

  2. #212
    Player
    RaijinSupreme's Avatar
    Join Date
    Jan 2015
    Posts
    634
    Character
    Dynamo Malevolti
    World
    Sargatanas
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Tobalito View Post
    snip
    I mean, I dont see the difference. My job as a dps is to do damage, not good damage. and I definitely don't have to use any of my support utilities either. A tanks job is to just hold aggro. everything else is secondary.

    And yes, actually. I've had a bunch of summoners who healed when necessary and even raised party members, including healers, when they were down. That's actually the making of a great Summoner, but it is only optional. the summoners can literally just do dots if they choose. They don't ever have to call out an egi if they don't want. Their main job is to do damage.

    Ninjas don't have to do mudras, Bards dont have to sing songs, warriors never have to go into deliverance, machinists never have to call out turrets, Astros never have to pull cards. Monks don't have to use their stances or chakras, BLM"s can just be ice mages, Dragoons don't have to use BOTD, DRK's dont have to use Dark Arts, and PLD's never have to use a damage combo.


    All of those things are optional ways for those jobs to maximize their outputs, utilize every ability they have in their arsenal, and make the runs faster and more enjoyable for everyone involved. But they are not things that are required of them for them to do with what the role is deemed for them to do. DPS just has to do damage, Tanks just have to hold aggro, and Heals just have to heal, as you've mentioned.
    (2)

  3. #213
    Player
    Transient_Shadow's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    638
    Character
    Flutter Butter
    World
    Malboro
    Main Class
    Scholar Lv 90
    Keep in mind that a Vote Kick for any other reason than that is listed (non meta play doesn't count as harassment) can be penalized.
    (0)

  4. #214
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Both sides of this arguement are being absurd.
    (0)

  5. #215
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Nope, it's covered by playstyle differences.

    re: TransientShadow

    link: http://forum.square-enix.com/ffxiv/t...=1#post2357707
    (1)
    Last edited by Aramina; 05-24-2017 at 12:23 AM.

  6. #216
    Player
    RaijinSupreme's Avatar
    Join Date
    Jan 2015
    Posts
    634
    Character
    Dynamo Malevolti
    World
    Sargatanas
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by BorisDaBlade View Post
    It's not being melodramatic. Everyone wants healers to be pulling 1k dps in every instance, or your just a garbage, time wasting healer.

    I dps my but off and if I'm doing more damage than a actual dps, you better bet theyre gonna tank the floor at the first missed mechanic. It's quicker to swift raise than to try to heal through stupid.
    You are being a bit dramatic though. I understand that it can be frustrating when people as so much of you (and to be fair, most people who want healers to heal only really wants you to just not be standing there when you have the ability to help out every once in a while), but saying that you are just going to stop healing altogether is over the top. not a single person is asking for that.
    (2)

  7. #217
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by ToasterMan View Post
    That's the whole issue. Many players picked up the healing role in order to heal. You just said It's only 20% of the dungeon. You don't see that as a problem?
    It is a problem, very much so.

    It's just none the players can solve, only SE can. We the players just work with what they are giving us. You can make threads and dev requests, you can ask about it during open Q&As, but in the end, they are the ones to tune the content and develop the jobs.

    And part of the issue is that if you want things to change, you need to realize you are asking for nerfs, something people react very allergically to. You either need to nerf healers and tanks indirectly by increasing incoming damage (thereby also indirectly nerfing DPS jobs) or making the mitigation/healing more complex and time consuming to get the same effect, or you need to nerf them directly by reducing their mitigation/healing flat. Or a combination of all of those. Either way, it boils down to reducing their power to cut down on downtime.

    That alone would solve the issue for "most" players - a bit of downtime cannot be helped, because you need to accommodate different gear and skill levels and everyone who is above the minimum of both will have some degree of downtime. That's just innate to the roles and that downtime will have to be filled somehow - How? Different discussion. But as it stands, downtime isn't just a topic for high skilled healers, it's a topic for everyone without a crippling disability and that's, well... bad design IMO.
    (4)

  8. #218
    Player
    Dement's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Dement Drachte
    World
    Coeurl
    Main Class
    Warrior Lv 78
    Quote Originally Posted by ToasterMan View Post
    That's the whole issue. Many players picked up the healing role in order to heal. You just said It's only 20% of the dungeon. You don't see that as a problem?
    That particular problem is indeed an issue but it's out of the players' hands. The dev team insists on releasing large swaths of content which panders to the lowest common denominator. They refuse to implement anything which forces players to try to raise their own skill and as such we're left with dungeons which only need 20% active healing. I don't think it's an unrealistic expectation that healers should push at least 70% of the number of buttons that tanks and dps have to in a typical dungeon run and if the design only requires 20% of those actions to be healing related, then the question arises of what do healers do with their remaining time?

    Quote Originally Posted by BorisDaBlade View Post
    I have to stop dpsing to start healing, so that's not going to work very well for my experiment. Which means I'll be using the lb1 for heals instead of dps using it. I'll pop out of clerics for tetra and asylum, but since assize is strickly a dps skill, no aoe heals other than lb.
    Trying to jump an argument to the very extremes does little to help your cause. Especially when no one on the other side has advocated such extremes.
    (0)

  9. #219
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    I'll go telling crazy stuff but will say the real problems are two:

    1) duties not difficult enough to keep the healer busy on healing;
    2) healer's dmg on par with dps's one (not really a problem by itself, 'tho, leveling solo an healer was always a pain in other mmos);
    (0)

  10. #220
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by ToasterMan View Post
    That's the whole issue. Many players picked up the healing role in order to heal. You just said It's only 20% of the dungeon. You don't see that as a problem?
    I'm very sympathetic to the fact that many people would like to be able to play a "pure" healer like a lot of other games have. It's just that with the way content is designed here and the way the jobs are designed it's not effective to play that way. You don't "carry your weight" playing that way, and intentionally ignoring your ability to contribute more to the group because you want to be a pure healer is extremely selfish.
    (14)

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