The question wasn't if you NEEDED storm path but if it was functional for optimization. And it is.....you can go look up speed runs on YouTube....they used it to gain those 2-3 war gcds.
And they used it on double whirlwind pre echo.
The question wasn't if you NEEDED storm path but if it was functional for optimization. And it is.....you can go look up speed runs on YouTube....they used it to gain those 2-3 war gcds.
And they used it on double whirlwind pre echo.
Storm's path wasn't used in a11s speedkill even pre echo. https://www.fflogs.com/reports/xByhX...-done&source=4
It's not really the fault of the players though. The encounters in creator savage just have too little damage going on the tanks, compared to let's say midas or gordias savage. All the top speedkills in a9s-a12s have quite literally 0% tank stance uptime, while in a8s speedkills back in 3.3 tanks still had decent amount of tank stance uptime (iirc something like 60% defiance uptime on the war during the 4 robots phase).I agree that the MT/OT classification aint ideal at all, though we must face it, that's how MMO community works. Now about DPS maximizing, from my personal experience DRK was preferred to Pally on HW, solely because they were able to Main tank WHILE doing more dps than a pally ( even though it involved doing all sorts of gymnastic to not have to use your powerslash combos ) This kinda all started with WAR Rework bringing so much damage to the table in HW for a tank job, putting people in the mindset that tanks SHOULD do considerable amount of damages ... And i've seen VERY few runs in which tanks would prefer to stay in tank stance, which to me is sad, since it goes against the base definition of a tank :/ But maybe it's just me who shouldnt consider that my personal DPS matters less than staying alive and make sure that my DPSes actually have all the room to dps. On the same idea, it pains me how most Pallys i see don't use clemency
Last edited by aleph_null; 05-23-2017 at 10:26 PM.
Yep, it also comes down to the tuning of encounters, which is why i was stating that we cant say what kind of design SB will have for encounters.
A decent exemple of it is actually ZurvanEX. Although the fight isnt actually Hard, since you can solo tank it, Zurvan's stream of attack actually does hurt even under tank stance ( heck 7k non crit hits on a i270 Pally with shield oath on >.> )
I'd love to see more encounters like that, that both puts emphasis on actual DPS requirements, and keeping your tank(s) alive because of actual heavy damage constantly going through ! Would fit more the idea of a tank to me
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