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  1. #1
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Bourne_Endeavor View Post
    Operative words being: Any other MMO. Healing in FFXIV simply does not necessitate that type of acute awareness. In dungeons, if you aren't actively DPSing, you are next to useless. People have posted videos where they literally did nothing 80% of the full run. There just isn't enough outgoing damage in this game and until that changes, healers are essentially hybrids.
    This is the unfortunate reality of the game, IMO. Some people want to play their roles, irrelevant of how well they might do while dipping into that hybrid potential. Can't really blame them, since roles generally represent a matter of importance and frequency across any game. Pick a DPS to DPS most/all of the time, pick a healer to heal most/all of the time, tank to tank, etc.

    I'd imagine that's part of the reason why the fights are not designed with healer DPS in mind (according to Yoshi-P). Obviously some players would take offense to that statement, but they always fail to understand the situation and intent behind it. If you're doing content before the devs intend you to, of course you're going to need extra help in something (pretty much always DPS). If you're doing it when they intend for people to do it by design, it becomes less of a necessity.

    I really question if they could change the DPS focused combat at this point. It seems the majority are okay with DPS focused everything though, so I don't think it's a big deal to leave it as is... until it inevitably becomes boring again. I wouldn't be very surprised if it eventually becomes a better idea to just remove the healer role as a dedicated one, and treat it like our "support" style of jobs lol. I get a lot of people that stress the importance of the DPS part of healers would be upset by the title change, but if it's currently not even common to heal much, I doubt there'd be a huge impact on how they play anyway. Or maybe not go that far and take advantage of a smart healing system, since we kind of already have that with the fairies anyway, but where damage = heals. Have a couple heal spells available to use when needed.
    (2)

  2. #2
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Welsper59 View Post
    I wouldn't be very surprised if it eventually becomes a better idea to just remove the healer role as a dedicated one, and treat it like our "support" style of jobs lol. I get a lot of people that stress the importance of the DPS part of healers would be upset by the title change, but if it's currently not even common to heal much, I doubt there'd be a huge impact on how they play anyway. Or maybe not go that far and take advantage of a smart healing system, since we kind of already have that with the fairies anyway, but where damage = heals. Have a couple heal spells available to use when needed.
    Honestly, if they did that... I would quit the game. I doubt they would though, thankfully.

    I do, however, think it is possible for them to "fix" the issue of healers having nothing to do. All they have to do is 1) provide more damage to heal through and 2) give healers a few more buff/utility/interest skills to occupy their time in between. Really #1 is the most critical.
    (1)

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