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  1. #91
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by MomomiMomi View Post
    In any content other than the hardest, and even then, but I'll excuse players for that, there will be time. There's just no way around this. There is not enough incoming damage to require you to heal often.
    And that's why all of SE's efforts to try and fight the DPS meta are and will be futile.

    And on a side note: In the infamous content design interview, he implicitly asks DPS to please overgear the content to achieve the assumed item level and then bring 85-90% of their theoretical dummy potential in the live fight so that tanks only need to do their aggro combo and healers can poke their nose during pauses. That's bluntly asking DPS to please carry terribad healers and tanks. One should not expect DPS to just take that sort of bullshit.
    (5)

  2. #92
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Raim View Post
    Once again Arrius. The problem with healer DPS isn't just about shaving minutes off of a dungeon run. Its about contribution. If the tank and DPS are pressing a button every GCD while you're standing there doing nothing for 10+ seconds because nobody needs healing, you're being lazy and not putting in as much effort as the others.
    While I do tend to dps in dungeons in this game, I just wanted to respond to this...

    I can guarantee you that even if I am not healing, I am alert and present in the instance. I must always keep an eye on people's health pools. I'm on the look-out for wandering pats. I'm preparing to both dodge AoEs and heal the dps who inevitably stand in them. When the class is capable of it, I'm maintaining up-time on buffs as much as possible. For tanks I'm familiar with, I facilitate pulls to keep things moving. This is how it works in any other MMO. A healer may appear to be just standing around, but that doesn't mean the healer is just twiddling their thumbs and watching Netflix. If they are, you'll know soon enough when people start dying. Healing requires constant attention even if it does not require constant button presses, and I think it's a bit silly to measure someone's contribution to the group based on how many buttons they press.

    Quote Originally Posted by TaleraRistain View Post
    It's a bit unfortunate that they don't have some sort of system that allows us to do both at once as tanks do. Tanks contribute to dps as part of generating aggro. What if we could contribute to healing as we cast offensive abilities or added to dps with healing abilities? A damage shield/healing shield type of system could do something like this.
    This should only happen in the form of a single job - a la Chloromancer in Rift.
    (4)
    Last edited by Naunet; 05-23-2017 at 09:56 AM.

  3. #93
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Naunet View Post
    This should only happen in the form of a single job - a la Chloromancer in Rift.
    This, it's kind of a shame that SE didn't have the courage to take one of the 3 healer jobs and totally go left of field with it. As long as it's entertaining to play and viable for typical play, it's not the end of the world if it's not 'meta' as long as it's not broken beyond adjustment.
    (3)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  4. #94
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Welsper59 View Post
    In the case of severity to performance though, I'd argue it's much more prevalent to healers lol. Losing a bit of DPS as a DPS isn't typically going to mean life or death for nearly all situations, unlike significantly hindered heals in high damage situations. Probably one of those things where it's far more work than necessary because the current way of things is good enough. Faster (and less chance for bugs) to just change cleric's use.
    Does it matter? Why not fix the coding instead on picking on one ability?
    (0)

  5. #95
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by SlogDog View Post
    Why should i walk on eggshells? My words are true, you've admitted it, getting caught up on a particular wording is doing nothing for the state of the game. You are coddling and tip toeing like saying the wrong thing is going to turn someone off from healing all together... have you considered maybe it should? If telling people to play their job (especially now that they have a foolproof safety net set up at the expense of an already low skill ceiling) is enough to make someone stop healing so be it. Its a role that certainly could use some fat trimming as it seems to attract people looking for an easy ride as opposed to people who have an actual passion for it.

    But go on, continue your "I'm looking out for the little guys" spiel. Protecting them from the truth has helped so much already.
    Damn, you take your gaming a little more seriously than the "little guys" you're referring to, as well as people like me. You might call my specific way of looking at that "coddling", but I call that "not being a sociopath". Maybe it's just me, but I don't take a little inefficiency by other players to be a sin against humanity. If simply letting someone play how they want isn't suddenly making a 10min venture turn into 1hr, I don't think there's really anything to get so upset over. For the most part, we're talking about EZ mode dungeons/raids in DF here. The sort of crap that all jobs fall asleep to. Hell, the most exciting part about them is the bad players lol.

    Your reference to "passion" speaks of the player, not the role. It's the equivalent of a BRD/MCH that uses group buffs effectively (or ever at all), tanks that actually tank, healers that actually heal (I can go on a rant about that one), etc. The idea of trimming the role because of little annoyances you find of other player does more harm than good, despite them doing their primary role. Again, that's said in the context that said player isn't causing wipes or an unreasonably slow progression. I do agree in a different way though, that DPS-only healers need to be trimmed though. I've run into far too many of those types. The ones who would rather a raid wipe than them even putting out a single heal (not even for themselves).

    Quote Originally Posted by Ama_Hamada View Post
    Does it matter? Why not fix the coding instead on picking on one ability?
    Because it's a business with deadlines. I'm assuming it's a matter that would (probably) require gutting a bit of the system that's why, to some degree. A lot of times that involves QA, and given our track record in general for MMOs, it's not perfect upon release. It's just a matter of priorities really, and finding what path will fix a problem to some degree, without messing up everything else. More work fixing new problems that appeared because of a new fix is one of the worst things devs have to deal with. You just wouldn't know how far the rabbit hole goes at that point. It'd be nice to fix the source problem, but I don't think anyone really sees that as a needed thing.
    (2)
    Last edited by Welsper59; 05-23-2017 at 10:07 AM.

  6. #96
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Taika View Post
    No one said that. People are saying you're more likely to get kicked for not using your DPS abilities now, since the cleric stance excuse is out of the picture.
    Cleric stance is one of MANY reasons why healers won't DPS:

    http://forum.square-enix.com/ffxiv/t...ople-don-t-dps.

    The healer forum was pretty much unanimous on removing/adjusting cleric would do nothing to get healers to DPS.
    (2)

  7. #97
    Player
    SlogDog's Avatar
    Join Date
    Mar 2017
    Posts
    66
    Character
    Slig Sansoucie
    World
    Cactuar
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Welsper59 View Post
    -Its just a game, bro
    -feelings over facts
    -bad players keep things interesting, i like inefficiency
    Noted. Thanks for your 'input'.
    (0)

  8. 05-23-2017 10:11 AM
    Reason
    read wrong

  9. #98
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Gemina View Post
    Cleric stance is one of MANY reasons why healers won't DPS:

    http://forum.square-enix.com/ffxiv/t...ople-don-t-dps.

    The healer forum was pretty much unanimous on removing/adjusting cleric would do nothing to get healers to DPS.
    Just to chime in on this before I go to sleep zzzzz

    I think this is going to raise the skill floor on healer DPS significantly, whilst I'm rather gungho in roulettes, I'm *very* cautious in savage, far too much so really. Stormblood's changes will make it a lot easier for me to get a significantly higher uptime on my dots early in progression where previous I was likely too focused on absorbing what I was seeing and learning the flow of the encounter.

    But otherwise, yeah, those that were against DPSing full stop are still going to be just as militant about it as before, there's a good number of examples in several threads =(
    (2)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  10. #99
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by SlogDog View Post
    Noted. Thanks for your 'input'.
    Well, you certainly do a good job of asserting my "sociopath" comment. Hope it helped?
    (2)

  11. #100
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Naunet View Post
    While I do tend to dps in dungeons in this game, I just wanted to respond to this...

    I can guarantee you that even if I am not healing, I am alert and present in the instance. I must always keep an eye on people's health pools. I'm on the look-out for wandering pats. I'm preparing to both dodge AoEs and heal the dps who inevitably stand in them. When the class is capable of it, I'm maintaining up-time on buffs as much as possible. For tanks I'm familiar with, I facilitate pulls to keep things moving. This is how it works in any other MMO. A healer may appear to be just standing around, but that doesn't mean the healer is just twiddling their thumbs and watching Netflix. If they are, you'll know soon enough when people start dying. Healing requires constant attention even if it does not require constant button presses, and I think it's a bit silly to measure someone's contribution to the group based on how many buttons they press.
    Operative words being: Any other MMO. Healing in FFXIV simply does not necessitate that type of acute awareness. In dungeons, if you aren't actively DPSing, you are next to useless. People have posted videos where they literally did nothing 80% of the full run. There just isn't enough outgoing damage in this game and until that changes, healers are essentially hybrids.
    (14)

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