http://na.finalfantasyxiv.com/lodest...ab27ba2fe51b35
for those saying its not a technical problem. old, but hasnt been updated that i could find.





http://na.finalfantasyxiv.com/lodest...ab27ba2fe51b35
for those saying its not a technical problem. old, but hasnt been updated that i could find.
That's in line with their apparent target (worlds above that, according to the census, got locked)Currently, the number of simultaneous logins allowed is set to a maximum of 7,500-7,800 as we carefully monitor the servers’ stability.

honestly i think they are doing us a favor by locking up the server, it means less problems and stress for players and the server itself. and considering that i see mass amounts of green leaf players which are probably most likely alternate characters that contribute nothing to the community and take up space for the players who are actively playing each day this decision to lock out certain elements and allow players a better gameplay experience is the best decision i have seen SE make for this game.




Funny enough, we've been discussing this on the RPC. While a sister server has been necessary for a while now, a large reason Balmung became what it is actually has less to do with roleplayers and more because it's a former legacy server. Plenty of Balmung's population doesn't RP but have simply been their since 2.0. If Square made a brand new server and designated it the official RP server, as well as accommodate people moving who have houses and whatnot. Chances are you'd effectively split Balmung's current population... which is exactly what they want.I get it you wanna RP with people but its exactly because its been designated as such that the RP communities are small or non-existent on other servers, maybe its time another Unoffical RP server was designated, who knows. I know I'm going to get shouted at into the far reaches of space for this but I hope these restrictions stay in place post 4.0 and beyond until enough people have left/quit on Balmung and Gilgamesh.
So this is fascinating in how much the focus is on social aspect of the high population servers and not really the technical limitations the servers have. They can only handle so many people on the server at once, nevermind the game balance issues that show up on (LOL)open world content, or economic over saturation of crafters. You're kinda overlooking the server and the game world is not designed to handle more than a few thousand people at a time.
Also this is the nice way of asking people to leave, if the server remains disproportionately over populated, they may elect to simply retire them and divide people in those servers to new servers at random.
I'm going to say this again, alts have pretty much zero to do with server lag. Aside from a slightly larger database and the difficulty of finding a unique name on a server, if all your alts are on one server you are only contributing the equivalent of one active player. The number of characters on a server is irrelevant since you can only log into one at a time. The number of active characters in proximity in an instance are what spikes the data being sent and slows everything down.and considering that i see mass amounts of green leaf players which are probably most likely alternate characters that contribute nothing to the community and take up space for the players who are actively playing each day this decision to lock out certain elements and allow players a better gameplay experience is the best decision i have seen SE make for this game.

So... the people who want the high pop servers to be allowed to continue growing, are you saying that you don't want servers to have a population cap at all? That you want them to constantly allocate new resources to those servers (with no concern for lower population servers)? I can't think of any MMO I've ever played that didn't have limits to server populations or that didn't close or lock servers at one time or another to help spread out player populations. By my count, WoW has well over 100 servers for their NA population alone, and FFXIV isn't anywhere close to having that many servers for the player population to spread out across. I really don't think you have to worry about the limited number of high population servers in FFXIV dying out because they can't accept new players for a while.
As for the people who are concerned because their friends can't join them, that sucks. It really does. The group of people I play with knows this from personal experience, and we're not even on one of the servers that SE considers to be High Pop, and yet we've still had numerous instances where it has been exceptionally difficult to get our friends onto our server to play with us. We sucked it up. Did the best we could do with what we had. We made it work within the means that SE allowed us to. Sometimes it took awhile for us to finally get our friends on the server. And yet, if Excalibur had been on the list of locked servers, we wouldn't have complained one bit, and honestly, we'd have probably rejoiced.
When the expansion drops, a lot of old players are going to be returning to try the new content. A lot of new players are going to pick up the game to try it out for the first time. Past experience has showed that during times like this, servers can be unstable. It's like this no matter what MMO you play. Servers become unstable when a lot of new content is released and a large influx of players show up to try out this content. SE has chosen to temporarily lock the ability to join high population servers as part of their measures to counter the server instability that they know is coming (anyone who says that there won't be server instability is kidding themselves). I've seen other MMOs lock high population servers during times like this, this isn't something that is new. It's a normal part of running an MMO.

I wonder if some of these people would also enjoy living in a country the size of say... Taiwan with the population of like India or China, cause it seems to be what some of them would call good for building a community.
Also I get the feeling the Japanese servers don't have much of an uproar on this, ever seen a pic of Comiket or in games queues for rare spawn mobs so everyone gets something? And as far as I know they're still trying to get trains to have breathing room in them. And to actually fill the women only cabin up so the sardine packed men on the general cars can sweat on 3 other people instead of 6. I just get the impression they value being given more space than we do.
And seriously, your complaining that your friends can't pay extra to play with you, while ignoring the prospect of you being able to go and play with them for free? I get the feeling having to all the sacrifices on one end makes being a "friend" rather questionable. Maybe I was weird growing up since I both went to friends places and they came to mine, missed the memo that my friends had to do everything they could to come to me or else the world was keeping me from my friends.
For the proponents of just making the server capacity bigger... hitting children is wrong so I guess directly insulting people who have the thinking capacity and ignorance of such possibilities would be wrong too in a way. This option would be more viable if the population was more balanced like the EU data center with the JPN/NA server counts. EU just has like next to no servers in comparison, even if they get 2-5 new servers i still think JPN/NA would still be doubling them. NA is just playing the trendy game not the healthy community game. Communities dont have to be joined, they can be built also...
Lastly I'd say most of our 4-6k pop worlds (I intentionally looked at such servers when i started) are probably the healthiest. So servers like Adamantoise, Goblin, Midgardsormr, Coeurl and the likes are doing fine. Then your Jenova, Mateus, Zaleras need the free transfer destinations. Tho I can agree permitting Free Transfer FROM designated worlds would be advisable. If all the servers were like so itd be easy for you to invite new people. When a server gets too small or too large the same issues rear up.
Last edited by OcieKo; 05-23-2017 at 02:35 PM.
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