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  1. #1
    Player
    mtPrimo's Avatar
    Join Date
    May 2017
    Posts
    11
    Character
    Pri Mo
    World
    Lamia
    Main Class
    Red Mage Lv 100
    I'd wish to use this topic to ask about enmity, too.

    Is there any statistic for it? Does it have any default time or duration? Does it apply the same amount of time or does it just add more enmity time to the target?

    Thanks
    (0)

  2. #2
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,176
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by mtPrimo View Post
    I'd wish to use this topic to ask about enmity, too.

    Is there any statistic for it? Does it have any default time or duration? Does it apply the same amount of time or does it just add more enmity time to the target?
    It's based on your damage (or in the case of Flash, how much damage it would theoretically do if it had a potency of 600 per mob) with bonus multipliers on the two abilities in your enmity combo and any other ability that specifically says "Additional effect: Increased enmity".

    For specific multipliers, see this.

    So, say you have (a) a PLD and (b) a BLM with 77% of the PLD's attack power (this funny number is because the BLM gets a +30% damage bonus trait). Anyway, what we're considering is two people who do the same damage when their attacks have the same listed potency.

    If the PLD does Circle of Scorn (100 potency) it will do the same damage as the BLM's Freeze (100 potency), and they would normally generate the same amount of enmity. However, Circle of Scorn has a x3 enmity multiplier, so Circle of Scorn will generate three times as much enmity as Freeze, even though they did the same damage. Further, if the PLD was in Shield Oath, he gets another x2.7 multiplier from being in tank stance, so a Shield Oath -boosted Circle of Scorn will generate hate as if it were 810 potency (100 base potency x 3 ability multiplier x 2.7 Oath multiplier).

    DDs and healers have abilities (to reduce their enmity generation) or (to drop a big portion of their accumulated enmity) depending on the job.


    Earlier, I recommended not using FastBlade+SavageBlade as an enmity combo because Flash+Flash generates more enmity, even on a single target. This is why. FastBlade(150)+SavageBlade(200x3.5=700) is only 850 potency, while Flash(600)+Flash(600) is 1200 potency. Once you learn Rage of Halone, the complete hate combo generates more enmity against a single target than spamming Flash: FastBlade(150)+SavageBlade(200x3.5=700)+RageOfHalone(260x5=1300) is a total of 2150, while Flash(600)+Flash(600)+Flash(600) is only 1800.
    (1)
    Last edited by Rongway; 05-21-2017 at 02:37 PM.
    Error 3102 Club, Order of the 52nd Hour

  3. #3
    Player
    Alien_Gamer's Avatar
    Join Date
    Nov 2015
    Posts
    903
    Character
    Cynehild Westknight
    World
    Jenova
    Main Class
    Warrior Lv 96
    Quote Originally Posted by mtPrimo View Post
    I'd wish to use this topic to ask about enmity, too.

    Is there any statistic for it? Does it have any default time or duration? Does it apply the same amount of time or does it just add more enmity time to the target?

    Thanks
    As far as I know there is no decay or timer on enmity. You do an action, it applies X enmity and you will always maintain X enmity until the mob dies or you die. The enmity bars on mobs that you see increasing and decreasing aren't actually losing any enmity, they're changing scale based on who has the most enmity with that mob (ideally the tank). IE if a DPS generates 100 enmity on a mob and has a full enmity bar, then a tank jumps in and generates 200 enmity, the tank will have a full bar and the DPS will have half a bar. Now when you're in a party you're going to have skills going off all the time which changes how much enmity a person has, this creates an illusion where the bars seem like they're jumping up and down or increasing and decreasing. All they're really doing is increasing at different rates to each other.

    This is also why the first 4-5 gcds of combat will see enmity bars jumping all over the place because the total enmity of each person is relatively similar and because each skill generates an amount of enmity that is a larger percentage of their total enmity. If you have 200 enmity and do a skill that adds 200 enmity then you've just doubled it! Whereas later in a fight you might have accumulated 2000 enmity in which case your skill that adds 200 enmity is only a 10% increase so the increase looks less. It sounds complicated but if you watch the enmity bars in dungeons you'll start to see what I'm talking about.

    Really all it comes down to is if you see the enmity bar of a party member increasing more than yours, then they're generating more enmity than you.
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