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  1. #141
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Oaken View Post
    , or SE should at least disclose the specific date when it will be lifted.

    How in the world would they know when the population numbers will stabilize?
    (7)

  2. #142
    Player
    Marluxia's Avatar
    Join Date
    Feb 2013
    Posts
    85
    Character
    Verse Valendys
    World
    Jenova
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Aramina View Post
    How in the world would they know when the population numbers will stabilize?
    Whenever it hits the numbers they want.

    If that doesn't seem like a good metric, it's because it isn't one.
    (0)

  3. #143
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Marluxia View Post
    Whenever it hits the numbers they want.

    If that doesn't seem like a good metric, it's because it isn't one.
    Uh, it is actually the only metric that matters.
    (2)

  4. #144
    Player
    Marluxia's Avatar
    Join Date
    Feb 2013
    Posts
    85
    Character
    Verse Valendys
    World
    Jenova
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Aramina View Post
    Uh, it is actually the only metric that matters.
    I mean, you're right, but what I'm saying is that "population" is not particularly precise.

    Is SE measuring only the amount of characters on Balmung? The amount of active connections? The number of active characters based on the data that gets refreshed from the Lodestone? If people just stopped playing the game, would that tell Square that people are moving away from Balmung when they're really not just logging in any more?
    (4)

  5. #145
    Player

    Join Date
    Dec 2014
    Posts
    1,682
    I have no plans to transfer servers, but I approve of designating an official RP server and making transfers free. I see a couple of logistical issues though:

    1. Extreme variation in server's economies and accumulated wealth. Paying 5-10 million gil for Item X on Server A might be common, whereas the going price on Server B might be 500,000-1 million or less. Allowing character transfers from a variety of servers along with all of their liquid assets will create a very unstable economy and cause folks from a low-cost server to no longer be able to purchase items due to extreme inflation.

    2. What to do about housing? If two or three players who own a house in the same ward and same plot transfer over with all of their real estate, who's going to end up getting the plot? Are the other players going to automatically get the same size plot in the same ward or the same plot in a different ward? What if there's nothing available when they transfer? They've just lost their house and any investments they've made into it.

    Otherwise, I hope SE does create or designate an official RP server for y'all.
    (1)

  6. #146
    Player
    RaijinSupreme's Avatar
    Join Date
    Jan 2015
    Posts
    634
    Character
    Dynamo Malevolti
    World
    Sargatanas
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Illmaeran View Post
    I have no plans to transfer servers, but I approve of designating an official RP server and making transfers free. I see a couple of logistical issues though:
    I can only see point 1 happening if everyone from Server A moved to Server B, instead of spreading out into Server C, D, E, etc.. If all the people that decided to move did spread out into all the servers, their impact on each of ther other server's market will be minimal, and they'll most like adjust to it then the market adjusting to them.

    For point 2, and this is only a prediction, but I suspect that SE will consider creating new Wards for all the worlds, and if a person that owns a house In Ward 5, plot 5 transfers servers, but there is already a house in that same plot, they would most likely be set up in the new ward instead. At least, that's how I would do it if I had the resources to do so.
    (1)

  7. #147
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Oaken View Post
    Thank you for your well reasoned posts. Every prior attempt to create an alternative RP server has resulted in little more than a small 20-50 clique of players. This is because most RPers (like the person above) correctly realize that RPers require a vibrant, active community that can accommodate a diverse range of interests, RP styles, and content.
    Both of you are misunderstanding why those attempts have failed. The $18 transfer fee per person is the primary reason that the large seed groups that are needed to create a stable RP groups are unwilling/unable to transfer away from Balmung. It costs $18 for 1 characters, $900 for 50 characters, $4,500 for 250 characters, and $18,000 for 1000 characters. As the total rises players are less able to justify the fee.
    (0)

  8. #148
    Player
    ExKage's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    1,171
    Character
    Heixin Xiaoshuita
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    Both of you are misunderstanding why those attempts have failed. The $18 transfer fee per person is the primary reason that the large seed groups that are needed to create a stable RP groups are unwilling/unable to transfer away from Balmung. It costs $18 for 1 characters, $900 for 50 characters, $4,500 for 250 characters, and $18,000 for 1000 characters. As the total rises players are less able to justify the fee.
    Well it's not just the fees. If you don't have a large enough populated amount of groups in the community, eventually a group of 200 players will end up stagnating. Like, 7 FCs of 30 people with a total of 4 linkshells isn't able to sustain a large variety of people without starting to see a type of cannibalizing effect because of stagnation.
    (3)

  9. #149
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Quote Originally Posted by Ultimatecalibur View Post
    Both of you are misunderstanding why those attempts have failed. The $18 transfer fee per person is the primary reason that the large seed groups that are needed to create a stable RP groups are unwilling/unable to transfer away from Balmung. It costs $18 for 1 characters, $900 for 50 characters, $4,500 for 250 characters, and $18,000 for 1000 characters. As the total rises players are less able to justify the fee.
    Quite exaggerating on XIV can only have 40 characters max per account anyways. Sorry they have all 40 characters slot filled (8 per server) but it only $18 per transfer and can do all the characters that are on the same server and transfer them to the same new server for the one price.
    (2)

  10. #150
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    Both of you are misunderstanding why those attempts have failed. The $18 transfer fee per person is the primary reason that the large seed groups that are needed to create a stable RP groups are unwilling/unable to transfer away from Balmung.
    Plus the fact that you lose a good chunk of your gil, your house, all of your current IC connections and plotlines, etc...
    (1)

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