mmm yeah that sounds perfect, and really? I did not know HQs reset to NQs when you dyed them.... thats horrible -.-I agree it makes no sense to spearfish pots of dye, they should give Alchemist something to do ya know, I'm hoping they plan to change dyes back to Alchemist when 1.20 comes out and have gathers farm the materials needed to make them.
Also agree that dying an item shouldn't require a base material and why is it that if I dye a HQ item it resets the HQ, this is just stupid.
Dying should be done in the same way as Materia/repairs, select the dye from the inventory and then select the item you want to add it to, no crafting window just a short animation and done.




all i can say about this is LOL!!!! you like the system more now that by dying a piece of gear it goes from all classes to mage only. any class can wear a felt glove, but if i make it red a mage nor a battle class can figure out how to put it on. that makes the system 100x as complicated as it was not the other way around.
at least before if you wanted a red robe you needed a piece of red cloth. you make the cloth then make the gear. now you make the cloth then make the gear then make more cloth and do the synth again to dye the whole thing and take the chance to lose your hq non colored gear.
yes, that's part of why people think the new system is retarded. i lost my felt bliaud +2 just because i put a brown dye on it and it turned into nq.
Last edited by darkstarpoet1; 10-25-2011 at 11:00 PM.
http://crystalknights.guildwork.com/
you need to read my other post where I said that the only thing I liked was how much easier it was to color, I dont like the stat or class changes that go along with the color swaps nor the fact that dye just comes from gatheringall i can say about this is LOL!!!! you like the system more now that by dying a piece of gear it goes from all classes to mage only. any class can wear a felt glove, but if i make it red a mage nor a battle class can figure out how to put it on. that makes the system 100x as complicated as it was not the other way around.
at least before if you wanted a red robe you needed a piece of red cloth. you make the cloth then make the gear. now you make the cloth then make the gear then make more cloth and do the synth again to dye the whole thing and take the chance to lose your hq non colored gear.
yes, that's part of why people think the new system is retarded. i lost my felt bliaud +2 just because i put a brown dye on it and it turned into nq.
the +1 thing, I am sure will be fixed, that sounds more like a mistake on their end
Basically it still fails is what you're saying.
A lot of fail ideas got the green light with the "item system revamp" of patch 1.19, as enumerated in this thread countless times over, long before the fact.
I like most of the recipe changes from 1.9 consolidating everything was a good idea, but the dying is all screwy
I am looking forward to 1.20 when they remove the old recipes and items completely
I just hope they adjust the leves and quests that still require the old recipes. I just did my rank 20 Armorer quest, and I would've failed had I not had some copper nuggets in my inventory.I am looking forward to 1.20 when they remove the old recipes and items completely




now which one is it? is the coloring better now or is it screwey? you can't get your own arguments straight. at least if you can show a point of how dying now is easier at all you would have the point.
dying before = make the dyed material then make the item
dying after = make the item then make more material to dye, look to see if it changes which class can use it, then dye the item by adding additional mats and the dye.
the dying process should have been what materia melding is and adding materia should be a synth instead. dying should have been put an undyed item in with a dye and a distilled water or something and been done just like adding materia is now. 100% success rate on just adding color to a gear, but all colors should be available on all gear and not one set of gloves is only good for a class if it is one certain color.
http://crystalknights.guildwork.com/
now which one is it? is the coloring better now or is it screwey? you can't get your own arguments straight. at least if you can show a point of how dying now is easier at all you would have the point.
dying before = make the dyed material then make the item
dying after = make the item then make more material to dye, look to see if it changes which class can use it, then dye the item by adding additional mats and the dye.
the dying process should have been what materia melding is and adding materia should be a synth instead. dying should have been put an undyed item in with a dye and a distilled water or something and been done just like adding materia is now. 100% success rate on just adding color to a gear, but all colors should be available on all gear and not one set of gloves is only good for a class if it is one certain color.
I like how the dying is now, you make the item, then dye it, instead of having to dye 90% of the material to make it.
I do not like the fact that dye is not crafted, nor that it changes who can wear it once the item is dyed




ok let's use your own words again and tell me how you aren't contradicting yourself.
1. you don't like the dye is gathering only.
2. you don't like that it takes extra mats to dye afterwards.
3. you don't like that it's an additional synth after you complete the item.
4. you don't like that you can lose the hq item and revert to nq when just adding color to it.
5. you don't like that by dying the item you dye changes class that can use it.
what is it again that you do like about how it is done now?
now compare it to before.
1. you made the materials and they were colored when they were made.
2. the dye WAS crafted.
3. it took the same number of synths whether the item was dyed or not.
4. dying was done while making the finished item so the hq status wasn't lost.
5. changing colors did not change the stats nor class requirements.
using your own things you have said you disliked about the new system and the fact they were more to your liking on the old one is what i figured to begin with.
if you wanted to make dying a proper system then it would be nothing more than adding the first materia. you select the gear and pick the color you want it and the system does it for you without changing stats nor class requirements. you could then make any piece of gear any color you wanted. dying an item should not remove the hq status on the gear nor should you forget how to equip a glove just because you put some red dye on it.
http://crystalknights.guildwork.com/
why are you trying to make this an argument when there is nothing to argue about -.-
1 no I dont, but this is temp and will be changed
2 that I honestly dont care about, it is one extra cloth most of the time
3 again, dont care, another chance to skill up, but if they made this like how Materia is done, that is cool too
4 no I dont, but again as 1, it will be changed/fixed
5 same as 1&4 nope dont like it, but will be fixed
coloring is simpler now, that is what I like
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