Quote Originally Posted by TarynH View Post
The point in my post was that while yes, people do want traditional, the developers can also think a little outside the box.
And my point was that innovation is the antithesis to tradition. So if you're going to think outside the box when appealing to tradition, there is no point in appealing to tradition in the first place.

Hence, why Summoner is so commonly complained about, in spite of being a solid job. I'm fairly certain that the same will happen to Red Mage as well - the perceived identity of a red mage simply doesn't fit in a trinity game, so the people you appealed to by putting a traditional job in in the first place will be disappointed, because they aren't going to get the tradition they wanted the job for, they're going to get something else.
That's not to say people won't enjoy the job - but they'd enjoy it just as much if it had been sold as Spell Fencer instead.

The same applies to Blue Mage. If you can't offer a traditional blue mage, don't do something else and sell it as one - Sell it as something new from the get-go. The only thing you lose is a bit of hype before people realize it's not going to be the traditional blue mage they hoped for, but something else that just carries the same name.