Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 34
  1. #21
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Lyth View Post

    You know, if you're really that keen on Living Dead, I'd happily trade you for Hallowed on DRK.
    With the current game tuning such precise timing is only optimize by hardcore raiders that want to skip a healing gcd here and there. You're right to the nominal crowd such flexibility is unnoticed.

    However between Holmgang and LD that setup time is notable in a few encounters.

    Ex: optimal tank swap in a10s HG too soon and that aoe following the buster can kill you (if you don't self heal or get healer attention) while with drk you can press LD as soon as you see the tether appear and you're good to go all the way thru the buster + the aoe (I think you can actually fit both aoes?). Very minor stuff but optimize raiders take notice of these perks.
    (0)

  2. 05-12-2017 10:21 AM

  3. #22
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by SyzzleSpark View Post
    This is not how LD works. You have to be healed for x, where x=your maximum HP. Whatever damage you are taking during the immunity is wholly irrelevant.

    (10K HP) - > LD - > 10K damage taken - > WD (1 HP) - > 5K heal (5K HP) - > 2K damage taken (3K HP) - > 5K heal - > WD cleansed (even though you still only have 8K/10K HP).
    Everyone that liked this answer including the poster are all incorrect..... you will not lose the effect of WD by simply outputting the heals = to the max HP pool of the drk. If the Drk's hp doesn't get to exactly 100%......the drk willl die..... in this REALITY the rate at which you fill his HP ANNNNNDDD the rate as which dmg is inc most definitely impact how successful you will be at making the drk reach 100% HP.

    I am wrong; you will lose the effect if you obtain cures = to the sum total of your max HP EVEN if you're subsequently losing HP due to incoming dmg.

    HOWEVER THE BURDEN OF THE SKILL IS ON THE HEALER TO KEEP TRACK OF HOW MUCH HE/SHE HAS HEAL THE DRK FOR SINCE THE DRK ENTERED INTO WD MODE. Which isn't easy to keep track of unless you already knew ahead of time what your cures are worth and how many of them would be equal to the DRK's MAX HP and made sure that precast heal you just did, didn't land BEFORE WD effect....being off my even 1 hp = death......so while TECHNICALLY drk doesn't have to be
    MAX HP/MAX HP it cumbersome for the nominal player to be assured he has healed for sum total of MAX HP over that 10 sec window IF the DRK isn't MAX HP/MAX HP.

    To help better indicate that the WD effect has been removed an added animation would be much favored. Something that POPS at you once the requirement is met.
    (0)
    Last edited by javid; 05-12-2017 at 12:21 PM.

  4. #23
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by javid View Post
    Everyone that liked this answer including the poster are all incorrect..... you will not lose the effect of WD by simply outputting the heals = to the max HP pool of the drk. If the Drk's hp doesn't get to exactly 100%......the drk willl die..... i.
    You're wrong.

    They will lose the effect.

    No, they don't need to be at exactly 100%.

    @OP
    Not too sure why you're using living dead with a PUG any way, more so if you did the last pull right before the final boss in satasha hard. From personal experience a good deal of healers won't know that WD has proct and will let you hit the ground -- as stated before it's best used in situations with a. healers you know that will catch it, and B. when you know something huge is about to eat your face about 10 seconds in advance.
    (0)
    Last edited by Seku; 05-12-2017 at 12:08 PM.

  5. #24
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    They upvoted Syz's answer because it's correct. The effect ends when the DRK has received healing equal to their total health. Your current hp does not matter. For example, if your healer tries to continuously heal you up through Holy Scourge, they'll accidentally cleanse the effect early, even if your current hp never reaches the maximum value. The same was true if you were taking Perpetual Ray without a swap during Onslaughter in A8S.

    Here's an extra bit of trivia: prior to patch 3.01, the Walking Dead effect did not count overhealing. So if you cast Bene on your DRK and they didn't take any further damage (such as if you were cheesing Double Prey in Rav Ex), your DRK would die despite being at max health. You needed to take an extra bit of damage (by standing in the fire) to get the healing for that last 1 hp to count and survive. I've done experiments with this before and after.

    From a design standpoint, if there are tanks out there who struggling to understand the concept behind Living Dead, how are your teammates supposed to intercede on your behalf to save you? Most people don't read their own tooltips, let alone those related to another player. I'd really much rather be self-sufficient, so that if there's a mistake that arises from its usage, it's my own.
    (1)

  6. #25
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,194
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by javid View Post
    Everyone that liked this answer including the poster are all incorrect..... you will not lose the effect of WD by simply outputting the heals = to the max HP pool of the drk. If the Drk's hp doesn't get to exactly 100%......the drk willl die..... in this REALITY the rate at which you fill his HP ANNNNNDDD the rate as which dmg is inc most definitely impact how successful you will be at making the drk reach 100% HP.
    No, SyzzleSpark is correct.
    (0)
    Error 3102 Club, Order of the 52nd Hour

  7. #26
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by javid View Post
    There is no delay issue really.... nobody has 10 secs of server delay (if you do............maybe raiding isn't the thing for you).
    It is a delay issue, though, albeit not a 10 second delay issue. The delay involved is the delay between you activating the skill and the server recognizing that you did. This may be a second for some, or longer for others, depending on their ping. All tank "oh shit" buttons have this, and even healer "oh shit" heals do as well (the amount of times I've hit Essential Dignity, seen it heal someone, and them die as the animation shows on them, are numerous). As another poster stated, this was an intentional design by the developers since these skills are so "OP."

    My guess just based on the OP's post is that they probably have a high ping, which is why they said they saw the buff active on their status bar for a good second or two, but still ended up dying, because the killing blow actually landed before their activation of Living Dead. It just wasn't registered on their end until after. This is probably the result of having a high ping, though without them showing a traceroute of their ping to SE's server, this is just speculation.

    Tanks need to be better at assessing their situation at least 2-5 sec prior to inc shit-storm. If you're having to mash the skill 1 sec or .5sec prior to death you need to better your assessment of your critical situations. It's the only of the 3 immunities that offer prep time

    Note hallow ground animation/status effect sequence is worst than LD....js
    I can agree tanks need to be proactive when it comes to managing defensive cooldowns. Just as healers need to be with their panic heals. I activate Living Dead when I hit around 20-25% health, not when I'm literally on the brink of dying. I don't have problems with the buff not taking effect; most of my issues just stem from healers not understanding how the cooldown works, and they usually fail to heal me adequately enough to cleanse my Walking Dead status.

    High ping can be a real bitch in this game. And while that's not the fault of the player, it's also not the fault of an ability not working as intended. If you have a high ping, you can easily do just as well as someone with a low ping; you just need to know the right moment to activate oh shit buttons like Living Dead, so that they're proactive and work effectively rather than reactive and fail to work at all.
    (1)
    Last edited by HyoMinPark; 05-13-2017 at 04:55 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  8. #27
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by HyoMinPark View Post
    It is a delay issue, though, albeit not a 10 second delay issue.
    ....if its not 10 sec then its not an issue its more like an "adjustment"

    Quote Originally Posted by HyoMinPark View Post
    High ping can be a real bitch in this game. And while that's not the fault of the player, it's also not the fault of an ability not working as intended. If you have a high ping, you can easily do just as well as someone with a low ping; you just need to know the right moment to activate oh shit buttons like Living Dead, so that they're proactive and work effectively rather than reactive and fail to work at all.
    The skill you said... just like every cd... requires server acceptance, so it IS working as intended; " ... you just need to know the right moment to activate ..."; unless your latency accounts for 3+ second delay!!!(rip) (which around that case all your WS (on the server side) would be noticeably lagging behind your client's execution.
    (0)
    Last edited by javid; 05-13-2017 at 08:11 AM.

  9. #28
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    I respectfully disagree that any delay less than a 10 second delay would just be considered an "adjustment." A delay is a delay, be it 1 second or 10. Both require adjustments, most definitely, longer delays requiring more than shorter delays. But there isn't a requirement for when a delay can be considered a delay.

    And again, the oh-shit buttons have intentional design delays on top of delays caused by higher pings. If an individual is unfortunate enough to have such a high ping, then they need to adjust cooldown usage, among other things, such as moving out of the projected AOEs in time for the server to register that they moved. I have a friend who played on a popoto laptop for the longest time (we're talking max 12 FPS), and had an extremely high ping, and yes, he would get clipped by AOEs sometimes, but he still managed to raid Savage content. High ping doesn't mean people can't raid, and I'm not sure where the raiding comment even came from, since this occurred in a level 50 dungeon.

    I never said that Living Dead wasn't working as intended. Please reread my post. I merely said that the OP's activation of Living Dead was not registered by the server in time for the skill to take effect, and instead of considering that maybe their ping was high enough to cause this issue (or to accept that perhaps they should have been more proactive when it came to activating it in the first place), they came here and said the skill was faulty. That is not the case. The OP clearly activated it after the killing blow was delivered, at least on the server side of things. Their battle log shows as much. So their blaming of the skill is misplaced.
    (0)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  10. #29
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    The question was never is a delay a delay...... but is the delay an ISSUE!! Every single thing we do in the game requires our game client to make a request to the server and subsequent server acceptance; that process has a delay in it even for the best internet speed in game.....But that delay doesn't necessarily mean ISSUE. i specifically said given the way the skill works, and the fact we have 10 sec of prep time for the effect of the skill to activate, the delay you may suffer between client and server is INSIGNIFICANT IF your delay is less than 3 sec SINCE, as a tank, you should be at least 2-3 sec proactive (not to mean you're activating your skill 2-3 sec early but you're aware of what you need to do 2-3 sec prior to actually utilization ).


    The raid comment was a side note; if you're latency is 2-3 sec between you and server you'd have to be proactive basically with every single movement/cd mech in that raid; and if you're in a progression party...gg why even bother. But again that's a side note.
    (1)

  11. #30
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Perhaps I'm just misunderstanding your posts, but with regards to the OP, the server registered them as getting hit by the killing blow before it ever registered them activating Living Dead. It just did not register on the client side that way, but rather, the opposite: OP saw themselves hit Living Dead, saw the icon on their status effects bar, but still died regardless. This is why I brought up the issue of ping. Again, I never said that the skill wasn't a working skill in general. I don't know why you keep saying that I'm saying the skill isn't working as intended, when I have never said any such thing.

    You mention the 10 seconds of "prep time" and I'm assuming you mean the 10 seconds that Living Dead lasts before it either wears off, or you enter Walking Dead status upon taking fatal damage. OP never reached the Walking Dead status, so I feel like this 10 seconds of prep time you're referring to is irrelevant here. They only activated the Living Dead skill, but, again, because of latency between client and server and the designed lag of the skill itself (just like Hallowed Ground's lag), the server registered them as dying before it ever registered them pressing that skill. Like the battle log shows.

    I'm assuming that you understand how the skill Living Dead works, but do you understand the difference between "Living Dead" status and "Walking Dead" status? You can activate Living Dead, but unless you take fatal damage within that 10 second time frame, you don't enter your true tank "oh shit" mode of Walking Dead. If healers heal you up enough during those 10 seconds, Living Dead wears off. You never enter Walking Dead. Walking Dead is where you have your true 10 seconds of tank oh shit panic mode. OP never entered Walking Dead.

    My issue with the OP is that instead of acknowledging this latency, or even better, acknowledging that perhaps they should have been a bit more proactive when activating Living Dead or any other cooldown (since this applies to them as well), they came here instead and claimed that the skill was broken and/or poorly implemented.
    (0)
    Last edited by HyoMinPark; 05-13-2017 at 10:27 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

Page 3 of 4 FirstFirst 1 2 3 4 LastLast