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  1. #1
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,471
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Tint View Post
    there has to be something worth in the optional rooms.
    This is the main hurdle. If there's only a chest that is in all likeliness is going to give glamour prisms or some inventory space -1 potion, the vast majority won't care; and so far that's all they've been willing to stick in most chests. Yeah, sometimes there's an accessory, but again, most players don't seem to need them and probably entered with a higher ilvl anyway.

    If the devs stick some things in chests that the playerbase really wanted, like I dunno, the whole reason they're probably there, (tomestones), dungeon vouchers for some random item like PotD's or straight-up materia, then maybe then side corridors and optional areas would see frequent activity.

    Back in 1.2x, the dungeons dropped several chests after the boss pending what prerequisites your group achieved. If I remember correctly, one chest only appeared if you opened every side-chest in the dungeon. There's an idea right there.
    (4)

  2. #2
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Cidel View Post
    If the devs stick some things in chests that the playerbase really wanted, like I dunno, the whole reason they're probably there, (tomestones), dungeon vouchers for some random item like PotD's or straight-up materia, then maybe then side corridors and optional areas would see frequent activity.

    Back in 1.2x, the dungeons dropped several chests after the boss pending what prerequisites your group achieved. If I remember correctly, one chest only appeared if you opened every side-chest in the dungeon. There's an idea right there.
    I admit,

    This would go a long ways towards that. I did check out the videos for the old dungeons and how they worked and I cannot deny that concept of bonus chests depending on how many optional objectives you achieved, along with the appropriate number of tomestones for those optional encounters would go a long ways to helping this matter.

    I mean when you can gain an extra 50 tomestones in a dungeon that normally only gives 70 for just going the main route, you can expect a lot more deviation and reasons for people to explore the side areas.
    (1)