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  1. #1
    Player Okamimaru's Avatar
    Join Date
    Jan 2015
    Location
    Ul Dah
    Posts
    849
    Character
    Rastiana Bel'briar
    World
    Malboro
    Main Class
    Samurai Lv 90

    new dungeons vs old dungeons

    it kinda feels like they had an idea of making dungeons with all kinds of extra offshoot rooms on the sides to hide treasures or just mobs and then they sorta abandoned the idea and made the dungeons very linear all of a sudden... when you look at some of the early dungeon like sastasha nm and copperbell mines nm they are way more interesting than some of the later linear dungeons like antitower, hullbreaker hm ect.. anybody else feel like SE kinda just gave up on dungeon design?
    (6)

  2. #2
    Player
    TallonOverworld's Avatar
    Join Date
    Jan 2014
    Location
    Maelstrom Hound
    Posts
    186
    Character
    Tallon Overworld
    World
    Ragnarok
    Main Class
    Marauder Lv 70
    I really don't think they gave up on the design at all if not improved it.
    At least for hw, they did a great job in implementing the general dragon-ish, knight-ish theme on dungeons and also to fit the story line. I enjoyed almost every hw dungeon from dusk vigil to sohm-al hard except arf due to the lore farm but in terms of design all of them were great...
    (1)

  3. #3
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    985
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    I suspect they stopped bothering with optional rooms because their data showed that most groups were skipping them.
    Haukke Manor HM is the best example I can think of. There's an optional room at the end that has two equipment containing treasure chests. It's not guarded by enemies so it's basically free company seals.
    I haven't seen a group for for those chests in years. Whenever I go to the dungeon I run back and grab them once everyone else has left.
    (9)

  4. #4
    Player
    MuseTraveller's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    586
    Character
    Mihn Saruihn
    World
    Malboro
    Main Class
    Bard Lv 80
    Quote Originally Posted by Moomba33 View Post
    I suspect they stopped bothering with optional rooms because their data showed that most groups were skipping them.
    Haukke Manor HM is the best example I can think of. There's an optional room at the end that has two equipment containing treasure chests. It's not guarded by enemies so it's basically free company seals.
    I haven't seen a group for for those chests in years. Whenever I go to the dungeon I run back and grab them once everyone else has left.
    I sure as heck hope they forget the chest rooms in Haukke so I can go back and get that manor wax/varnish, if the RNG is generous.
    (3)

  5. #5
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Its prob because most people turn out just wantting to speed run all dungeons
    (6)

  6. #6
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by bswpayton View Post
    Its prob because most people turn out just wantting to speed run all dungeons
    You can speed run all dungeons with huge open dungeons, the only difference is open dungeons don't feel linear. I would prefer if the new dungeons will not follow the standard formula and that they made them different; little rooms off the path is not making them bigger.
    The dev team have looked at WoW, I hope they will take some inspiration and make some big open dungeons like you can find in WoW. Yeah, WoW has it's linear dungeons too, but they have the open ones too. ATM FFXIV only has linear maps, bosses in specific order and no loot upgrades for your main class.
    (1)

  7. #7
    Player Okamimaru's Avatar
    Join Date
    Jan 2015
    Location
    Ul Dah
    Posts
    849
    Character
    Rastiana Bel'briar
    World
    Malboro
    Main Class
    Samurai Lv 90
    its kinda sad that people dont take the time to really appreciate the dungeons... think imma start dungeon walking tours where people can go in actually look around at all the little details...
    (3)

  8. #8
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Okamimaru View Post
    its kinda sad that people dont take the time to really appreciate the dungeons...
    Well, taking time to appreciate the dungeons once is nice and dandy! Maybe even twice or thrice.

    But once you've done it 20 times or more, you usually just want to get your reward and be done with the thing ASAP. And MMOs are built on massive repetition of content.
    (5)

  9. #9
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,325
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    there has to be something worth in the optional rooms. like others have said the crafting materials in haukke. in amdapor there was a minion (demon brick) and another crafting mat.

    they could also implement a bonus when you cleared the whole dungeon. get a few extra tomes, or whatever... a special chest with extra loot at the end, or a door into the aquapolis... a special boss could spawn maybe? but yeah, nobody has time to play this game, so dungeons have to be able to be finished within 20 mins so we can do... what again was it...?

    when the reward at the end is always the same, and there is nothing worthwhile in the optinal rooms, of course people will skip them. but dungeons don't have to be like that trash-trash-trash-boss hallway setup.
    (4)

  10. #10
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,469
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Tint View Post
    there has to be something worth in the optional rooms.
    This is the main hurdle. If there's only a chest that is in all likeliness is going to give glamour prisms or some inventory space -1 potion, the vast majority won't care; and so far that's all they've been willing to stick in most chests. Yeah, sometimes there's an accessory, but again, most players don't seem to need them and probably entered with a higher ilvl anyway.

    If the devs stick some things in chests that the playerbase really wanted, like I dunno, the whole reason they're probably there, (tomestones), dungeon vouchers for some random item like PotD's or straight-up materia, then maybe then side corridors and optional areas would see frequent activity.

    Back in 1.2x, the dungeons dropped several chests after the boss pending what prerequisites your group achieved. If I remember correctly, one chest only appeared if you opened every side-chest in the dungeon. There's an idea right there.
    (4)

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