Okay, this might be slightly off topic, but I was amused enough that I felt the need to share this thought. Was just thinking about this line and I said to myself, "Well, killing enemies is pretty traditional in an RPG, MMO or otherwise. Perhaps Square needs to implement an Undertale like mechanic where Healers could heal enemies to twice their full health to pacify them and leave the players with loot as, 'Gifts?'"
Yeah I need my morning caffeine...



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