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  1. #1
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Roth_Trailfinder View Post
    Why should there be any special incentive for omnicrafters to become specialists? The whole idea behind specialization was that the solo crafter could compete (which I read to mean, HQ as well) with the omnicrafter. Prior to Specializations, they could not. WITH Specializations, they cannot, though they can get closer than before. With my suggestion, the primary difference between the specialist solo crafter and the omnicrafter is in making refined materials, such as a solo spec BSM wanting lumber for a spear, would have to get it from someone (either in person or via the Board) while an omnicrafter would simply get the logs and make it himself.

    Plenty of incentive for someone to become a specialist if they only want to level one or two crafters. No reason to provide any incentive for an omnicrafter to become a specialist, they already have the power from being an omnicrafter.
    What's the difference between omni crafters? Under your system nothing is different! So if everyone achieves the goal of becoming omni crafter or even if just a larger portion of the crafting community becomes omni crafters it will discourage interdependence.

    But with the current system if you specialize crafters, limiting them to 3 at any given time; ppl will settle into the jobs they like/want (at that time); this niche will better facilitate interdependence; and since there is no weekly cap you can swap your 3 at any given time (with some added effort).
    (0)

  2. #2
    Player
    Caimie_Tsukino's Avatar
    Join Date
    Feb 2014
    Posts
    1,148
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by javid View Post
    What's the difference between omni crafters? Under your system nothing is different! So if everyone achieves the goal of becoming omni crafter or even if just a larger portion of the crafting community becomes omni crafters it will discourage interdependence.

    But with the current system if you specialize crafters, limiting them to 3 at any given time; ppl will settle into the jobs they like/want (at that time); this niche will better facilitate interdependence; and since there is no weekly cap you can swap your 3 at any given time (with some added effort).
    Sorry, but... why do we need interdependence?
    (4)

    “The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino

  3. #3
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Caimie_Tsukino View Post
    Sorry, but... why do we need interdependence?
    Seconded. When my third character reached L60 WHM, it was quite enjoyable to make a full set of HQ L255/L250 gear for that character on my main without having to wake up my wife for help. She recently did something similar when her third character hit L60 BRD.

    The only thing we had to buy IIRC was some stone that's only available via airship missions, as our guild has none. Yet.

    BTW, one reason my third character is almost an omni-crafter as well (and will be soon) is simple: you get used to being able to repair your gear in the middle of a dungeon. And that motivates me to level everything but CUL.
    (1)
    Last edited by Silverbane; 05-10-2017 at 03:23 PM.