Page 6 of 9 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 86
  1. #51
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Caimie_Tsukino View Post
    Roth, can you please explain a bit more clear what you mean here? Do you mean skills like Steady Hand II or Byregot's Blessing should become Specialist moves?
    this is exactly what he means................................ do you understand if your system were implemented..............ONLY SPECIALIST would relaibly make ANY HQ products....so what would be the point of having access to a recipe you can only NQ (if you're not a spc on that class??)

    NO BB?? no comfort zone?? no steady hand 2? no hasty touch................................................no trick of the trade no careful syn. 2 .... etc

    Horrible idea much worst than current system.
    (0)

  2. #52
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    I don't think that is what he means at all. What I think he means is that if you are a specialist in GSM (and it is your sole class for example's sake) you have all the skills you need (via specialization) to have as good of odds to HQ a GSM item as someone who is an omnicrafter.
    (1)
    Last edited by Aramina; 05-09-2017 at 11:34 AM.

  3. #53
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Caimie_Tsukino View Post
    Roth, can you please explain a bit more clear what you mean here? Do you mean skills like Steady Hand II or Byregot's Blessing should become Specialist moves?
    Yes, in addition to their normal means of learning. So a single class BSM would have access to Steady Hand 2, Innovation, Manipulation, Tricks of the Trade, etc. However, the omnicrafter still gets those skills through learning all of the classes rather than Specialization (though would get duplicate access to them on the three Specialization classes), and would have access to them on all 8 crafting classes, through the Cross Class System.

    Bear in mind, that this would bypass the 10 CC move limit, for those three Specialist classes, by getting the moves through the soulstone in addition to the CC system.
    (2)

  4. #54
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by javid View Post
    this is exactly what he means................................ do you understand if your system were implemented..............ONLY SPECIALIST would relaibly make ANY HQ products....so what would be the point of having access to a recipe you can only NQ (if you're not a spc on that class??)

    NO BB?? no comfort zone?? no steady hand 2? no hasty touch................................................no trick of the trade no careful syn. 2 .... etc

    Horrible idea much worst than current system.
    Not what I meant at all. I did not say to take them out of the cross class system, but rather, to add them to the specialist soulstone enabled moves. Level GSM and CRP, take Specialist on CRP only, you would still have access to BB on GSM. But you would not have access to Careful Synthesis 1, 2, or Steady Hand 2, on GSM, because you have not leveled those classes nor taken the GSM specialist.
    (0)

  5. #55
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Oh this is a little better idea than what i thought you meant. Still it offers no incentive for onmi crafters to use Spc....since in your system no recipe is locked therefore what special about specialist?? Also SE WANTS crafters to level multiple crafters and want to reward us for doing so. They just don't want it to be MANDATORY. In your system the only perk for leveling all your crafters is so you could be specialist-like on all your crafters....which again means.....nothing special at all.....since no recipes are locked.....a very bland and cookie cutter approach....might as well make everything one class called crafter that makes everything and has all the utilities no differentiation needed. Or go bk to 2.x setup with the added "ez omni abilities" for 3 of your classes.
    (1)
    Last edited by javid; 05-09-2017 at 09:50 PM.

  6. #56
    Player
    PROBOUND's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    586
    Character
    Butta Stackz
    World
    Midgardsormr
    Main Class
    Gladiator Lv 80
    I think the current Crafting System is perfect the way it is. SE has clearly identified the paths we can take depending on your playstyle. Its time for the solo crafters to just take what they've been given and stop complaining.

    People spend these 2-3 months of downtime before SB trying to farm glowy birds or leveling every battle class to 60 or farming multiple relic weapons but never think about using this time to catch up their crafting classes or start working on another crafting alt. Then complain about how they dont have time.

    If you dont want to invest the amount of time that's required to become an omni-crafter then dont. You have a choice. Not everyone enjoys crafting. Not everyone should be able to have the same capabilities as a result. There needs to be some kind of skill/time/effort gap. Reward the ones who put in the work. Plain and simple. Thats what Specialist Recipes are, and thats what the new skill bonus' will do. Widen the gap.

    SE isn't locking out Solo crafters from Specialist recipes indefinitely. As we all know, they unlock these very recipes at regular patch intervals. This is SE's compromise. Put in the work, or Wait your turn.
    (2)
    Last edited by PROBOUND; 05-10-2017 at 12:43 AM.

  7. #57
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,522
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by javid View Post
    Oh this is a little better idea than what i thought you meant. Still it offers no incentive for onmi crafters to use Spc....since in your system no recipe is locked therefore what special about specialist?? .
    You would get access to more than 10 cross-class skills under your specialists. This benefits both single and omni-crafter. And it doesn't punish omnis for being omnis because we will still have 10 cross-class skill spaces and will just need to swap as we do now if we need certain skills for rotations. I really like this idea. I don't even mind being limited to 3 specialists under a system like this, because my non-specialist leveling is still valuable. This would be a huge boost for single-crafters, since their specialist classes could HQ at the level omnis could.
    (0)

  8. #58
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by javid View Post
    Still it offers no incentive for onmi crafters to use Spc....
    Why should there be any special incentive for omnicrafters to become specialists? The whole idea behind specialization was that the solo crafter could compete (which I read to mean, HQ as well) with the omnicrafter. Prior to Specializations, they could not. WITH Specializations, they cannot, though they can get closer than before. With my suggestion, the primary difference between the specialist solo crafter and the omnicrafter is in making refined materials, such as a solo spec BSM wanting lumber for a spear, would have to get it from someone (either in person or via the Board) while an omnicrafter would simply get the logs and make it himself.

    Plenty of incentive for someone to become a specialist if they only want to level one or two crafters. No reason to provide any incentive for an omnicrafter to become a specialist, they already have the power from being an omnicrafter.
    (3)

  9. #59
    Player
    Caimie_Tsukino's Avatar
    Join Date
    Feb 2014
    Posts
    1,148
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by javid View Post
    Still it offers no incentive for onmi crafters to use Spc....since in your system no recipe is locked therefore what special about specialist??
    How special do you want specialist to be? Being able to put on a FREE Soul Stone, and INSTANTLY obtain ALL the critical cross class skills that omni-crafters had to work hard weeks or months to obtain? To be frank, I think this is almost "too special" for the specialists, and is giving too few credits to the effort/time/gil that omni-crafters put in! Just like PROBOUND mentioned, most single-class crafters perhaps invested time and money on something else throughout the whole course of HW. I think it is fair to allow them to catch up using some quick leveling methods (much like how they make anima easier now and i270 Shire weapons very available), but it's not fair to allow a single-class crafter to be as powerful as an omni-crafter. Personally, I think Roth's idea is already VERY good for the specialists... almost giving specialist a little too much.

    Let's just say, even if it does work out the way Roth suggests... which makes a single-class BSM specialist on equal ground as an omni-crafter when crafting any BSM items, the single-class specialists might still complain about omni-crafters dominating the market. But in reality, maybe the omni-crafter is just crafting every day and selling stuff, whereas the single-class BSM specialist is just occasionally making a few BSM items, and found lots of omni-crafters already selling them? Perhaps in reality, even omni-crafters complain about other omni-crafters dominating the market! I personally think it has nothing to do with being omni or not omni. It just has to do with someone being more hard-working, and selling something constantly on the market. Although, as an omni-crafter, one does have the advantage of finding something else to sell because he/she will have 8 classes to play around with.

    Quote Originally Posted by javid View Post
    Also SE WANTS crafters to level multiple crafters and want to reward us for doing so.
    I don't give a damn to what SE wants us to do. As long as I find it fun and beneficial, I'll do it. But not because SE WANTS me to do it.

    Quote Originally Posted by Roth_Trailfinder View Post
    Why should there be any special incentive for omnicrafters to become specialists? The whole idea behind specialization was that the solo crafter could compete (which I read to mean, HQ as well) with the omnicrafter. Prior to Specializations, they could not. WITH Specializations, they cannot, though they can get closer than before. With my suggestion, the primary difference between the specialist solo crafter and the omnicrafter is in making refined materials, such as a solo spec BSM wanting lumber for a spear, would have to get it from someone (either in person or via the Board) while an omnicrafter would simply get the logs and make it himself.

    Plenty of incentive for someone to become a specialist if they only want to level one or two crafters. No reason to provide any incentive for an omnicrafter to become a specialist, they already have the power from being an omnicrafter.
    Exactly. I never wanted that stupid stone in the first place, and I feel fine without it. At this point of the game, the only advantage of the stone is that it makes my specialist classes require fewer melds to achieve 4 star status.
    (3)
    Last edited by Caimie_Tsukino; 05-10-2017 at 10:06 AM.

  10. #60
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Roth_Trailfinder View Post
    Why should there be any special incentive for omnicrafters to become specialists? The whole idea behind specialization was that the solo crafter could compete (which I read to mean, HQ as well) with the omnicrafter. Prior to Specializations, they could not. WITH Specializations, they cannot, though they can get closer than before. With my suggestion, the primary difference between the specialist solo crafter and the omnicrafter is in making refined materials, such as a solo spec BSM wanting lumber for a spear, would have to get it from someone (either in person or via the Board) while an omnicrafter would simply get the logs and make it himself.

    Plenty of incentive for someone to become a specialist if they only want to level one or two crafters. No reason to provide any incentive for an omnicrafter to become a specialist, they already have the power from being an omnicrafter.
    What's the difference between omni crafters? Under your system nothing is different! So if everyone achieves the goal of becoming omni crafter or even if just a larger portion of the crafting community becomes omni crafters it will discourage interdependence.

    But with the current system if you specialize crafters, limiting them to 3 at any given time; ppl will settle into the jobs they like/want (at that time); this niche will better facilitate interdependence; and since there is no weekly cap you can swap your 3 at any given time (with some added effort).
    (0)

Page 6 of 9 FirstFirst ... 4 5 6 7 8 ... LastLast